COD2

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Primero, un ejemplo de cfg, no es que sea buena, es la que tenemos nosotros.

// Hostname and Message of the Day
set sv_hostname "^1Bad^7Games^1.net ^7| ^3^7MeRCeNaRioS-={GGS}=-  ^7::.CoD2.::"
set scr_motd "Bienvenidos a nuestro server."
sets _Admin "Paul, Cybor, Senguir, InXsense"
sets _Email "
paul@mercenarios.org"
sets _IRC "no tenemos"
sets _Website "
http://www.mercenarios.org"
sets _Location "Spain"

//set net_ip //IP to listen on for multihomed servers
//set net_port 31000 //port to listen on
set sv_maxclients "32" //Max number of players
set g_password ""
set sv_minPing "0" //Disables minimum ping
set sv_maxPing "165" //Disables maximum ping
set sv_maxRate "25000"
set sv_fps "20"
set sv_disableClientConsole "0"

set logfile "1"
set g_log "games_mp.log"
set g_logsync "1"
set sv_log_damage "0"

// MasterServers
seta sv_gamespy "1"
seta sv_master1 "cod2master.activision.com"
seta sv_master2 "master0.gamespy.com"
seta sv_master3 "master1.gamespy.com"
seta sv_master4 "cod2authorize.activision.com"
seta sv_master5 "cod2master.infinityward.com"
//seta sv_master6 ""

// Rconpassword
set rcon_password "xxxx"

//sets private slots & connect pass
set sv_privateclients ""
seta sv_privatepassword "xxx"

// Server Switches
set scr_killcam "0"
set scr_freelook "0"
set scr_spectateenemy "0"
set scr_teambalance "1"
set sv_pure "1"
set sv_floodProtect "1"
set sv_invulnerabletime "4"
set scr_shellshock "1"
set scr_drophealth "1"

//ANTILAG
set g_antilag "0"

//BANS
set g_banIPs ""

//CHAT
set g_deadChat "0"

//CLIENTS
set g_gravity "800"
set g_inactivity "180"
set g_no_script_spam "0"
set g_oldVoting "0"
set g_smoothClients "1"
set g_speed "195"
set g_synchronousClients "1"

// Friendly Fire 0=off, 1=on, 2=reflect damage
set scr_friendlyfire "1"
set g_allowvote "0"
set sv_cheats "0"
set sv_allowAnonymous "0"
set scr_forcerespawn "1"
set sv_allowDownload "0"

//Server Downloads and HTTP Redirect
set sv_allowDownload "1"
set sv_wwwDownload "0"
//set sv_wwwDlDisconnected "1"
//set sv_wwwBaseURL ""

// Team Icons
set scr_drawfriend "0"

// Weapons Allowed
set ui_allow_sniperrifles "1"
set scr_allow_springfield "1"
set scr_allow_enfieldsniper "1"
set scr_allow_nagantsniper "1"
set scr_allow_kar98ksniper "1"
set scr_allow_panzerfaust "1"
set scr_allow_m1carbine "1"
set scr_allow_m1garand "1"
set scr_allow_thompson "1"
set scr_allow_bar "1"
set scr_allow_enfield "1"
set scr_allow_sten "1"
set scr_allow_bren "1"
set scr_allow_nagant "1"
set scr_allow_svt40 "1"
set scr_allow_pps42 "1"
set scr_allow_ppsh "1"
set scr_allow_kar98k "1"
set scr_allow_g43 "1"
set scr_allow_mp40 "1"
set scr_allow_mp44 "1"
set scr_allow_greasegun "1"
set scr_allow_shotgun "1"
set scr_allow_fraggrenades "1"
set scr_allow_smokegrenades "1"

//Advanced Switches
set g_allowvotetempbanuser "0"
set g_allowvotetempbanclient "0"
set g_allowvotekick "0"
set g_allowvoteclientkick "0"
set g_allowvotegametype "1"
set g_allowvotetypemap "1"
set g_allowvotemap "1"
set g_allowvotemaprotate "1"
set g_allowvotemaprestart "1"

// Search and Destroy Settings
set scr_sd_graceperiod "15"
set scr_sd_roundlength "4"
set scr_sd_roundlimit "0"
set scr_sd_scorelimit "7"
set scr_sd_timelimit "60"

// Behind Enemy Lines Settings
set scr_bel_alivepointtime "10"
set scr_bel_scorelimit "50"
set scr_bel_timelimit "20"

// Retrieval Settings
set scr_re_graceperiod "20"
set scr_re_roundlength "3"
set scr_re_roundlimit "7"
set scr_re_scorelimit "5"
set scr_re_showcarrier "0"
set scr_re_timelimit "60"

// Team Deathmatch
set scr_tdm_scorelimit "150"
set scr_tdm_timelimit "20"

// Deathmatch
set scr_dm_scorelimit "50"
set scr_dm_timelimit "20"

// Headquarters
set scr_hq_timelimit 20
set scr_hq_scorelimit 350

//gametype ctf (Capture the Flag)

set scr_ctf_scorelimit"3"
set scr_ctf_timelimit "20"
set scr_ctf_roundlimit "o"
set scr_ctf_roundlength "20"
set scr_ctf_startrounddelay "10"
set scr_ctf_endrounddelay "5"
set scr_ctf_clearscoreeachround "0"
set scr_ctf_showoncompass "0"
set scr_ctf_showflagcarriers "1"
set scr_ctf_respawn_wave_time "15"

//gametype dom (Domination)

set scr_dom_scorelimit "10"
set scr_dom_timelimit "20"
set scr_dom_roundlimit "0"
set scr_dom_roundlength "20"
set scr_dom_respawn_wave_time "15"
set scr_dom_startrounddelay "10"
set scr_dom_endrounddelay "5"
set scr_dom_clearscoreeachround "0"

// MPowell1944's "Clean Screen" Config

seta hud_enable "0"
seta cg_drawcrosshair "0"
seta cg_drawturretcrosshair "0"

