gonzete

gonzete

Respuestas de foro creadas

Viendo 15 entradas - de la 946 a la 960 (de un total de 1,476)
  • Autor
    Entradas
  • en respuesta a: EL TAROT DE ANUBIS #46864
    gonzete
    Participante

    juas! se nota que no veis los impresentables que salen en los canales estos que no sé ni como se llaman.

    en respuesta a: Disponible DEMO Call of Duty 4 #46852
    gonzete
    Participante

    para informar mesux, para informar. Ya lo que dice Rafix no sé, no tengo mucha idea de modificar estas cosas, y si supiera, me acojonaria pensar que esté haciendo algo ilegal o alegal.

    en respuesta a: Disponible DEMO Call of Duty 4 #46847
    gonzete
    Participante

    Por cierto, por si a alguien le interesa, pego aquí el listado completo de comandos y dvars del COD4

    Commands:

    -back
    -moveright
    -breath_sprint
    +breath_sprint
    scriptUsage
    -gostand
    -leanright
    -frag
    -moveleft
    -reload
    -actionslot
    dvarlist_saved
    -scores
    dvarlist
    -melee
    -activate
    -forward
    +forward
    +moveright
    -attack
    +attack
    updatehunkusage
    snd_list
    snd_refreshSpeakerMaps
    printentities
    echo
    stats
    jumptonode
    setviewpos
    levelshot
    ufo
    noclip
    notarget
    demigod
    god
    take
    give
    kill
    cg_ufo
    cg_noclip
    cg_shellshock_save
    cg_shellshock_load
    cg_shellshock
    +actionslot
    fade
    weapprev
    weapnext
    +scores
    viewpos
    phys_go
    phys_stop
    closemenu
    openmenu
    r_smc_flush
    r_smc_stats
    r_savesun
    r_loadsun
    reloadmaterialtextures
    r_applyPicmip
    imagelist
    screenshotJpeg
    screenshot
    map
    difficultyEasy
    set
    cinematic
    snd_deactivateEq
    snd_setEqType
    snd_setEqQ
    snd_setEqGain
    snd_setEqFreq
    snd_setEq
    snd_playLocal
    snd_deactivateEnvironmentEffects
    snd_setEnvironmentEffects
    localizeSoundAliasFiles
    cubemapShot
    +decAnimWeight
    +incAnimWeight
    shellExecute
    startSingleplayer
    startMultiplayer
    sl
    pause
    unskippablecinematic
    logo
    stoprecord
    record
    timedemo
    demo
    disconnect
    snd_restart
    vid_restart
    cmd
    -nightvision
    +nightvision
    -sprint
    +sprint
    +gostand
    gocrouch
    goprone
    toggleprone
    togglecrouch
    raisestance
    lowerstance
    -toggleads_throw
    +toggleads_throw
    -speed_throw
    +speed_throw
    -throw
    +throw
    leaveads
    toggleads
    -mlook
    +mlook
    -stance
    +stance
    -prone
    +prone
    +leanright
    -leanleft
    +leanleft
    -usereload
    +usereload
    +reload
    +activate
    -smoke
    +smoke
    +frag
    -melee_breath
    +melee_breath
    -holdbreath
    +holdbreath
    +melee
    -speed
    +speed
    +moveleft
    -strafe
    +strafe
    -lookdown
    +lookdown
    -lookup
    +lookup
    +back
    -right
    +right
    -left
    +left
    -movedown
    +movedown
    -moveup
    +moveup
    centerview
    clear
    ragdoll_baselerp_bone
    ragdoll_limit
    ragdoll_joint
    ragdoll_selfpair
    ragdoll_bone
    ragdoll_clear
    exec
    ragdoll_pin_bone
    savegame_lastcommit
    devsave
    stringUsage
    difficultyFu
    difficultyHard
    difficultyMedium
    loadgame_continue
    nextlevel
    loadgame
    spdevmap
    devmap
    spmap
    map_restart
    fast_restart
    in_restart
    writedefaults
    writeconfig
    quit
    meminfo
    con_showchannel
    con_hidechannel
    seta
    bind
    unbindall
    con_visiblechannellist
    con_channellist
    touchFile
    fdir
    dir
    fullpath
    path
    bindlist
    unbind
    wait
    vstr
    dvar_float
    dvar_int
    dvar_bool
    dvardump
    reset
    setdvartotime
    setfromlocString
    setfromdvar
    sets
    togglep
    toggle
    209 commands

