Para el que quiera trabajar un poco que traduxca 😀
America’s Amry: Console Commands & How to bind |
Table Of Contents 1. [10a1] Useful Console Commands 2. [10a2] System Diagnostics 3. [10a3] Single Player Commands 4. [10a4] Multiplayer Cheat Commands 5. [10a5] To Practice Solo 6. [10a6] Summoning Characters 7. [10a7] Controlling Summoned Characters 8. [10a8] How To Make Offline Opfor Alive 9. [10a9] Other Items That May Be Spawned 10. [10b1] Binding Keys On The Fly In-Game 11. [10b2] Binding Many Keys With a Text File 12. [10b3] Binding Commo Messages to Keys 13. [10b4] Commo List 14. [10b5] Actions 15. [10b6] Video Recording 16. [10b7] M4A1 Weapon Mods 17. [10b8] Changing the Weapon Mod Set Names 18. [10b9] AK74SU Weapon Mods 19. [10c1] Other Weapon Mods 20. [10c2] Using Incendiary Grenades On Non SF Maps with Cheats Enabled 21. [10c3] Using PDM Mines on Cheat servers 22. [10c4] How to use «Aliases» in User.ini 23. [10c5] Admin Commands 24. [10c6] Punk Buster Commands 25. [10c7] PB Power Tips 26. [10c8] Cool / Weird Things To Do 27. [10c9] Useful Binds / Aliases 28. [10d1] Admin ForceClass All 29. [10d2] Previously Working/Disabled Commands 30. [10d3] Old New Things Note: Copy the search code, press Ctrl + F, paste it in, and click Find Next to go to a specific section. Make sure there are no extra spaces in any of the commands 1. Useful Commands [10a1] agphud 0/1 – Hides/shows HUD exit – Exit to desktop quit – Exit to desktop relaunch – this should relaunch the game, but actually it only exits. flush – Flushes all caches and relights setres WxHxD – Set the resolution and color depth. ex: SetRes 800x600x32 netspeed xxxx – Sets netspeed to different setting lanspeed xxxx – Sets lanspeed to different setting (default is 20000, you shouldn’t change this) open xx.xx.xx.xx – Join a server directly through IP open xx.xx.xx.xx?password=xxxxx – Join a sever directly through IP where the xxxxx is the password playerlist – Useful to start a votekick on someone with weird characters in their name, you would then votekick ## #» (## = the number beside the playername)(third # = reason for vote kick) to initiate a votekick[/i] reasonlist – Gives the 5 reasons for votekicking reconnect – Rejoin the server disconnect – Leave the server togglefullscreen – Toggle windowed/full-screen mode preferences – Allows you to see various settings. Do not try to edit Aliases, only keybinds. Sometimes makes game crash. suicide – To kill yourself shake X – X is number of seconds. Makes the screen shake for the number of seconds specified forcereload – Apparently ‘Forces’ a reload. Unsure if this will overcome the ubiquitous Reload / Run bug. switchteam – This will actually select the opposite team without ever having to bring down the F3 menu setsensitivity X – Does exactly what it says, Sets Mouse sensitivity to X setmousesmoothing X – Unsure what exactly changing this variable will do. Cappy did not note any change in mouse dynamics setsmoothingstrength X – Sets mouse smoothing strength to this number setsmoothingmode <0 or 1> – Turns on or off the two smoothing variables. NOT related to ‘reduce mouse lag’ keybinding stat fps – Provides frames per second stat net – Provides connection info 2. System Diagnostics [10a2] memstat – Shows Windows memory usage stat all – Shows all stats stat audio – Shows audio stats stat game – Shows game statistics stat hardware – Shows hardware stats stat render – Shows rendering stats stat karma – Shows Karma stats stat none – Removes all stats from screen confighash – Displays configuration info dumpcache – Displays the memory gcache contents getcolordepth – Displays the maximum color depth supported by your hardware getcurrentcolordepth – Displays your current color depth getcurrentres – Displays your current resolution getres – Tells screen resolution and color depth getcurrenttickrate – Displays your current tick rate getmaxtickrate – Displays the maximum allowed tick rate obj classes – Displays a list of object classes obj garbage – Collects and purges objects no longer in use obj hash – Displays object hashing statistics obj linkers – Displays a list of active linkers obj list – Displays a summary of memory usage debug crash – Test crashes the game with an error debug eatmem – Tests memory allocation until full debug gpf – Test crashes the game with a general protection fault error debug recurse – Test crashes the game by infinite recursion sockets – Displays a list of sockets in use report – this generates a text string that you can copy and past into a text document giving the following information: Report: Version: Oct 16 2003 18:15:34 Player class: StudentController URL: bridge?Name=Recruit?Class=AGP_Characters.AGP_Character?team=255 Location: 0 0 0 Game class: AGP_GameSinglePlayer Difficulty: 0 Location is always 0, 0, 0. However URL is dynamic and will display a server IP if you are playing online. 3. Single Player Commands [10a3] behindview 1/0 – For 3rd person on/off freecamera 1/0 – For 3rd person, independently rotating view on/off fly – To fly ghost – To fly through objects fov X (FOV 85 is default) – To change field of view playersonly – Toggles freezing effects(ex: muzzle flash) slomo X = (SLOMO 1 is default) – To change time rate setspeed X = (1 is default) – To change player speed setjumpz X = (325 is default) – To change player jump walk – puts you back on the ground, counters fly/ghost deathstalker – Toggle unlimited ammo on/off entropy – Toggle invincibility on/off SetCameraDist(#) – Set camera distance CheatView(x) – See what actor x‘s view is Changesize – change players size, 1 is default ViewSelf – Target Camera on player Amphibious – Underwater mode (says it works but it really wont do anything) Invisible – Toggle Invisibility AllAmmo – Give player ammo for all weapons (says it works but does nothing) wpnrecoil – Toggle recoil on/off changewpnfov X (FOV 85 is default) – To change field of view judas – Toggle perfect accuracy wpnaccuracy – Toggle perfect accuracy rend perbone – Adds wireframe to the characters body kind of, not sure exactly, see it with behindview or freecamera rend skin – Toggles skin. Doesn’t render enemies, only renders teammates that have helmets, and the bullets that they have in their gun’s chamber. teleport – Teleports your player to the place on the map you are looking. Doesn’t go through the fog and don’t look up high unless you have god on(or want to die) switchlevel