//iconcleaner

// MPowell1944's "Icon Cleaner" Config

seta cg_drawmantlehint "0"
seta cg_hudgrenadeiconheight "0"
seta cg_hudgrenadeiconwidth "0"
seta cg_hudgrenadepointerheight "0"
seta cg_hudgrenadepointerwidth "0"
seta cg_hudcompassmaxrange "0"
seta hud_fade_stance ".0001"

//extrafx
// MPowell1944's "Extra FX" Config

seta r_lodbias "-1000"
seta r_aasamples "8"
seta r_anisotropy "16"
seta r_aaAlpha "2"

//The rotation

map mp_breakout //declaramos el mapa a cargar primero y luego declaramos la rotacion.

set sv_mapRotationCurrent ""
//set sv_mapRotation "gametype tdm map mp_breakout gametype tdm map mp_brecourt gametype tdm map mp_burgundy gametype tdm map mp_carentan gametype tdm map mp_dawnville gametype tdm map mp_decoy gametype tdm map mp_downtown gametype tdm map mp_farmhouse gametype tdm map mp_leningrad gametype tdm map mp_matmata gametype tdm map mp_railyard gametype tdm map mp_toujane gametype tdm map mp_trainstation"

set sv_maprotation "gametype ctf map mp_breakout gametype sd map mp_brecourt gametype tdm map mp_burgundy gametype sd mp_carentan gametype sd map mp_dawnville gametype hq map mp_decoy gametype tdm map mp_downtown gametype tdm ctf mp_farmhouse gametype sd map mp_leningrad gametype tdm map mp_matmata gametype hq map mp_railyard gametype hq map mp_toujane gametype tdm map mp_trainstation"

***///////Y ahora una de rcon commands.

Para poder usar la consola hay que hacer lo siguiente:
Abrir consola con ª, y escribir esto:
/rcon login (la pass)

Muchas veces no te deja a la primera, asi que lo mejor, para que no salga tu rconpass en el chat publico y lo vea to dios, es escribir rcon login xxx, pulsar tabulador para que se ponga delante el /, y pulsar intro.

Para usar los comandos es más de lo mismo. Por ejemplo, abrimos consola, pulsamos tabulador, y escribimos /rcon comando… el que sea.
Estos son los comandos disponibles pero NO TOTALMENTE OPERATIVOS.

/rcon connect xxx.xxx.xxx.xxx ó /connect xxx.xxx.xxx.xxx //para conectar a una ip por consola.
/disconnect //para desconectarte

/rcon say "el texto a poner"
/rcon listplayers
//lista los jugadores, como el status (no funciona)
/rcon listmaps //lista los mapas
/rcon changemap mp_xxx ó /rcon map mp_xxx
/rcon changemapkick //kickea a todo el mundo al cambiar de mapa
/rcon kick [id] //primero haces un status, i vualá, id a kickear
/rcon listbans
/rcon listipbans
/rcon listidbans
/rcon ban [id]
/rcon banip [xxx.xxx.xxx.xxx]
/rcon banid [xxx.xxx.xxx.xxx]
/rcon removeban xxx
/rcon removebanip xxx
/rcon removebanid xxx
/rcon banidwrite xxx
/rcon banipwrite xxx

/rcon connectpassword xxx //para entrar en uno privado… ¿para warrillas?
/rcon rconpassword xxx //cambias la rconpass, util para los arbitros.

Como comentario… El kickeo, baneo, listado de jugadores no funciona, asi que supongo que lo habran puesto para una proxima expansion. No se puede kickear o banear porque va por guid y no por id, y el problema es que el guid es del pb, y al no tener pb todos van con guid 0. Asi que estos comandos no sirven para nada, pero si los antiguos del coduo 😉

Como siempre, la mejor herramienta para administrar un server remotamente es el HLSW, disponible en www.hlsw.net y el autokick, en www.autokick.com y aplicar el parche 1.2.3.

 

Añadimos cfg del pb con la guid_relax 4, copiad el texto y guardad como pbsv.cfg dentro de la carpeta pb de vuestro server.

;DESDE AQUI!