    Dvars:
    aa_ads_damage_dealt "0"
    aa_deaths "0"
    aa_enemy_damage_taken "552"
    aa_enemy_deaths "2"
    aa_player_damage_dealt "0"
    aa_player_damage_taken "0"
    aa_player_kills "0"
    aa_time_tracking "33.6"
    aa_zoneaa_main_bog_a "on"
    actionSlotsHide "0"
    C ai_accuracyDistScale "1"
    A ai_badPathSpam "0"
    A ai_corpseCount "10"
    C ai_count "32"
    C ai_coverScore_coverType "2"
    C ai_coverScore_distance "16"
    C ai_coverScore_engagement "4"
    C ai_coverScore_nodeAngle "4"
    C ai_coverScore_playerLos "8"
    C ai_coverScore_priority "8"
    C ai_coverScore_targetDir "4"
    C ai_coverScore_visibility "8"
    A C ai_debugAccuracy "0"
    C ai_debugAnimDeltas "0"
    C ai_debugClaimedNodes "0"
    C ai_debugCoverEntityNum "-1"
    A C ai_debugCoverSelection "0"
    ai_debugEntIndex "-1"
    C ai_debugFindPath "0"
    C ai_debugFindPathDirect "0"
    C ai_debugFindPathLock "0"
    C ai_debugFindPathWidth "0"
    C ai_debugGrenadeFailSafe "0"
    C ai_debugGrenadeHintArc "150"
    C ai_debugMayMove "0"
    A C ai_debugMeleeAttackSpots "0"
    C ai_debugPlayerLOS "0"
    A C ai_debugThreatSelection "0"
    C ai_disableSpawn "0"
    C ai_eventDistBadPlace "256"
    C ai_eventDistBullet "96"
    C ai_eventDistDeath "1024"
    C ai_eventDistExplosion "1024"
    C ai_eventDistFootstep "512"
    C ai_eventDistFootstepLite "256"
    C ai_eventDistGrenadePing "512"
    C ai_eventDistGunShot "2048"
    C ai_eventDistNewEnemy "1024"
    C ai_eventDistPain "512"
    C ai_eventDistProjImpact "256"
    C ai_eventDistProjPing "128"
    C ai_eventDistSilencedShot "128"
    C ai_foliageSeeThroughDist "128"
    C ai_friendlyFireBlockDuration "2000"
    C ai_friendlySuppression "1"
    C ai_friendlySuppressionDist "128"
    C ai_moveOrientMode "invalid"
    C ai_noDodge "0"
    C ai_pathMomentum "0.78"
    C ai_pathNegotiationOverlapCost "300"
    C ai_playerADS_LOSRange "150"
    C ai_playerADSTargetTime "10000"
    ai_playerFarAccuracy "0.1"
    ai_playerFarRange "2000"
    C ai_playerLOSHalfWidth "15"
    C ai_playerLOSMinTime "1500"
    C ai_playerLOSRange "150"
    ai_playerNearAccuracy "0.5"
    ai_playerNearRange "800"
    C ai_showBadPlaces "0"
    A ai_ShowCanshootChecks "0"
    A C ai_showClaimedNode "0"
    C ai_showDodge "0"
    C ai_showFriendlyChains "0"
    C ai_showNearestNode "0"
    C ai_showNodes "0"
    C ai_showNodesDist "384"
    C ai_showPaths "0"
    C ai_showPotentialThreatDir "0"
    A C ai_showRegion "0"
    C ai_showSuppression "-1"
    C ai_showVisData "0"
    C ai_showVisDataDist "1000"
    C ai_showVolume "-1"
    C ai_threatUpdateInterval "500"
    C aim_accel_turnrate_debug "0"
    C aim_accel_turnrate_enabled "1"
    C aim_accel_turnrate_lerp "1200"
    C aim_autoaim_debug "0"
    C aim_autoaim_enabled "1"
    C aim_autoaim_lerp "40"
    C aim_autoaim_region_height "120"
    C aim_autoaim_region_width "160"
    C aim_automelee_debug "0"
    C aim_automelee_enabled "1"
    C aim_automelee_lerp "40"
    C aim_automelee_range "128"
    C aim_automelee_region_height "240"
    C aim_automelee_region_width "320"
    C aim_input_graph_debug "0"
    C aim_input_graph_enabled "1"
    C aim_input_graph_index "3"
    C aim_lockon_debug "0"