freezeframe X – X is number of seconds. Freezes the frame after X amount of seconds lockcamera – Detaches the player from the camera. The camera sits where the player was last looking and the player is free to roam. setgravity X – +X for antigravity, -X for standard gravity. I think -1000 is default viewbots – Views from the next summoned character viewclass killpawns – Removes all practice dummies 4. Multiplayer Cheat Commands [10a4] mpcheat class X OR mpcheat changeclass X where X is a command below (Note: Do NOT change class before jumping out of the airplane in airborne missions.) r – M16A2 m – Modded M4 without M4 Mods m4m – Modded M4 with m4 Mods m4a1auto – Ranger M4A1 ma – Ranger M4A1 ar – M249 g – M16A2/M203 at4 – AT4 s – M82 s82 – M82 s24 – M24 spr – Special Purpose Rifle m9 – M9 Pistol b – Shotgun sf – Modded M4A1 (or AK74SU) ak – AK47 ak74su – AK74 gp – AK w/ launcher rpg – RPG7 rpk – RPK Light Machine Gun svd – Dragunov sniper rifle mos – Mosin-nagant sniper rifle v – VSS «Vintorez» sl – Squad Leader ft – Fireteam Leader rct – recruit (no weapons) d – Gives you 3 «door charges»(no use found yet), and an M4 mpcheat binoc – To get regular binoculars mpcheat binoc 1 – To get regular binoculars mpcheat binoc 2 – To get Radio Tower binoculars mpcheat binoc 3 – To get Special Forces binoculars. mpcheat freecamera 1/0 – 3rd person, independently rotating camera on/off mpcheat behindview 1/0 – 3rd person, dependently rotating camera on/off mpcheat god – To get god mode mpcheat ghost – To get ghost mode mpcheat nvg – To get night vision goggles mpcheat walk – Puts you back on the ground, counters fly/ghost mpcheat medic – To get medic patches mpcheat medic X – To get the specified number of medic patches when X is a #(max is 254) mpcheat paramsammo 1/0 – for unlimited ammo on/off mpcheat fov X (90 is default) – To change field of view mpcheat slomo X (1 is default – To change the speed of the game 5. To Practice Solo [10a5] Most of the following commands will NOT work on a multiplayer server even if cheats are enabled. Hit ~ or TAB to bring down console. Type open mapname where mapname is a map below Online Maps Bridge Bridge_SE FLS HQ_Raid Insurgent_Camp JRTC_Farm Mountain_Ambush Mountain_Pass Mountain_Pass_se Mout_Mckenna Pipeline Pipeline_SF Radio_Tower River_Basin SFarctic SFcsar SFhospital SFrecon SFsandstorm SFvillage Swamp_Raid Tunnel Urban_Assault Weapons_Cache Weapons_Cache_SE Woodland_Outpost Training Maps camp_mackall entry EandE jump_tower leavenworth live_jump m24_range m82_range medic_training1 medic_training2 medic_training3 medic_field obstacle rifle_range tactical_training us_weapons Type mpcheat class x where x is one of the following listed classes (Note: Do NOT change class before jumping out of the airplane in airborne missions.) r – M16A2 m – Modded M4 without M4 Mods m4m – Modded M4 with m4 Mods m4a1auto – Ranger M4A1 ma – Ranger M4A1 ar – M249 g – M16A2/M203 at4 – AT4 s – M82 s24 – M24 spr – Special Purpose Rifle m9 – M9 Pistol b – Shotgun sf – Modded M4A1 (or AK74SU) ak – AK47 ak74su – AK74 gp -AK w/ launcher rpg – RPG7 rpk – RPK Light Machine Gun svd – Dragunov sniper rifle mos – Mosin-nagant sniper rifle v – VSS «Vintorez» bdm – M4 with BDM (very buggy) d – M4 with Door Breachers and PDMs sl – Squad Leader ft – Fireteam Leader rct – recruit (no weapons) 6. Summoning Characters [10a6] Note: All people and objects that you can summon only summon on Multiplayer maps in single player mode. You can’t spawn them on training maps. summon agp_characters.npc_medinstructor summon agp_characters.npc_nurse summon agp_characters.npc_specialforces summon agp_characters.npc_medstudent summon agp_characters.npc_student summon agp_characters.npc_drillinstructor summon agp_characters.npc_ambient summon agp_characters.npc_soldier summon agp_characters.npc_civilian summon agp_characters.npc_doctor summon agp_characters.npc_flightcrew summon agp_characters.npc_towerobserver summon agp_characters.npc_towerobserverfemale summon agp_characters.npc_airbornesoldier summon agp_characters.npc_airborneinstructor summon agp_characters.npc_virtualgeorge summon agp_characters.agp_character – default character (You) killpawns – Removes all practice dummies walk – Makes some dummies come alive |
America’s Army : Console Commands & How to bind |
7. Controlling Summoned Characters [10a7] After summoning one of the characters above type: avatar agp_characters.npc_NAME. Once you hit enter you will go to the other body. You can see your other body standing there. Use Freecamera and behind view to see a good view of your body. Not all of the characters work the same like nurse and virtualgeorge so just test them out. I tried it with the civilian and several others so I think they all work just differently. If you have more then one of the same pawn just use avatar with the same character code again and it will switch you between them. To get back to your original body use the character pawn(as long as he isn’t dead). 8. How to Make Offline Opfor Alive [10a8] First summon the agp_characters.npc_soldier. You can have one or many. NOTE: You can spawn many of them but if you spawn too many and then make them come to life your game will slow down A LOT or almost completely stop. If this happens use killpawns to remove them. After you have summoned them move away quickly because they will shoot at you just a little after you make them alive or you can type mpcheat god or god so you won’t die from the shots. Then type walk and they will yell in opforeign then pull out an AK47. If you place one right behind the other and stand in front of one of them, the one on the other side of the one in front of you will be shot by the other. Here is an example. y=you, x=one soldier, z=another soldier y x z In this example z will shoot x. They are not that smart yet as they are still being coded. After you kill them you can type walk to make them come back to life. Sometimes the opfor will walk around. If they are near a ladder and you throw a grenade near them they will often walk. The agp_characters.npc_doctor will sometimes follow you around if you make him come to life like the opfor above. Then you hit the action button (default is e) your player will yell «Move Out». Sometimes he will follow and sometimes he doesn’t. If you go up to him and hit action again your player will yell «Stop» and it makes him stop following you. 9. Other Items That