;Auto Generated by PunkBuster Server
;   Some of the following settings may not apply,
;   consult manuals at evenbalance.com for full documentation
pb_sv_MsgPrefix "^3ClanBase & Game Violations ^7" //[PB Message Prefix (default=^3PunkBuster Client)]
pb_sv_MaxDlRate 4 //[KB/sec requested per file (default=4)]
pb_sv_MaxConDls 1 //[Concurrent downloads (default=1)]
pb_sv_KickLen 0 //[Minutes (default=2)]
pb_sv_CvarFreq 2 //[# of range checks per minute]
pb_sv_CvarLogging 1 //[1=Reg. Log, 2=Var Log, 3=Both, 0=Neither]
pb_sv_CvarWalk 1 //[0=disabled, 1-4=Walk through obtained Cvar lists]
pb_sv_CvarUserPulse 99 //[Frequency to auto-send CvarUser (minutes)]
pb_sv_CvarChangedPulse 99 //[Frequency to auto-send CvarChanged (minutes)]
pb_sv_CQC 1 //[0=No, 1=Yes (default=1)]
pb_sv_LogSync 0 //[0=No, 1=Yes (default=0)]
pb_sv_SsFloor 1 //[Low screenshot filename serial #]
pb_sv_SsCeiling 1000 //[High screenshot filename serial #]
pb_sv_SsCmd "" //[Filename of system command to run after screenshots]
pb_sv_SsWidth 320 //[Requested pixel width of remote screenshots]
pb_sv_SsHeight 240 //[Requested pixel height of remote screenshots]
pb_sv_SsXpct 50 //[Percentage across screen for remote screenshots]
pb_sv_SsYpct 50 //[Percentage down screen for remote screenshots]
pb_sv_SsSrate 1 //[Sample Rate for remote screenshots]
pb_sv_SsDelay 20 //[Maximum delay client waits before capturing screenshot]
pb_sv_SsPath "D:\FTP\Descargas\cod2\principal" //[Path where remote screenshots are saved]
pb_sv_AutoSsFrom 30 //[Min # of seconds to wait before requesting next ss]
pb_sv_AutoSsTo 300 //[Max # of seconds to wait before requesting next ss]
pb_sv_AutoSs 0 //[0=No, 1=Yes (default=0)]
pb_sv_ssLogging 0 //[1=Reg. Log, 2=SS Log, 3=Both, 0=Neither]
pb_sv_ssTimeout 0 //[Seconds]
pb_sv_Sleep 100 //[# of Milliseconds (default=60)]
pb_sv_PowerMin 99 //[Power Points]
pb_sv_PowerDef 0 //[Power Points]
pb_sv_PowerKickLen 5 //[Minutes (default=5)]
pb_sv_HttpPort 28998 //[Port #]
pb_sv_HttpAddr "195.78.231.76" //[External IP Address]
pb_sv_HttpRefresh 30 //[Seconds]
pb_sv_HttpKey "metoca" //[Key]
pb_sv_HttpMaps "" //[Map list (separate by spaces)]
pb_sv_ScoreKick -3 //[Min score (negative)]
pb_sv_ChangePeriod 999 //[Seconds]
pb_sv_ChangeMax 50 //[Max name changes allowed]
pb_sv_DupNameGrace 60 //[Seconds]
pb_sv_AutoUpdBan 0 //[0=No, 1=Yes (default=0)]
pb_sv_ExtChar 1 //[0=No, 1=Yes (default=0)]
pb_sv_GuidRelax 4 //[1=UNKN, 2=WRONGIP, 4=DUP (add desired values)]
pb_sv_RconReload 0 //[0=No, 1=Yes (default=0)]
pb_sv_HttpMapsPath "" //[Path where maps are loaded from in WebTool]
pb_sv_HttpColText1 "FFFFFF" //[Text Color #1 in WebTool (default=FFFFFF)]
pb_sv_HttpColText2 "0000FF" //[Text Color #2 in WebTool (default=0000FF)]
pb_sv_HttpColBack1 "000000" //[Background Color #1 in WebTool (default=000000)]
pb_sv_HttpColBack2 "808080" //[Background Color #2 in WebTool (default=808080)]
pb_sv_HttpColLine1 "FF0000" //[Line Color #1 in WebTool (default=FF0000)]
pb_sv_HttpColLine2 "0000FF" //[Line Color #2 in WebTool (default=0000FF)]
pb_sv_HttpColMsg "FF0000" //[Message Color in WebTool (default=FF0000)]
pb_sv_HttpShowGuid 0 //[0=No, 1=Yes (default=0)]
pb_sv_Restrictions 1 //[0=No, 1=Yes (default=1)]
pb_sv_FileWhitelist "" //[Folder Filename Filename … Filename]
pb_sv_EmptyName 0 //[0=No, 1=Yes (default=0)]
pb_sv_LogFloor 1 //[Low log filename serial #]
pb_sv_MinName 2 //[Min Characters in Player name (default=0)]
pb_sv_MaxName 0 //[Max Characters in Player name (default=0)]
pb_sv_LanMask "" //[IP Address Mask for LAN Players (default=)]
pb_sv_Lan 0 //[0=No, 1=Yes (default=0)]
pb_sv_UpdateGrace 300 //[Seconds to wait before Update Failure kick]
pb_sv_NoGuidGrace 10 //[Seconds to wait before No GUID kick]
pb_sv_AliasFn "" //[Filename (default="pbalias.dat")]
pb_sv_AliasAutoLoad 0 //[0=No, 1=Yes (default=0)]
pb_sv_AliasMax 0 //[Max # of Aliases to track for each PB GUID]
pb_sv_AliasMaxEnforce 0 //[0=No, 1=Yes (default=0)]
pb_sv_load pbsvlog.cfg //load remote logging settings (if pbsvlog.cfg exists)

;Badname List – pb_sv_badname [grace_period_secs] [disallowed text]