    C aim_lockon_deflection "0.05"
    C aim_lockon_enabled "1"
    C aim_lockon_region_height "90"
    C aim_lockon_region_width "90"
    C aim_lockon_strength "0.6"
    C aim_scale_view_axis "1"
    C aim_slowdown_debug "0"
    C aim_slowdown_enabled "1"
    C aim_slowdown_pitch_scale "0.4"
    C aim_slowdown_pitch_scale_ads "0.5"
    C aim_slowdown_region_height "90"
    C aim_slowdown_region_width "90"
    C aim_slowdown_yaw_scale "0.4"
    C aim_slowdown_yaw_scale_ads "0.5"
    C aim_target_sentient_radius "10"
    C aim_turnrate_pitch "90"
    C aim_turnrate_pitch_ads "55"
    C aim_turnrate_yaw "260"
    C aim_turnrate_yaw_ads "90"
    A airlift_min_spec "0"
    ammoCounterHide "0"
    angles "0"
    A animated_trees_enabled "1"
    arcademode "0"
    arcademode_full "0"
    autodifficulty_frac "25"
    autodifficulty_original_setting "0"
    autodifficulty_playerDeathTimer "0"
    bcs_enable "on"
    bcs_filterInform "off"
    bcs_filterOrder "off"
    bcs_filterReaction "off"
    bcs_filterResponse "off"
    bcs_filterThreat "off"
    bcs_threatLimitInLocation "on"
    bcs_threatLimitInPlayerFOV "on"
    bcs_threatLimitSpeakerDist "512"
    bcs_threatLimitTargetingPlayer "off"
    bcs_threatLimitTargettedBySelf "off"
    bcs_threatLimitThreatDist "2048"
    bcs_threatPlayerRelative "off"
    C bg_aimSpreadMoveSpeedThreshold "11"
    C bg_bobAmplitudeDucked "0.0075 0.0075"
    C bg_bobAmplitudeProne "0.02 0.005"
    C bg_bobAmplitudeSprinting "0.02 0.014"
    C bg_bobAmplitudeStanding "0.007 0.007"
    C bg_bobMax "8"
    C bg_fallDamageMaxHeight "350"
    C bg_fallDamageMinHeight "200"
    C bg_foliagesnd_fastinterval "500"
    C bg_foliagesnd_maxspeed "180"
    C bg_foliagesnd_minspeed "40"
    C bg_foliagesnd_resetinterval "500"
    C bg_foliagesnd_slowinterval "1500"
    C bg_ladder_yawcap "100"
    C bg_legYawTolerance "20"
    C bg_maxGrenadeIndicatorSpeed "20"
    C bg_prone_yawcap "85"
    C bg_shock_lookControl "0"
    C bg_shock_lookControl_fadeTime "0.001"
    C bg_shock_lookControl_maxpitchspeed "0"
    C bg_shock_lookControl_maxyawspeed "0"
    C bg_shock_lookControl_mousesensitivityscale "0"
    C bg_shock_movement "1"
    C bg_shock_screenBlurBlendFadeTime "0.001"
    C bg_shock_screenBlurBlendTime "0.001"
    C bg_shock_screenFlashShotFadeTime "0"
    C bg_shock_screenFlashWhiteFadeTime "0"
    C bg_shock_screenType "blurred"
    C bg_shock_sound "0"
    C bg_shock_soundDryLevel "1"
    C bg_shock_soundEnd "shellshock_end"
    C bg_shock_soundEndAbort "shellshock_end_abort"
    C bg_shock_soundFadeInTime "0.25"
    C bg_shock_soundFadeOutTime "2.5"
    C bg_shock_soundLoop "shellshock_loop"
    C bg_shock_soundLoopEndDelay "-1.5"
    C bg_shock_soundLoopFadeTime "2"
    C bg_shock_soundLoopSilent "shellshock_loop_silent"
    C bg_shock_soundModEndDelay "-0.75"
    C bg_shock_soundRoomType "generic"
    C bg_shock_soundWetLevel "0.5"
    C bg_shock_viewKickFadeTime "0.001"
    C bg_shock_viewKickPeriod "0.75"
    C bg_shock_viewKickRadius "0"
    C bg_shock_volume_ambient "0.2"
    C bg_shock_volume_announcer "0.9"
    C bg_shock_volume_auto "0.5"
    C bg_shock_volume_auto2 "0.5"
    C bg_shock_volume_auto2d "0.5"
    C bg_shock_volume_autodog "0.9"
    C bg_shock_volume_body "0.2"