May be Spawned [10a9] (Some of these might not work. If anyone finds a way to get them to work tell me. Don’t say anything if you just can’t get it to work.) Weapons summon agp_inventory.PickupW_M16A2_Rifle – M16 Rifle summon agp_inventory.PickupW_GP30_Gren – GP30 Grenadier summon agp_inventory.PickupW_M82_Sniper – M82 Sniper Rifle summon agp_inventory.PickupW_RPK_SAW – RPK SAW summon agp_inventory.PickupW_M4A1_Auto_Rifle – M4A1 Rifle summon agp_inventory.PickupW_M249_SAW – M249 SAW summon agp_inventory.PickupW_M24_Sniper – M24 Sniper Rifle summon agp_inventory.PickupW_M203_Gren – M203 Grenader summon agp_inventory.PickupW_AK74su_Rifle – AK74 Rifle summon agp_inventory.PickupW_AK47_Rifle – Ak47 Rifle summon agp_inventory.PickupW_MosinNagant_Sniper – Mosin Nagent Sniper Rifle summon agp_inventory.PickupW_SVD_Sniper – Dragonuv Sniper Rifle summon agp_inventory.PickupW_AT4_Rocket – AT4 Rocket Launcher summon agp_inventory.PickupW_RPG7_Rocket – RPG7 Rocket Launcher summon agp_inventory.PickupW_M870_Shotgun – Shotgun summon agp_inventory.PickupW_M9_Pistol – M9 Pistol summon agp_inventory.PickupW_SPR_Sniper – SPR Sniper Rifle summon agp_inventory.PickupW_Vintorez_Sniper – Vintorez Sniper Rifle summon agp_inventory.Pickup_Headphones – Headphones (very weird, can drop to get rid of it, but doesn’t show it being dropped) Grenades summon agp_inventory.PickupT_M67_Frag – Frag Grenade summon agp_inventory.PickupT_M83_Smoke – Smoke Grenade summon agp_inventory.PickupT_M84_Stun – Flash Grenade summon agp_inventory.PickupT_M14_Incendiary – Incendiary Grenade summon agp_inventory.PickupT_MILES_Grenade – Miles Frag Grenade summon agp_inventory.PickupT_RGD5_Frag – Enemy Frag Grenade summon agp_inventory.PickupT_PDM_Mine – PDM Mine summon agp_inventory.PickupT_DoorBreacher_Demo – Door Breacher summon agp_inventory.PickupT_M583_Flare – Flare Grenade(buggy, spawns as Incendiary grenade, picks up into your smoke category, and works like invisible smoke grenade) Ammunition summon agp_inventory.PickupAmmo_40mm_1_Gren – 40 mm Grenade summon agp_inventory.PickupAmmo_556mm_20_Mag – M16 Training Ammo summon agp_inventory.PickupAmmo_556mm_30_Mag – M4/16 ammo summon agp_inventory.PickupAmmo_556mm_200_Belt – M249 ammo summon agp_inventory.PickupAmmo_762mm_100_Drum – RPK ammo summon agp_inventory.pickupammo_545mm_30_mag – AK47/AK74 ammo summon agp_inventory.PickupAmmo_762mm_5_Rounds – M24/MOS ammo summon agp_inventory.PickupAmmo_127mm_10 – M82/SVD ammo summon agp_inventory.PickupAmmo_30mm_1_gren – GP30 ammo summon agp_inventory.PickupAmmo_RPG7_PG7B – RPG ammo summon agp_inventory.PickupAmmo_12gauge_7_rounds – Shotgun ammo summon agp_inventory.PickupAmmo_9x19mm_15_mag – M9 ammo Objects summon agp_objects.agp_palmtree – Palm Tree summon agp_objects.agp_rangeflag – Flag If you plan to summon more than one of the items, your job can be made much easier by binding the summon to a key. This can be done in two different ways. 1.) Open User.ini and change one of the keys to something like: 7=summon agp_characters.npc_soldier 2.) If you know a key you want to bind is unused, you may also bind it using the console by typing the following command: bind example: bind 7 summon agp_characters.npc_soldier When solo, hit «7» key (in this example) to make practice dummies. Note that dummies won’t spawn if there isn’t room for them in the space you’re trying to put them. Also, a dummy’s arms are straight out until they take damage. Be sure to backup User.ini before editing. If you manage to somehow kill yourself, simply pull up the console and type «reconnect» to restart the map 10. Binding Keys on the Fly In-Game [10b1] Hit ~ to bring down console. bind Example: bind x say Good Job Your «x» key is now permanently bound (User.ini modified) to say «Good Job». You can, of course, rebind it to something else at any time. It will replace the old bind you had there if any. This will mess you up if you bind it to a movement key. You will then have to go to the settings panel and change it back or type bind 11. Binding Many Keys With a Text File [10b2] Eventually, you may find that you have more bindings then keys, especially if you make make-specific binds. In order to get around this problem, you can load binds with a text file. In your user.ini file you would have: Within FILENAME.txt would look like the following: bind bind bind User.ini Example: X=exec mybinds.txt Y= Z= Within mybinds.txt would look like the following: bind Y Say Hello world bind Z Say Hi there When I load the game, hitting Y will do nothing. But if I hit my X key, it will bind Y to say «Hello World». Using multiple .txt files, you can swap large numbers of binds in and out of your User.ini file. Note: You can modify your user.ini file directly to create individule binds (without the file swapping described above). Just open it up in a text editor (Notepad perhaps), find the keys you want to change, modify them how you want, then save the file and open AA. In Windows the user.ini file, by default, is located at Code: C:Program FilesAmerica’s ArmySystemuser.ini Note: When importing binds from a text file the «|» (which allows you to put mulitple commands on a single bind) does not work propperly. Many people avoid this limitation by taking advantage of aliases. (See section 21 for more info) Also, make sure you DO NOT use an .ini file for the text files as they will not work. It has to be .txt. 12. Binding Commo Messages to Keys [10b3]
and x is 1 through 28 Example: k=commohand | CommoSendMessage 6 Now for you own: ^ Problem with the above is that it leaves the commo mode in CommoHand Fix: ^ but now there’s a problem here to. Now it leaves the Radio menu open and you have to hit a key to shut it. Proper fix: This works correctly by sending a bogus commosendmessage to CommoRadio. 13. Commo List [10b4] Each of «commowhisper», «commoshout», «commoradio», and «commoglobal» has an associated chat mode. You can bind these to keys using: For use with CommoSendMessage x where x is a number listed below Hand signals 1 – Move out 2 – Stop 3 – Get down 4 – Look this way 5 – Ready 6 – Double time 8 – Affirm 9 – Negative Squad Commands 1 – Squad, form up! 2 – Squad, spread out! 3 – Fall back! Fall back! 4 – Squad, Open fire 5 – Squad, Cease fire 6 – Squad, Hold this position 7 – Squad, Report in 8 – Squad, Silence! Silence! 9 – Squad, Operate as a unit 10 – There’s no I in team 11 – That may be your way, but it’s not the army way 12 – What are you doing solider? 13 – Hit the dirt! 14 – Stay down 15 – Grandma was slow but she was old 16 – That don’t make no sense at all 17 – Good job soldier! 18 – Great job team! Whisper/Shout/Radio 1 – Move out 2 – Stop 3 – Cover me 4 – Enemy spotted 5 – Take cover 6 – Enemy down 7 – Area secure 8 – Roger 9 – Negative 10 – Up 11 – Down 12 – Left 13 – Right 14 – North 15 – South 16 – East 17 – West 18 – Hooah 19 – Sniper 20 – Frag’em 21 – Smoke’em 22 – Flash’em 23 – Grenade 24 – Ready 25 – I’m hit 26 – Get the door 27 – Check your flanks 28 – Psst – Whisper; Frag Out – Shout; Beeps – Radio 31 – Stop so I can Treat You 32 – Medic! [Position] |