;Cvar Range List – pb_sv_cvar [cvar_name] [type] [value(s)]
pb_sv_cvarempty
pb_sv_cvar "cg_draw2D" IN 1 1
pb_sv_cvar "cg_drawGun" IN 1 1
pb_sv_cvar "cg_drawHealth" IN 0 0
pb_sv_cvar "cg_drawMaterial" IN 0 0
pb_sv_cvar "cg_dumpAnims" IN -1 -1
pb_sv_cvar "cg_errordecay" IN 100 100
pb_sv_cvar "cg_footsteps" IN 1 1
pb_sv_cvar "cg_fov" IN 80 80
pb_sv_cvar "cg_fovMin" IN 10 10
pb_sv_cvar "cg_fovScale" IN 1 1
pb_sv_cvar "cg_gun_move_f" IN 0 0
pb_sv_cvar "cg_gun_move_minspeed" IN 0 0
pb_sv_cvar "cg_gun_move_r" IN 0 0
pb_sv_cvar "cg_gun_move_rate" IN 0 0
pb_sv_cvar "cg_gun_move_u" IN 0 0
pb_sv_cvar "cg_gun_ofs_f" IN 0 0
pb_sv_cvar "cg_gun_ofs_r" IN 0 0
pb_sv_cvar "cg_gun_ofs_u" IN 0 0
pb_sv_cvar "cg_gun_x" IN 0 0
pb_sv_cvar "cg_gun_y" IN 0 0
pb_sv_cvar "cg_gun_z" IN 0 0
pb_sv_cvar "cg_hudDamageIconHeight" IN 64 64
pb_sv_cvar "cg_hudDamageIconInScope" IN 0 0
pb_sv_cvar "cg_hudDamageIconOffset" IN 128 128
pb_sv_cvar "cg_hudDamageIconTime" IN 2000 2000
pb_sv_cvar "cg_hudDamageIconWidth" IN 128 128
pb_sv_cvar "cg_hudGrenadeIconInScope" IN 0 0
pb_sv_cvar "cg_hudGrenadeIconMaxHeight" IN 104 104
pb_sv_cvar "cg_hudGrenadeIconMaxRange" IN 250 250
pb_sv_cvar "cg_hudObjectiveMaxRange" IN 2048 2048
pb_sv_cvar "cg_hudObjectiveMinAlpha" IN 1 1
pb_sv_cvar "cg_hudObjectiveMinHeight" IN -70 -70
pb_sv_cvar "cg_thirdPerson" IN 0 0
pb_sv_cvar "cg_thirdPersonAngle" IN 0 0
pb_sv_cvar "cg_thirdPersonRange" IN 120 120
pb_sv_cvar "cg_tracerchance" IN 0.4 0.4
pb_sv_cvar "cg_tracerlength" IN 160 160
pb_sv_cvar "cg_tracerScale" IN 50 50
pb_sv_cvar "cg_tracerScaleDistRange" IN 25000 25000
pb_sv_cvar "cg_tracerScaleMinDist" IN 5000 5000
pb_sv_cvar "cg_tracerSpeed" IN 4500 4500
pb_sv_cvar "cg_tracerwidth" IN 0.8 0.8
pb_sv_cvar "cg_viewsize" IN 100 100
pb_sv_cvar "cl_avidemo" IN 0 0
pb_sv_cvar "cl_forceavidemo" IN 0 0
pb_sv_cvar "cl_freelook" IN 1 1
pb_sv_cvar "cl_maxpackets" IN 30 100
pb_sv_cvar "cl_pitchspeed" IN 140 140
pb_sv_cvar "cl_punkbuster" IN 1 1
pb_sv_cvar "cl_timenudge" IN 0 0
pb_sv_cvar "cl_yawspeed" IN 140 140
pb_sv_cvar "cm_noCurves" IN 0 0
pb_sv_cvar "com_maxfps" OUT 0.000001 40
pb_sv_cvar "fixedtime" IN 0 0
pb_sv_cvar "friction" IN 5.5 5.5
pb_sv_cvar "fs_ignoreLocalized" IN 0 0
pb_sv_cvar "fx_count" IN 0 0
pb_sv_cvar "fx_debug" IN 0 0
pb_sv_cvar "fx_debugBolt" IN 0 0
pb_sv_cvar "fx_draw" IN 1 1
pb_sv_cvar "fx_enable" IN 1 1
pb_sv_cvar "fx_freeze" IN 0 0
pb_sv_cvar "fx_profile" IN 0 0
pb_sv_cvar "fx_visMinTraceDist" IN 80 80
pb_sv_cvar "hud_healthOverlay_phaseEnd_pulseDuration" IN 700 700
pb_sv_cvar "hud_healthOverlay_phaseEnd_toAlpha" IN 0 0
pb_sv_cvar "hud_healthOverlay_phaseOne_pulseDuration" IN 150 150
pb_sv_cvar "hud_healthOverlay_phaseThree_pulseDuration" IN 400 400
pb_sv_cvar "hud_healthOverlay_phaseThree_toAlphaMultiplier" IN 0.6 0.6
pb_sv_cvar "hud_healthOverlay_phaseTwo_pulseDuration" IN 320 320
pb_sv_cvar "hud_healthOverlay_phaseTwo_toAlphaMultiplier" IN 0.7 0.7
pb_sv_cvar "hud_healthOverlay_pulseStart" IN 0.35 0.35
pb_sv_cvar "hud_healthOverlay_regenPauseTime" IN 5000 5000
pb_sv_cvar "inertiaAngle" IN 0 0
pb_sv_cvar "inertiaDebug" IN 0 0
pb_sv_cvar "inertiaMax" IN 50 50
pb_sv_cvar "jump_height" IN 39 39
pb_sv_cvar "jump_ladderPushVel" IN 128 128
pb_sv_cvar "jump_slowdownEnable" IN 1 1
pb_sv_cvar "jump_spreadAdd" IN 64 64
pb_sv_cvar "jump_stepSize" IN 18 18
pb_sv_cvar "mantle_check_angle" IN 60 60
pb_sv_cvar "mantle_check_radius" IN 0.1 0.1
pb_sv_cvar "mantle_check_range" IN 20 20
pb_sv_cvar "mantle_debug" IN 0 0
pb_sv_cvar "mantle_enable" IN 1 1
pb_sv_cvar "mantle_view_yawcap" IN 60 60
pb_sv_cvar "m_pitch" OUT -0.015 0.015
pb_sv_cvar "m_yaw" IN 0.022 0.022
pb_sv_cvar "mss_q3fs" IN 1 1
pb_sv_cvar "pb_Sleep" IN 0 500
pb_sv_cvar "player_adsExitDelay" IN 0 0
pb_sv_cvar "player_backSpeedScale" IN 0.7 0.7
pb_sv_cvar "player_breath_fire_delay" IN 0 0
pb_sv_cvar "player_breath_gasp_lerp" IN 6 6
pb_sv_cvar "player_breath_gasp_scale" IN 4.5 4.5
pb_sv_cvar "player_breath_gasp_time" IN 1 1
pb_sv_cvar "player_breath_hold_lerp" IN 4 4
pb_sv_cvar "player_breath_hold_time" IN 4.5 4.5
pb_sv_cvar "player_breath_snd_delay" IN 1 1
pb_sv_cvar "player_breath_snd_lerp" IN 2 2
pb_sv_cvar "player_dmgtimer_flinchTime" IN 500 500
pb_sv_cvar "player_dmgtimer_maxTime" IN 750 750
pb_sv_cvar "player_dmgtimer_minScale" IN 0 0
pb_sv_cvar "player_dmgtimer_stumbleTime" IN 500 500
pb_sv_cvar "player_dmgtimer_timePerPoint" IN 100 100
pb_sv_cvar "player_footstepsThreshhold" IN 0 0
pb_sv_cvar "player_moveThreshhold" IN 10 10
pb_sv_cvar "player_scopeExitOnDamage" IN 0 0
pb_sv_cvar "player_spectateSpeedScale" IN 2 2
pb_sv_cvar "player_strafeSpeedScale" IN 0.8 0.8
pb_sv_cvar "player_turnAnims" IN 0 0
pb_sv_cvar "player_view_pitch_down" IN 85 85
pb_sv_cvar "player_view_pitch_up" IN 85 85
pb_sv_cvar "r_blur" IN 0 0
pb_sv_cvar "r_colorMap" IN 0 0
pb_sv_cvar "r_colorMipLevels" IN 0 0
pb_sv_cvar "r_cosinePowerMapShift" IN 0 0
pb_sv_cvar "r_debugEntLight" IN 0 0
pb_sv_cvar "r_debugShader" IN 0 0
pb_sv_cvar "r_debugSort" IN 0 0
pb_sv_cvar "r_drawBModels" IN 1 1
pb_sv_cvar "r_drawDecals" IN 1 1
pb_sv_cvar "r_drawEntities" IN 1 1
pb_sv_cvar "r_drawPrimCap" IN 0 0
pb_sv_cvar "r_drawPrimFloor" IN 0 0
pb_sv_cvar "r_drawSModels" IN 1 1
pb_sv_cvar "r_drawWater" IN 1 1
pb_sv_cvar "r_drawWorld" IN 1 1
pb_sv_cvar "r_drawXModels" IN 1 1
pb_sv_cvar "r_entFullbright" IN 0 0
pb_sv_cvar "r_entfullBright" IN 0 0
pb_sv_cvar "r_fastsky" IN 0 0
pb_sv_cvar "r_fog" IN 1 1
pb_sv_cvar "r_forceLod" IN 0 0
pb_sv_cvar "r_fullbright" IN 0 0
pb_sv_cvar "r_gpusync" IN 0 0
pb_sv_cvar "r_graymap" IN 0 0
pb_sv_cvar "r_highLodDist" IN -1 -1
pb_sv_cvar "r_intensity" IN 0 1.5
pb_sv_cvar "r_leaflights" IN 0 0
pb_sv_cvar "r_lightMap" IN 0 0
pb_sv_cvar "r_lighttweakambient" IN 0 0.2
pb_sv_cvar "r_lockPvs" IN 0 0
pb_sv_cvar "r_lodscale" IN 1 1
pb_sv_cvar "r_lodViewDist" IN 0 0
pb_sv_cvar "r_lowestLodDist" IN -1 -1
pb_sv_cvar "r_lowLodDist" IN -1 -1
pb_sv_cvar "r_mapoverbrightbits" IN 0 2
pb_sv_cvar "r_measureOverdraw" IN 0 0
pb_sv_cvar "r_mediumLodDist" IN -1 -1
pb_sv_cvar "r_nobind" IN 0 0
pb_sv_cvar "r_nocull" IN 0 0
pb_sv_cvar "r_noportals" IN 0 0
pb_sv_cvar "r_norefresh" IN 0 0
pb_sv_cvar "r_normalMap" IN 0 0
pb_sv_cvar "r_overbrightBits" IN 0 2
pb_sv_cvar "r_picmip" IN 0 2
pb_sv_cvar "r_picmip2" IN 0 2
pb_sv_cvar "r_polygonOffsetScale" IN -1 -1
pb_sv_cvar "r_polygonOffsetBias" IN -1 -1
pb_sv_cvar "r_portalFineCull" IN 1 1
pb_sv_cvar "r_portalOnly" IN 0 0
pb_sv_cvar "r_portalWalkLimit" IN 0 0
pb_sv_cvar "r_profileDrawElements" IN 0 0
pb_sv_cvar "r_rmse" IN 0 0
pb_sv_cvar "r_showaabbtrees" IN 0 0
pb_sv_cvar "r_showCullBModels" IN 0 0
pb_sv_cvar "r_showCullSModels" IN 0 0
pb_sv_cvar "r_showCullXModels" IN 0 0
pb_sv_cvar "r_showFbColorDebug" IN 0 0
pb_sv_cvar "r_showFloatZDebug" IN 0 0
pb_sv_cvar "r_showGroundLit" IN 0 0
pb_sv_cvar "r_showLeafLights" IN 0 0