America’s Army : Console Commands & How to bind |
14. Actions [10b5] Action – Open doors, take objectives, etc… AGPMainMenu – AA main menu AltFire – Alternate fire mode Binoculars – Selects Binoculars (SGT/FTL only) Brightness – Changes screen brightness CallMedic – Player yells «Medic» if injured CommoCycle – Cycles through commos CommoGlobal – Global (seen by all players if alive(only seen by dead players if you are dead)) CommoHand – Hand signal commos CommoRadio – Radio commos CommoShout – Shout commos (Heard by all in range) CommoSquad – Squad commos CommoWhisper – Whisper commos (Heard by all in range) Console – Pull up the console Contrast – Changes monitor contrast Crawl – Same functionality as Crouch Crawling – Prone/Standing toggle Crosshair – Change crosshair Crouch – When pressed it will only go to crouched, repressing while crouched causes no stance change. Unlike the Crouching command, which when double pressed, will cause you to stand. Crouching – Crouch/Standing toggle DecreaseRange – Decreases the range on weapons with adjustable sights DemolitionItem – Brings out Door Breachers if you have in inventory FastMove – Toggle run/walk Fire – Fire Weapon (must be bound to key) Fixjam – Fix jammed weapon Flush – flushes graphics useful for low end systems FreeLook – Free look Gamma – Changes monitor gamma GrenadeIncendiary – Select incendiary grenade Grenadeflash – Select flash grenade Grenadefrag – Select fragmentation grenade Grenadesmoke – Select smoke grenade IncreaseRange – Increases the range on weapons with adjustable sights Jump – Jump LeanLeft – Lean/roll left LeanRight – Lean/roll right LeftRail – Activate mod on the left rail LookDown – Moves aimpoint down LookUp – Moves aimpoint up MoveBackward – Move backwards MoveForward – Move forwards NV – Night vision goggles Pause – Pauses single player game PlayerList – Shows list of players Quit – Exit America’s Army Reload – Reload weapon ReportIn – Reports in your current location to team Resolution – Change screen resolution Reasonlist – Shows reasons for kicking a player RightRail – Activate mod on the right rail Say – Prompts for text message SelectClass – Shows the weapons selection screen SelectTeam – Shows the team selection screen SetIndex 0 – Changes M4 Mod set to number 1 SetIndex 1 – Changes M4 Mod set to number 2 SetIndex 2 – Changes M4 Mod set to number 3 SetIndex 3 – Changes M4 Mod set to number 4 SetIndex 4 – Changes M4 Mod set to number 5 SetSquadTarget – Sets squad objective Shot – Takes a Screenshot (Saved as .bmp in America’s Army/ScreenShots directory) ShowObjectives – Shows mission objectives ShowScores – Shows scores and most teammates/opponents Sprint – Makes you start sprinting if you are moving already Stand – Same functionality as Crouch Strafe – set strafe mode on/off StrafeLeft – Strafe left StrafeRight – Strafe right Suicide – Kill yourself SupportedFire – Switch to supported fire/grenade mode (M249, M24, M82, M203, GP30 only) Suppressor – Puts the suppressor on the modified M4 SwapHands – Shoulder/unshoulder weapon Talk – Prompts for text message TeamSay – Prompts for text message that only your team sees TeamTalk – Prompts for text message that only your team sees ThrowWeapon – Drops weapon to ground TurnLeft – Turns aimpoint left TurnRight – Turns aimpoint right Turn180 – Turns character 180 degrees around UseJoyStick – Enable JoySticks Votekick – Initiate/add a vote to a votekick ZeroRange – Zeros the range on weapons with adjustable sights Zoom – Brings up sights/scope 15. Video Recording [10b6] demorec demoplay stopdemo – halts the recording It does not show your HUD, you, and your weapon. It records everything else that you see on the screen and all your movements. 16. M4A1 Weapon Mods [10b7] All you do is go to the Personal Jacket tab on the main Americas Army. Then you click the Weapon Mod tab on the top. You can have up to 5 sets of mods. Only the available mods are shown. If you feel like editing the WeaponMods.ini file, you can use the information below. Make sure there are no extra spaces at the ends of the lines after pasting the text. There should be one extra space on each line at the end after pasting. Slot 0=Top Rail Slot 1=Front Rail Slot 2=Left Rail Slot 3=Right Rail Slot 4=Bottom Rail Slot 5=Barrel Slot 0 AGP_Inventory.WeaponMod_Acog4x AGP_Inventory.WeaponMod_M68_AimPoint AGP_Inventory.WeaponMod_Ironsight AGP_Inventory.WeaponMod_HeatShield Slot 1 AGP_Inventory.WeaponMod_Reflex AGP_Inventory.WeaponMod_HeatShield Slot 2 AGP_Inventory.WeaponMod_HeatShield Slot 3 AGP_Inventory.WeaponMod_HeatShield Slot 4 AGP_Inventory.WeaponMod_Flare_Gren AGP_Inventory.WeaponMod_M203_Gren AGP_Inventory.WeaponMod_Harris_Bipod AGP_Inventory.WeaponMod_HeatShield Slot 5 AGP_Inventory.WeaponMod_Virtual_Cone_Suppressor AGP_Inventory.WeaponMod_M4qd_Suppressor Mods in 1.9, currently not working AGP_Inventory.WeaponMod_Anpvs10_Sight AGP_Inventory.WeaponMod_VliFlashPoint AGP_Inventory.WeaponMod_Anpeq5_Laser It works like Slot_ 17. Changing the Weapon Mod Set Names [10b8] Thanks to {TfC[R]}FluffyBunny for this There will be info in between the IndexName(#)=SetName stuff for the mods on each set. Some of them will be bunched together if there are more than one set with the same mods. You just rename the parts where it says Set #. You can put this in your WeaponMods.ini [AGP_Inventory.Weapon_M4A1_Rifle_Mod] CurrentIndex=0 IndexName(0)=Basic IndexName(1)=Sniper IndexName(2)=Grenades IndexName(3)=Flares IndexName(4)=All Rounder This will change the names of the selections on the Weapon Mods menu in game to Basic, Sniper, Grenades, Flares and All Rounder, or you can change them to whatever you want. 18. AK74SU Weapon Mods [10b9] Thanks to inos for this You can get the AK74SU if you mod