pb_sv_cvar "r_showLightGrid" IN 0 0
pb_sv_cvar "r_showMissingLightGrid" IN 0 0
pb_sv_cvar "r_shownormals" IN 0 0
pb_sv_cvar "r_showPortals" IN 0 0
pb_sv_cvar "r_showsky" IN 0 0
pb_sv_cvar "r_showSModelNames" IN 0 0
pb_sv_cvar "r_showSurfCounts" IN 0 0
pb_sv_cvar "r_showTriCounts" IN 0 0
pb_sv_cvar "r_showTris" IN 0 0
pb_sv_cvar "r_showVertCounts" IN 0 0
pb_sv_cvar "r_singleCell" IN 0 0
pb_sv_cvar "r_singleShader" IN 0 0
pb_sv_cvar "r_skipBackEnd" IN 0 0
pb_sv_cvar "r_skipPvs" IN 0 0
pb_sv_cvar "r_smp" IN 0 0
pb_sv_cvar "r_specularColorScale" IN 1 1
pb_sv_cvar "r_specularMap" IN 0 0
pb_sv_cvar "r_speeds" IN 0 0
pb_sv_cvar "r_suntest" IN 0 0
pb_sv_cvar "r_sun_from_dvars" IN 0 0
pb_sv_cvar "r_xdebug" IN 0 0
pb_sv_cvar "r_zfar" IN 0 0
pb_sv_cvar "r_znear" IN 4 4
pb_sv_cvar "r_znear_depthhack" IN 0.1 0.1
pb_sv_cvar "rate" IN 25000 25000
pb_sv_cvar "sc_blur" IN 2 2
pb_sv_cvar "sc_count" IN 24 24
pb_sv_cvar "sc_debugCasterCount" IN 24 24
pb_sv_cvar "sc_debugReceiverCount" IN 24 24
pb_sv_cvar "sc_fadeRange" IN 0.25 0.25
pb_sv_cvar "sc_length" IN 400 400
pb_sv_cvar "sc_offscreenCasterLodBias" IN 0 0
pb_sv_cvar "sc_offscreenCasterLodScale" IN 20 20
pb_sv_cvar "sc_shadowInRate" IN 2 2
pb_sv_cvar "sc_shadowOutRate" IN 5 5
pb_sv_cvar "sc_showDebug" IN 0 0
pb_sv_cvar "sc_showOverlay" IN 0 0
pb_sv_cvar "sc_wantCount" IN 12 12
pb_sv_cvar "sc_wantCountMargin" IN 1 1
pb_sv_cvar "sensitivity" IN 0 30.000001
pb_sv_cvar "snaps" IN 20 30
pb_sv_cvar "stopspeed" IN 100 100
pb_sv_cvar "timescale" IN 1 1
pb_sv_cvar "viewlog" IN 0 0
pb_sv_cvar "3rdp0" IN 0 0
pb_sv_cvar "3rdp1" IN 0 0
pb_sv_cvar "aaaa" IN 0 0
pb_sv_cvar "aaim" IN 0 0
pb_sv_cvar "aaim1" IN 0 0
pb_sv_cvar "aaoff" IN 0 0
pb_sv_cvar "aaon" IN 0 0
pb_sv_cvar "aburst" IN 0 0
pb_sv_cvar "aburst1" IN 0 0
pb_sv_cvar "aburst2" IN 0 0
pb_sv_cvar "aburst3" IN 0 0
pb_sv_cvar "aburst4" IN 0 0
pb_sv_cvar "aburst5" IN 0 0
pb_sv_cvar "aburst6" IN 0 0
pb_sv_cvar "aburst7" IN 0 0
pb_sv_cvar "aburst8" IN 0 0
pb_sv_cvar "aburst9" IN 0 0
pb_sv_cvar "afire" IN 0 0
pb_sv_cvar "aim" IN 0 0
pb_sv_cvar "aimkey" IN 0 0
pb_sv_cvar "aimkey" IN 0 0
pb_sv_cvar "aimvec" IN 0 0
pb_sv_cvar "akburst" IN 0 0
pb_sv_cvar "akburst2" IN 0 0
pb_sv_cvar "alias" IN 0 0
pb_sv_cvar "anrecoil" IN 0 0
pb_sv_cvar "autoaim" IN 0 0
pb_sv_cvar "autofire" IN 0 0
pb_sv_cvar "av2chest" IN 0 0
pb_sv_cvar "av2head" IN 0 0
pb_sv_cvar "av2neck" IN 0 0
pb_sv_cvar "av3chest" IN 0 0
pb_sv_cvar "av3head" IN 0 0
pb_sv_cvar "av3neck" IN 0 0
pb_sv_cvar "avchest" IN 0 0
pb_sv_cvar "avex0" IN 0 0
pb_sv_cvar "avex1" IN 0 0
pb_sv_cvar "avexc" IN 0 0
pb_sv_cvar "avexh" IN 0 0
pb_sv_cvar "avhead" IN 0 0
pb_sv_cvar "avneck" IN 0 0
pb_sv_cvar "bothelp" IN 0 0
pb_sv_cvar "cheats" IN 0 0
pb_sv_cvar "esp" IN 0 0
pb_sv_cvar "esp_all" IN 0 0
pb_sv_cvar "esp_names" IN 0 0
pb_sv_cvar "esp_off" IN 0 0
pb_sv_cvar "esp_weapons" IN 0 0
pb_sv_cvar "fire" IN 0 0
pb_sv_cvar "glow" IN 0 0
pb_sv_cvar "guid" IN 0 0
pb_sv_cvar "gun" IN 0 0
pb_sv_cvar "ignorewalls" IN 0 0
pb_sv_cvar "melee" IN 0 0
pb_sv_cvar "mode" IN 0 0
pb_sv_cvar "names" IN 0 0
pb_sv_cvar "nofx" IN 0 0
pb_sv_cvar "ogc_aim" IN 0 0
pb_sv_cvar "ogc_bot" IN 0 0
pb_sv_cvar "ogc_fov" IN 0 0
pb_sv_cvar "ogc_glow" IN 0 0
pb_sv_cvar "ogc_mode" IN 0 0
pb_sv_cvar "ogc_names" IN 0 0
pb_sv_cvar "ogc_trans" IN 0 0
pb_sv_cvar "ogc_wall" IN 0 0
pb_sv_cvar "ogc_weapons" IN 0 0
pb_sv_cvar "pesp" IN 0 0
pb_sv_cvar "pistolburst" IN 0 0