the WeaponMods.ini file with the stuff below. You can have both the AK74SU and M4A1 mods in the same file. Just use setweapon agp_inventory.weapon_ak74su_rifle to switch to the AK74SU, and setweapon agp_inventory.weapon_m4a1_rifle_mod. Use class sf to get the mods. After switching from the AK to the M4, or vise-versa, you need to use class sf again. Make sure there are no extra spaces at the ends of the lines after pasting the text. There should be one extra space on each line at the end after pasting. It seems that only Set 1 works, so maybe someone can figure the others out. [WeaponMods] CurrentWeapon=AGP_Inventory.Weapon_AK74su_Rifle [AGP_Inventory.Weapon_AK74su_Rifle] CurrentIndex=1 IndexName(0)=Set 1 Slot_0_(0)=AGP_Inventory.WeaponMod_AKs74u_Ironsight Slot_1_(0)=AGP_Inventory.WeaponMod_Kobra_Reflex Slot_2_(0)=AGP_Inventory.WeaponMod_Virtual_Heatshield Slot_3_(0)=AGP_Inventory.WeaponMod_Virtual_Heatshield Slot_4_(0)=AGP_Inventory.WeaponMod_Virtual_Heatshield Slot_5_(0)=AGP_Inventory.WeaponMod_PBS4_Suppressor IndexName(1)=Set 2 Slot_0_(1)=AGP_Inventory.WeaponMod_PSO Slot_1_(1)=AGP_Inventory.WeaponMod_Virtual_Heatshield Slot_2_(1)=AGP_Inventory.WeaponMod_Virtual_Heatshield Slot_3_(1)=AGP_Inventory.WeaponMod_Virtual_Heatshield Slot_4_(1)=AGP_Inventory.WeaponMod_BS1_Gren Slot_5_(1)=AGP_Inventory.WeaponMod_PBS4_Suppressor IndexName(2)=Set 3 Slot_0_(2)=AGP_Inventory.WeaponMod_Compact_AimPoint Slot_1_(2)=AGP_Inventory.WeaponMod_Virtual_Heatshield Slot_2_(2)=AGP_Inventory.WeaponMod_Virtual_Heatshield Slot_3_(2)=AGP_Inventory.WeaponMod_Virtual_Heatshield Slot_4_(2)=AGP_Inventory.WeaponMod_Virtual_Heatshield Slot_5_(2)=AGP_Inventory.WeaponMod_PBS4_Suppressor IndexName(3)=Set 4 Slot_0_(3)=AGP_Inventory.WeaponMod_AKs74u_Ironsight Slot_1_(3)=AGP_Inventory.WeaponMod_Virtual_Heatshield Slot_2_(3)=AGP_Inventory.WeaponMod_Virtual_Heatshield Slot_3_(3)=AGP_Inventory.WeaponMod_Virtual_Heatshield Slot_4_(3)=AGP_Inventory.WeaponMod_Virtual_Heatshield Slot_5_(3)=AGP_Inventory.WeaponMod_PBS4_Suppressor IndexName(4)=Set 5 Slot_0_(4)=AGP_Inventory.WeaponMod_AKs74u_Ironsight Slot_1_(4)=AGP_Inventory.WeaponMod_Virtual_Heatshield Slot_2_(4)=AGP_Inventory.WeaponMod_Virtual_Heatshield Slot_3_(4)=AGP_Inventory.WeaponMod_Virtual_Heatshield Slot_4_(4)=AGP_Inventory.WeaponMod_Virtual_Heatshield Slot_5_(4)=AGP_Inventory.WeaponMod_Cone_Suppressor Slot 0=Top Rail Slot 1=Front Rail Slot 2=Left Rail Slot 3=Right Rail Slot 4=Bottom Rail Slot 5=Barrel Mods Available: Slot 0 AGP_Inventory.WeaponMod_PSO AGP_Inventory.WeaponMod_Compact_AimPoint AGP_Inventory.WeaponMod_AKs74u_Ironsight AGP_Inventory.WeaponMod_HeatShield Slot 1 AGP_Inventory.WeaponMod_Kobra_Reflex AGP_Inventory.WeaponMod_HeatShield Slot 2 AGP_Inventory.WeaponMod_Virtual_Heatshield Slot 3 AGP_Inventory.WeaponMod_Virtual_Heatshield Slot 4 AGP_Inventory.WeaponMod_BS1_Gren AGP_Inventory.WeaponMod_HeatShield Slot 5 AGP_Inventory.WeaponMod_PBS4_Suppressor AGP_Inventory.WeaponMod_Cone_Suppressor 19. Other Weapon Mods [10c1] Thanks to inos for this You can put other weapons in the WeaponMods.ini file. The only other weapons modable are the SPR and Vintorez. They only have one setup. [AGP_Inventory.Weapon_SPR_Sniper] CurrentIndex=0 Slot_0_(0)=AGP_Inventory.WeaponMod_VariX_Scope Slot_1_(0)=AGP_Inventory.none Slot_2_(0)=AGP_Inventory.none Slot_3_(0)=AGP_Inventory.none Slot_4_(0)=AGP_Inventory.WeaponMod_Harris_Bipod Slot_5_(0)=AGP_Inventory.WeaponMod_SPR_Suppressor [AGP_Inventory.Weapon_Vintorez_Sniper] CurrentIndex=0 Slot_0_(0)=AGP_Inventory.WeaponMod_Vintorez_Scope Slot_1_(0)=AGP_Inventory.none Slot_2_(0)=AGP_Inventory.none Slot_3_(0)=AGP_Inventory.none Slot_4_(0)=AGP_Inventory.WeaponMod_Virtual_Harris_Bipod Slot_5_(0)=AGP_Inventory.WeaponMod_Virtual_SPR_Suppressor You can also put other weapons so when you use class sf you start with it. You don’t have to have the mod stuff with it. Here is how the shotgun would work: CurrentWeapon=AGP_Inventory.Weapon_M870_Shotgun It’s basically just the code you use to summon, but you put AGP_Inventory.Weapon_ 20. Using Incendiary Grenades On Non SF Maps with Cheats Enabled [10c2] This will only work on cheat enabled servers that do not have MILES enabled(laser tag). When you are playing type mpcheat paramsammo 1. Then press 5 you will pull out the grenade. They are very useful for putting at the objective of the other team and blocking doorways. A good example of this is Pipeline. 21. Using PDM Mines on Cheat servers [10c3] To use the PDM Mines, first enter mpcheat class d in the console. Then either bind a key to grenademine or just type it in the console. You will pull out a PDM Mine. You can use it just like a regular grenade, only it activates a few seconds after it hits the ground, and only blows up when activated by walking by it, throwing a grenade near it, or shooting it. With class d you also get some door breachers but you can’t use them. If you want to look at them enter DemolitionItem in the console. Note: You must be in a server with cheats enabled or in single player. 22. How to use «Aliases» in User.ini [10c4] Thanks to -=UEO=-Sky_Lord- for this Aliases[X]=(Command=»Y»,Alias=»Z») X is the number of the alias. You can have 40 of them (0-39), the game uses a default of 32 (0-31) aliases by itself, but you can lower it to only 11 without affecting anything by using the list below: Aliases[0]=(Command=»Button bFire | Fire»,Alias=»Fire») Aliases[1]=(Command=»Button bAltFire | AltFire»,Alias=»AltFire») Aliases[2]=(Command=»Axis aBaseY Speed=+300.0″,Alias=»MoveForward») Aliases[3]=(Command=»Axis aBaseY Speed=-300.0″,Alias=»MoveBackward») Aliases[4]=(Command=»Axis aStrafe Speed=-300.0″,Alias=»StrafeLeft») Aliases[5]=(Command=»Axis aStrafe Speed=+300.0″,Alias=»StrafeRight») Aliases[6]=(Command=»Jump | Axis aUp Speed=+300.0″,Alias=»Jump») Aliases[7]=(Command=»Button bAction | Action»,Alias=»Action») Aliases[8]=(Command=»Button bLeanRight | LeanRight»,Alias=»LeanRight») Aliases[9]=(Command=»Button bLeanLeft | LeanLeft»,Alias=»LeanLeft») Aliases[10]=(Command=»Button bSprint | Sprint»,Alias=»Sprint») Y are the commands that are done when the Alias is trigger, it is the same as what goes after the «=» for the normal binds ( Z is the name of the alias, this how you call it. When you bind a key to Z, the commands Y will happen. Example: Aliases[32]=(Command=»ReportIn | CommoSendMessage 3″,Alias=»CoverMeW») This is Alias number 32. To call it you do something like: Enter=CoverMeW When you press enter this is what will happen: ReportIn | CommoSendMessage 3 If you need any of it to be clarified more, PM -=UEO=–Sky_Lord- or myself. |
America’s Army : Console Commands & How to bind |
23. Admin Commands [10c5] open xxx.xxx.xxx.xxx?password=adminpassword – Join a server as admin. Replace the x’s with the I.P. Admin a_switchteam Admin a_open Admin restartmap – Restarts the current map. Admin forceclass ( r – M16A2 m – Modded M4 without M4 Mods m4m – Modded M4 with m4 Mods m4a1auto – Ranger M4A1 ma – Ranger M4A1 ar – M249 g – M16A2/M203 s – M82 s24 – M24 sf – Modded M4A1 (or AK74SU) ak – AK47 ak74su – AK74 gp -AK w/ launcher rpk – RPK Light Machine Gun svd – Dragunov sniper rifle mos – Mosin-nagant sniper rifle sl – Squad Leader ft – Fireteam Leader rct – recruit (no weapons) Admin ban [ |
America’s Army : Console Commands & How to bind |
25. PB Power Tips [10c7] Thanks to {WP}_Gedron for this This is all about the PunkBuster Player Power System, a system similar to votekick. The only thing different about is certain people can have more weight to a votekick than others. The cool thing is that certain players on their own server can be designated «Deputy» allowing them to remove players from their server (and ban them for 5 minutes[default]). To do this: 1) Log in as admin 2) Type in the console pb_power and retrieve the player’s slot number you wish to make a deputy. 3) Type in the console admin pb_sv_power XX 100 where XX=desired deputy player’s slot number. Nothing will come up in the console if done correctly. It’s good to do another pb_power to check that the right person got the correct votekick power. Then, as that player (in the game), he can easily kick people without logging out and then re-logging in as admin. To do this: 1) Open console 2) type pb_power and retrieve desired player’s slot number 3) type into console pb_kick XX where XX=kicked player’s slot number The player will be kicked from the server and will be banned for 5 minutes(default). This is usually good enough to keep the undesirables from ruining the game for your other players. They will typically get tired of waiting and go play somewhere else instead of waiting that long just to irritate you again. The «deputy’s» weighted kick will last until the server is rebooted. The kick does not cause any honor loss to the player who is kicked. The message they get when being punted is a little misleading in that you might think he is loosing 100 experience points for being kicked, but actually that 100 refers to the 100 points of «deputy weight» that the kicker had. The pb_sv_powerdef # setting is used to set the number of power points allocated to players who are not in the local PB Player Power database. Use the pb_sv_powermin # setting to specify the number of power points required to be applied to a given player before that player is removed from the game. The pb_sv_powerkicklen # setting holds the number of minutes that players must wait before being allowed to rejoin when removed via this facility. To completely disable this facility, set pb_sv_powerkicklen to 0. 26. Cool / Weird Things To Do [10c8] (the codes for this are above, use Ctrl+F then type in a part of it to find it) Healing Yourself If you are shot by the AI soldier in single, you can heal yourself by summoning a person and then avataring into them. Then type in «mpcheat medic». Then walk over to your other person and heal them then type «avatar agp_characters.agp_character» to get back into your other body. Different Soldier Weapons You can give the opfor different weapons by summoning one, and then avataring into the soldier. Then use the «class x» or «mpcheat changeclass x» and get a different weapon. Type «avatar agp_characters.agp_character» then the soldier will come to life on their own. When they become alive they get a crossbreed with the weapon that you gave them and the AK that they start with. An example is that if you give them the Shotgun. It has a magazine and is auto with 30 rounds instead of a 7 shells in single fire. Tags If you summon some soldiers then do avatar into them then avatar back to your other body and you aim at the person they will have the tag of your name. Coming Back to Life (sort of) If you are killed by AI(you can do this before you are killed just incase you die and don’t have any other guys summoned) then you can use the avatar command and go into the soldier. Then use the summon command and summon another character, civilian, ambient, or whatever. Then avatar into them and it’s like you have a new life. Each person that you summon is kind of like one life. If you are close to the AI when you avatar to the other body either kill it right away or use the «killpawns» command to get rid of it(and all other summoned NPCs). Flying From AI Fire When you summon a soldier and he starts shooting at you jump around a bit. If you are hit in the air you go flying back until you hit something. If you don’t have god on, you will most likely die. Watch Karma again on an already dead NPC Open a single player map and summon a character. Type walk. Kill it however you like. Now either bind walk or type walk and keep hitting up and enter in the console. You can now see the how karma will react in different ways to the type of way you killed the character. 27. Useful Binds / Aliases [10c9] Reduced Mouse Sensitivity – CappyR First, copy these aliases into empty aliases in your User.ini file located in your Americas ArmySystem folder. You might need to renumber them so they go from 1 at the top to 39 at the bottom. Aliases[34]=(Command=»bind MouseX xs1 | onrelease bind MouseX xs2″,Alias=»MouseSlowX») Aliases[35]=(Command=»bind MouseY ys1 | onrelease bind MouseY ys2″,Alias=»MouseSlowY») Aliases[36]=(Command=»Count bXAxis | Axis aMouseX Speed=1.0″,Alias=»xs1″) Aliases[37]=(Command=»Count bXAxis | Axis aMouseX Speed=4.0″,Alias=»xs2″) Aliases[38]=(Command=»Count bYAxis | Axis aMousey Speed=1.0″,Alias=»ys1″) Aliases[39]=(Command=»Count bYAxis | Axis aMousey Speed=4.0″,Alias=»ys2″) Next, bind a key to MouseSlowX and MouseSlowY. Example: Tab=MouseSlowX | MouseSlow Y You can change the sensitivity for your fast speed and your slow speed by changing the numbers. So say you want a 8 sensitivity on your fast speed you would change both the 4’s to 8’s. The 1’s are for your slow sensitivity. Autoreload – CappyR This bind allows you to roll firing, reload, and