pb_sv_cvar "pistolburst2" IN 0 0
pb_sv_cvar "r_znear" IN 4 4
pb_sv_cvar "r_znear_depthhack" IN 0.1 0.1
pb_sv_cvar "radar" IN 0 0
pb_sv_cvar "radarconf" IN 0 0
pb_sv_cvar "recoil" IN 0 0
pb_sv_cvar "recoil1" IN 0 0
pb_sv_cvar "rfog" IN 0 0
pb_sv_cvar "rscope" IN 0 0
pb_sv_cvar "s0" IN 0 0
pb_sv_cvar "s1" IN 0 0
pb_sv_cvar "s10" IN 0 0
pb_sv_cvar "s11" IN 0 0
pb_sv_cvar "s12" IN 0 0
pb_sv_cvar "s13" IN 0 0
pb_sv_cvar "s14" IN 0 0
pb_sv_cvar "s15" IN 0 0
pb_sv_cvar "s16" IN 0 0
pb_sv_cvar "s17" IN 0 0
pb_sv_cvar "s18" IN 0 0
pb_sv_cvar "s19" IN 0 0
pb_sv_cvar "s2" IN 0 0
pb_sv_cvar "s20" IN 0 0
pb_sv_cvar "s3" IN 0 0
pb_sv_cvar "s4" IN 0 0
pb_sv_cvar "s5" IN 0 0
pb_sv_cvar "s6" IN 0 0
pb_sv_cvar "s7" IN 0 0
pb_sv_cvar "s8" IN 0 0
pb_sv_cvar "s9" IN 0 0
pb_sv_cvar "safe" IN 0 0
pb_sv_cvar "script1" IN 0 0
pb_sv_cvar "sesp0" IN 0 0
pb_sv_cvar "sesp1" IN 0 0
pb_sv_cvar "shoot" IN 0 0
pb_sv_cvar "sky" IN 0 0
pb_sv_cvar "sky1" IN 0 0
pb_sv_cvar "smok0" IN 0 0
pb_sv_cvar "smok1" IN 0 0
pb_sv_cvar "spIN" IN 0 0
pb_sv_cvar "spIN1" IN 0 0
pb_sv_cvar "spIN2" IN 0 0
pb_sv_cvar "stopspIN" IN 0 0
pb_sv_cvar "avex0" IN 0 0
pb_sv_cvar "avex1" IN 0 0
pb_sv_cvar "bothelp" IN 0 0
pb_sv_cvar "box" IN 0 0
pb_sv_cvar "box1" IN 0 0
pb_sv_cvar "box2" IN 0 0
pb_sv_cvar "box3" IN 0 0
pb_sv_cvar "bull" IN 0 0
pb_sv_cvar "bull1" IN 0 0
pb_sv_cvar "bun" IN 0 0
pb_sv_cvar "bun1" IN 0 0
pb_sv_cvar "bunny" IN 0 0
pb_sv_cvar "burst" IN 0 0
pb_sv_cvar "c0" IN 0 0
pb_sv_cvar "c0f" IN 0 0
pb_sv_cvar "c1" IN 0 0
pb_sv_cvar "c2" IN 0 0
pb_sv_cvar "c3" IN 0 0
pb_sv_cvar "c4" IN 0 0
pb_sv_cvar "c5" IN 0 0
pb_sv_cvar "c6" IN 0 0
pb_sv_cvar "c7" IN 0 0
pb_sv_cvar "c8" IN 0 0
pb_sv_cvar "c9" IN 0 0
pb_sv_cvar "c10" IN 0 0
pb_sv_cvar "c11" IN 0 0
pb_sv_cvar "c12" IN 0 0
pb_sv_cvar "c13" IN 0 0
pb_sv_cvar "c14" IN 0 0
pb_sv_cvar "c15" IN 0 0
pb_sv_cvar "c16" IN 0 0
pb_sv_cvar "c17" IN 0 0
pb_sv_cvar "c18" IN 0 0
pb_sv_cvar "c19" IN 0 0
pb_sv_cvar "c20" IN 0 0
pb_sv_cvar "con" IN 0 0
pb_sv_cvar "con1" IN 0 0
pb_sv_cvar "dance0" IN 0 0
pb_sv_cvar "dance1" IN 0 0
pb_sv_cvar "dance2" IN 0 0
pb_sv_cvar "debuggraph" IN 0 0
pb_sv_cvar "dev1" IN 0 0
pb_sv_cvar "deva" IN 0 0
pb_sv_cvar "devb" IN 0 0
pb_sv_cvar "esp" IN 0 0
pb_sv_cvar "fb" IN 0 0
pb_sv_cvar "fb1" IN 0 0
pb_sv_cvar "fb2" IN 0 0
pb_sv_cvar "fb3" IN 0 0
pb_sv_cvar "fire" IN 0 0
pb_sv_cvar "fixedtime" IN 0 0
pb_sv_cvar "fog" IN 0 0
pb_sv_cvar "fog1" IN 0 0
pb_sv_cvar "fov" IN 0 0
pb_sv_cvar "fov160" IN 0 0
pb_sv_cvar "fov80" IN 0 0
pb_sv_cvar "fs_ignoreLozalized" IN 0 0
pb_sv_cvar "fw" IN 0 0
pb_sv_cvar "fw1" IN 0 0
pb_sv_cvar "g_debugBullets" IN 0 0
pb_sv_cvar "g_debugDamage" IN 0 0
pb_sv_cvar "g_debugLocDamage" IN 0 0
pb_sv_cvar "g_debugShowHit" IN 0 0
pb_sv_cvar "g_debuganim" IN 0 0
pb_sv_cvar "glow" IN 0 0
pb_sv_cvar "graphshift" IN 0 0
pb_sv_cvar "gre" IN 0 0
pb_sv_cvar "gre1" IN 0 0
pb_sv_cvar "guid" IN 0 0
pb_sv_cvar "gun" IN 0 0
pb_sv_cvar "gun1" IN 0 0
pb_sv_cvar "ignorewalls" IN 0 0
pb_sv_cvar "key" IN 0 0
pb_sv_cvar "key1" IN 0 0
pb_sv_cvar "key2" IN 0 0
pb_sv_cvar "key3" IN 0 0
pb_sv_cvar "m0" IN 0 0
pb_sv_cvar "m1" IN 0 0
pb_sv_cvar "m2" IN 0 0
pb_sv_cvar "m3" IN 0 0
pb_sv_cvar "m4" IN 0 0
pb_sv_cvar "m5" IN 0 0
pb_sv_cvar "m6" IN 0 0
pb_sv_cvar "m7" IN 0 0
pb_sv_cvar "m8" IN 0 0
pb_sv_cvar "m9" IN 0 0
pb_sv_cvar "m10" IN 0 0
pb_sv_cvar "m11" IN 0 0
pb_sv_cvar "m12" IN 0 0
pb_sv_cvar "m13" IN 0 0
pb_sv_cvar "m14" IN 0 0
pb_sv_cvar "m15" IN 0 0
pb_sv_cvar "m16" IN 0 0
pb_sv_cvar "m17" IN 0 0
pb_sv_cvar "m18" IN 0 0
pb_sv_cvar "m19" IN 0 0
pb_sv_cvar "m20" IN 0 0
pb_sv_cvar "mode" IN 0 0
pb_sv_cvar "mss_roomtype" IN 0 0
pb_sv_cvar "mss_wetlevel" IN 0 0
pb_sv_cvar "names" IN 0 0
pb_sv_cvar "nofx" IN 0 0
pb_sv_cvar "norecoil" IN 0 0
pb_sv_cvar "ogc_aim" IN 0 0
pb_sv_cvar "ogc_bot" IN 0 0
pb_sv_cvar "ogc_fov" IN 0 0
pb_sv_cvar "ogc_glow" IN 0 0
pb_sv_cvar "ogc_mode" IN 0 0
pb_sv_cvar "ogc_names" IN 0 0
pb_sv_cvar "ogc_trans" IN 0 0
pb_sv_cvar "ogc_wall" IN 0 0
pb_sv_cvar "ogc_weapons" IN 0 0
pb_sv_cvar "outsideMapEnts" IN 0 0
pb_sv_cvar "pINgpredict" IN 0 0
pb_sv_cvar "pesp" IN 0 0
pb_sv_cvar "pesp1" IN 0 0
pb_sv_cvar "pesp2" IN 0 0
pb_sv_cvar "pmove_fixed" IN 0 0
pb_sv_cvar "por" IN 0 0
pb_sv_cvar "por1" IN 0 0
pb_sv_cvar "predict" IN 0 0
pb_sv_cvar "quiet" IN 0 0
pb_sv_cvar "radar" IN 0 0
pb_sv_cvar "radarconf" IN 0 0
pb_sv_cvar "recoil" IN 0 0
pb_sv_cvar "recoil1" IN 0 0
pb_sv_cvar "s0" IN 0 0
pb_sv_cvar "s1" IN 0 0
pb_sv_cvar "s10" IN 0 0
pb_sv_cvar "s11" IN 0 0
pb_sv_cvar "s12" IN 0 0
pb_sv_cvar "s13" IN 0 0
pb_sv_cvar "s14" IN 0 0
pb_sv_cvar "s15" IN 0 0
pb_sv_cvar "s16" IN 0 0
pb_sv_cvar "s17" IN 0 0
pb_sv_cvar "s18" IN 0 0
pb_sv_cvar "s19" IN 0 0
pb_sv_cvar "s2" IN 0 0
pb_sv_cvar "s20" IN 0 0
pb_sv_cvar "s3" IN 0 0
pb_sv_cvar "s4" IN 0 0
pb_sv_cvar "s5" IN 0 0
pb_sv_cvar "s6" IN 0 0
pb_sv_cvar "s7" IN 0 0
pb_sv_cvar "s8" IN 0 0
pb_sv_cvar "s9" IN 0 0
pb_sv_cvar "safe" IN 0 0
pb_sv_cvar "script1" IN 0 0
pb_sv_cvar "sesp0" IN 0 0
pb_sv_cvar "sesp1" IN 0 0
pb_sv_cvar "shoot" IN 0 0
pb_sv_cvar "sky" IN 0 0
pb_sv_cvar "sky1" IN 0 0
pb_sv_cvar "smok0" IN 0 0
pb_sv_cvar "smok1" IN 0 0
pb_sv_cvar "snaps" IN 20 40
pb_sv_cvar "spIN" IN 0 0
pb_sv_cvar "spIN1" IN 0 0
pb_sv_cvar "spIN2" IN 0 0
pb_sv_cvar "stopspIN" IN 0 0
pb_sv_cvar "team" IN 0 0
pb_sv_cvar "team0" IN 0 0
pb_sv_cvar "team1" IN 0 0
pb_sv_cvar "teamcheck" IN 0 0
pb_sv_cvar "thirdp" IN 0 0
pb_sv_cvar "thirdpcfg" IN 0 0
pb_sv_cvar "thrd" IN 0 0
pb_sv_cvar "thrd1" IN 0 0
pb_sv_cvar "thrd2" IN 0 0
pb_sv_cvar "thrd3" IN 0 0
pb_sv_cvar "thrd4" IN 0 0
pb_sv_cvar "thrd5" IN 0 0
pb_sv_cvar "timegraph" IN 0 0
pb_sv_cvar "timescale" IN 1 1
pb_sv_cvar "tp" IN 0 0
pb_sv_cvar "tp1" IN 0 0
pb_sv_cvar "tp2" IN 0 0
pb_sv_cvar "tp3" IN 0 0
pb_sv_cvar "tq" IN 0 0
pb_sv_cvar "tq1" IN 0 0
pb_sv_cvar "tq2" IN 0 0
pb_sv_cvar "tq3" IN 0 0
pb_sv_cvar "tree" IN 0 0
pb_sv_cvar "tree1" IN 0 0
pb_sv_cvar "vec" IN 0 0
pb_sv_cvar "vec1" IN 0 0
pb_sv_cvar "vec_crouch" IN 0 0
pb_sv_cvar "vec_prone" IN 0 0
pb_sv_cvar "vec_stand" IN 0 0
pb_sv_cvar "vec1" IN 0 0
pb_sv_cvar "w_bot" IN 0 0
pb_sv_cvar "w_chams" IN 0 0
pb_sv_cvar "w_cross" IN 0 0
pb_sv_cvar "w_fog" IN 0 0
pb_sv_cvar "w_pbss" IN 0 0
pb_sv_cvar "w_recoil" IN 0 0
pb_sv_cvar "w_scope" IN 0 0
pb_sv_cvar "w_wallhack" IN 0 0
pb_sv_cvar "w_walls" IN 0 0
pb_sv_cvar "wall" IN 0 0
pb_sv_cvar "wallhack" IN 0 0
pb_sv_cvar "wallsm" IN 0 0
pb_sv_cvar "weapons" IN 0 0
pb_sv_cvar "wf" IN 0 0
pb_sv_cvar "wf1" IN 0 0
pb_sv_cvar "wf2" IN 0 0
pb_sv_cvar "wf3" IN 0 0
pb_sv_cvar "wh" IN 0 0
pb_sv_cvar "wh1" IN 0 0
pb_sv_cvar "wh2" IN 0 0
pb_sv_cvar "wh3" IN 0 0
pb_sv_cvar "wwall" IN 0 0
pb_sv_cvar "wwall1" IN 0 0

;PB UCON Settings / Lists
pb_sv_usessionlimit 0
pb_sv_ucontimeout 300
pb_sv_uconempty
pb_sv_uconignoreempty

;HASTA AQUI!

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