fix jamming all in one key. The GREAT disadvantage to this bind is that Jumping, or falling off of uneven surfaces WILL cause you to begin to clear a non-existent jam IF (and only if) you are firing while you jump or fall off a surface. There is another way if you turn off the Auto-Zoom, info below. The bind: In the event that you come to the end of a clip, your gun will reload the next time you hit fire. If at any time your gun becomes jammed, the next time you hit fire it will clear the jam. Pretty sweet. If you turn of the Auto-Zoom Function however, you should actually use TWO fire keys, one for ‘CQB’ or what I call ‘Twitch’ firing, and one for Accurate fire. The reasoning here is twofold: One it allows the actual binds to be brought to full bear with no ill effects, and second you should ALWAYS have a keyboard bound fire key in order to increase overall accuracy (no slight movement due to mouse clicking). So for MY setup I have the following: rightmouse=button bfire | fire | zoom | fixjam | reload In all situations where your iron sights are up use your keyboard fire key (in my case X key) and then any time you are moving while firing or in a non-iron sight engagement use your left mouse button. Trust me, you will get used to this type of firing very quickly, and it will feel very natural after no more than 2 weeks. While you are in CQB and on the move if you press jump and fire, or fall off a surface and fire you will now enter a quick zoom that will immediately go back down. This is tons better than having a fixjam and really has no effect on your speed or movement. Disclaimer: You don’t necessarily need 2 different fire keys, but in all my experience it is an excellent method of increasing your overall accuracy while your sights are up. If you opt for just one fire key, I would say go for the command string including zoom. Overall it will always perform in CQB or moving battles, but not when you are stationary… but when you are stationary it typically isn’t as crucial to have such a bind. My suggestion is that with the default key layout you simply alter the CTRL key from fire to ‘button bfire | fire | fixjam | reload’. Also if you disable the autozoom feature than the Zoom | altfire WILL NOT always work correctly and may cause you to change your weapon fire mode on the move. Grenade Zoom – CappyR This bind doesn’t zoom when you have a grenade selected. Rather it allows you to pop the pin off of a grenade WITH THE SAME KEY as you zoom. This means you can easily bind your right mouse button so that you can zoom with it, but also cook grenades with it: Sensitivity switching – CappyR This bind allows you to bind a mouse sensitivity switch to actions that you perform. For example you can bind a high sensitivity to your crouch key, and a low sensitivity to your prone key. This allows you to better handle the recoil of the weapon across many positions while retaining all properties and magnitudes of the recoil… It basically makes it more comfortable for you to control. Examples: key=crawling | setsensitivity 4 key=crouching | setsensitivity 5 key=sprint | setsensitivity 6 Obviously this could be used with other actions, but the greatest benefit seems to be with controlling recoil. For instance you could theoretically decrease the mouse sensitivity while you have a 203 armed in order to get better precision. Fire, ReportIn, CallMedic, Fixjam, and Reload combo button – _fish_ Aliases[0]=(Command=»Button bFire | Fire | reportin | callmedic | fixjam | reload»,Alias=»Fire») Every time you fire it will report your position. Calling for a medic only works if you are wounded, so if you get into a fire fight (works best if you don’t blind fire) it will report your position, and if you take a hit while firing it will start calling for a medic while reporting in. If your weapon jams it will automatically fix it and if you run out of ammo it will automatically reload (just like the other useful bind). It only reports when you hit the fire button. So in 3 round burst mode it will report once every 3 rounds. In full auto it would only report for the initial trigger squeeze, so if you take a hit or feel you need to report in again let off the trigger and then start firing again. One Key Sprint Allows you to start to sprint with only one key. Shout Frag Out without Throwing a Grenade Allows you to shout Frag Out! without throwing a grenade. _fish_’s Innovation In Sniping Technology – _fish_ Binds Incorporated First, there’s the user.ini aliases Aliases[32]=(Command=»zoom | exec revert.txt»,Alias=»Restore») Aliases[33]=(Command=»Zoom | exec aim.txt»,Alias=»Aim») Next, there’s all the buttons I had to screw with for this to work MiddleMouse=action Space=Jump A=decreaserange Q=increaserange Z=zerorange MouseWheelDown=grenadefrag MouseWheelUp=Aim Next, I will paste all of revert.txt feel free to copy this directly into a text document and save it as file revert.txt it should work if you do. Also remember that you don’t actually have to type in .txt if setting the file format to be saved as to .txt because it will be added automatically by notepad or whatever you are using. bind MouseWheelDown grenadefrag bind MouseWheelUp Aim bind MiddleMouse action bind Space Jump bind A decreaserange bind Q increaserange bind Z zerorange setsensitivity 3 Next comes aim.txt same deal, copy and paste all of it and save and it should work just fine. bind MouseWheelDown decreaserange bind MouseWheelUp increaserange bind MiddleMouse zerorange bind Space Restore setsensitivity 0.5 Now lets look at the beauty of what exactly it is that happens when you use this. When you are not aiming your rifle in any way, mouse wheel down will put out a frag. This is very useful for when you’re in one of those sudden battle situations, you can quickly just whip out a frag and throw it at them. Also, if you want to heal somebody or activate an item of any sort, just hit the middle mouse button. This also works to the advantage of the user because it’s at such easy access and it also leaves one more key open on the keyboard. But when you want to aim, things get ALOT better! Say you have the M24 or another sniper rifle. You scroll up to bring up your sights, tuh dah! Everything has changed! The sensitivity of your mouse is dropped to 1/6th of what it was. This means extremely precise shots. Meanwhile, if you are using an AT-4 or RPG you still get that increase in accuracy but at the same time all the features for changing the zero of your sight is set to your finger tips. When you are zoomed you don’t need to: jump, activate an item, or pull out a frag grenade. All you need the ability to aim that weapon at the target and hit them accurately the first time. That is what this new set will allow you to do: As a lot of you know, there has been much advice toward lowering your sensitivity when aiming for the expert marksman at M16 range. The downside to this was of course that it would remain. And if you find yourself in the actual combat situation you are going to be horribly handicapped with this low turn rate, but the massive advantages to be gained from such a system were easily noticed. It is much easier to hit your targets. Now you get the incredible accuracy of having a lowered sensitivity and the sight adjustments at your fingertips while at the same time you don’t have to sacrifice any of your combat ability. Because lowering your sights causes your sensitivity to go back up to 3, you can still turn and dodge as fast as the other guy. Earlier systems providing almost the same advantages of this system did arise, but as you can clearly see above in the other bind it requires that you hold down the button for the lowered sensitivity. The newly mapped settings require NO holding of a button what so ever! The changing of the sensitivity is caused by raising and lowering your sights, not by pushing, holding, or releasing a button. This means that that finger is still open to use the various features of the gun. Problems noted with the key mappings: Though I am VERY happy with this system and expect to get much better shot groupings with it I do have my concerns. I was debugging the system to make sure all the keys were remapped correctly, and I noticed that when scrolling up to raise sights before the weapon is able to be scoped or aimed or while having an item that is unable to be scoped or aimed that the rebinds of the keys will still take place. I thought of this before actually writing the scripts the first time and tried to avoid it by putting the .txt file execution after the initial zoom of the weapon, hoping that if the weapon isn’t zoomed then it wont move onto the next part of the alias. This is not the case. This problem is easily solved by hitting the space bar twice. If you have the weapon lowered or not fully prepped before trying to raise the sights and scroll the mouse wheel up, I suggest giving the mouse wheel a good spin up-wards then hitting space bar to reset all the keys and try it again. This is really the ONLY problem with the key mappings and it’s not even worth considering a dismissing flaw. 28. Admin ForceClass All [10d1] thanks to }T{MM_Snuffy for this There is no command like this, so right now you have to just execute text files with certain commands in them. If you want to make your own, keep reading. If not scroll down past the dashes. You basically have a g.txt, ar.txt, s.txt, etc. In them you would have a list like this: admin forceclass 0 g admin forceclass 1 g admin forceclass 2 g admin forceclass 3 g admin forceclass 4 g ………etc…….. After one is made up to a thousand (1000 is a good number as you probably won’t have a 1000 different people join or reconnect before the server crashes or you reset it), just use Notepads Replace… command in the Edit menu and change the class with a different one. ——————————————————- Take all of these .txt files and put them in your America’s Army System Folder (C:/Program Files/America’s Army/System). Then, while you are in-game, and logged in as an admin, type in the console «exec class.txt» (without the quotation marks). The class that is forced will be equal to whatever the file is named, and each is named for what the forceclass is. Right Click>Save As (You MUST do this) The ReadMe Single Gun Files AK47 AK74SU M249 M203 GP (OpFor 203) Regular M4 M4A1 Automatic Modded M4 MOS (OpFor m24) M16 Recruit (No Weapons) RPK M82 M24 SVD (OpFor M82) Random Guns – (these only go to 20) Random AR/RPK Random G/GP Random R/RCT Random Sniper (M24, M82, MOS, SVD) Combination of the Random Guns Files Note: The Files above will work servers that have had less than 1000 people join. Every time someone joins whether it was someone already on or not adds another number. If you use these after 1000 people have joined the server, the people whose numbers are after 1000 will not get their class forced. Now for the files that Snuffy created – (these only go to 20) AT4 B (shotgun) M9 MA (Rangers M4) RPG SF (Modded M4 w/ Incendiary Grenade) SPR V (VSS) Now, I don’t know if the ones I made will work, I think they will. You will have to try them out and then post here. I will try them out in a little while, but for now I’m not 100% sure they will work. 29. Previously Working/Disabled Commands [10d2] SkinTonePref – =None/Light/Medium/Dark Admin spectate [ stat anim – Shows where animations come from. These no longer work without a little workaround. At the menu or after you load a map type in the console [TOS Violation] 1. The following commands will then work. They only work in Single Player and if you do not restart the game or type [TOS Violation] 0 before you join a server, you will be kicked for 2 minutes. («show x» to turn any on again where x is the second part of the command used) show fog – To turn off fog show coronas – To turn off lights show particles – To turn off particles (i.e. smoke) show projectors – To turn off damage skins, shadows, etc. show radii – To show hit radii for grenades? show sky – To turn off sky show staticmeshes – To turn off objects show terrain – To turn off terrain. rmode X (X=1-9) 1) Wireframe 2) Blue Surfaces, Zone/Portal mode 3) Pastel Surfaces, Texture Usage Mode (this only shows texture usage on BSP geometry) 4) White Surfaces, BSP Cuts Mode 5) Standard, Dynamic Light Mode (this is the normal in game mode) 6) More Intense, Textured Mode 7) No Textures, Lighting Only Mode 8 ) Solarized, Depth Complexity Mode 9) Much More Intense, More Textured Mode Source: http://forum.americasarmy.com/viewtopic.php?t=127 |
XD Las respuestas de los examenes:
first medic test
1)a
2)a
3)a
4)c
5)c
6)b
7)a
8)b
9)d
10)b
11)a
12)e
13)a
14)c
15)c
16)a
17)a
18)d
second medic test
1b
2b
3a
4b
5c
6d
7a
8c
third medic test
1b
2d
3b
4c
5b
6b
7b
Special Forces Test Answers
1)A
2)B
3)C
4)A
5)A
6)A
7)A
8)C
9)D
10)A
11)D
12)B
13)B
14)C
15)B