    C bg_shock_volume_body2d "0.2"
    C bg_shock_volume_bulletimpact "0.5"
    C bg_shock_volume_bulletwhizby "0.5"
    C bg_shock_volume_effects1 "0.5"
    C bg_shock_volume_effects2 "0.5"
    C bg_shock_volume_element "0.5"
    C bg_shock_volume_hurt "0.4"
    C bg_shock_volume_item "0.2"
    C bg_shock_volume_local "0.2"
    C bg_shock_volume_local2 "0.2"
    C bg_shock_volume_menu "1"
    C bg_shock_volume_mission "0.9"
    C bg_shock_volume_music "0.5"
    C bg_shock_volume_musicnopause "0.5"
    C bg_shock_volume_nonshock "0.5"
    C bg_shock_volume_physics "0.5"
    C bg_shock_volume_player1 "0.4"
    C bg_shock_volume_player2 "0.4"
    C bg_shock_volume_reload "0.2"
    C bg_shock_volume_reload2d "0.2"
    C bg_shock_volume_shellshock "1"
    C bg_shock_volume_vehicle "0.1"
    C bg_shock_volume_vehiclelimited "0.1"
    C bg_shock_volume_voice "0.2"
    C bg_shock_volume_weapon "0.5"
    C bg_shock_volume_weapon2d "0.5"
    C bg_swingSpeed "0.2"
    C bg_viewKickMax "90"
    C bg_viewKickMin "5"
    C bg_viewKickRandom "0.4"
    C bg_viewKickScale "0.8"
    A bog_b_min_spec "0"
    C bullet_penetrationEnabled "1"
    C bullet_penetrationMinFxDist "30"
    A cg_blood "1"
    A cg_bloodLimit "0"
    A cg_bloodLimitMsec "330"
    cg_bobWeaponAmplitude "0.16"
    cg_bobWeaponLag "0.25"
    cg_bobWeaponMax "10"
    cg_bobWeaponRollAmplitude "1.5"
    A cg_brass "1"
    C cg_centertime "3"
    cg_cinematicFullscreen "1"
    A C cg_crosshairAlpha "1"
    A C cg_crosshairAlphaMin "0.5"
    A C cg_crosshairDynamic "0"
    A C cg_crosshairEnemyColor "1"
    A cg_cursorHints "3"
    C cg_debug_overlay_viewport "0"
    C cg_debugevents "0"
    A cg_debugInfoCornerOffset "0 0"
    cg_draw2D "1"
    A cg_drawBreathHint "1"
    A cg_drawCrosshair "1"
    A cg_drawFPS "Off"
    A cg_drawFPSLabels "1"
    A C cg_drawFriendlyFireCrosshair "0"
    C cg_drawGun "1"
    C cg_drawHealth "0"
    cg_drawHUD "1"
    A cg_drawMantleHint "1"
    C cg_drawMaterial "Off"
    cg_drawpaused "1"
    C cg_drawPerformanceWarnings "1"
    C cg_drawPlayerPosInFreeMove "1"
    cg_drawScriptUsage "0"
    C cg_drawShellshock "1"
    A cg_drawTurretCrosshair "1"
    C cg_dumpAnims "-1"
    cg_errordecay "100"
    C cg_footsteps "1"
    cg_fov "65"
    A cg_gameBoldMessageWidth "390"
    A cg_gameMessageWidth "500"
    C cg_gun_move_f "0"
    C cg_gun_move_minspeed "0"
    C cg_gun_move_r "0"
    C cg_gun_move_rate "0"
    C cg_gun_move_u "0"
    C cg_gun_ofs_f "0"
    C cg_gun_ofs_r "0"
    C cg_gun_ofs_u "0"
    C cg_gun_rot_minspeed "0"
    C cg_gun_rot_p "0"
    C cg_gun_rot_r "0"
    C cg_gun_rot_rate "0"
    C cg_gun_rot_y "0"
    C cg_gun_x "0"
    C cg_gun_y "0"
    C cg_gun_z "0"
    A cg_hintFadeTime "100"
    A cg_hudDamageIconHeight "64"
    A cg_hudDamageIconInScope "0"
    A cg_hudDamageIconOffset "128"
    A cg_hudDamageIconTime "2000"
    A cg_hudDamageIconWidth "128"
    A cg_hudGrenadeIconEnabledFlash "0"
    A cg_hudGrenadeIconHeight "25"
    A cg_hudGrenadeIconInScope "1"
    A cg_hudGrenadeIconMaxHeight "104"
    A cg_hudGrenadeIconMaxRangeFlash "500"
    A cg_hudGrenadeIconMaxRangeFrag "256"
    A cg_hudGrenadeIconOffset "50"
    A cg_hudGrenadeIconWidth "25"
    A cg_hudGrenadePointerHeight "12"
    A cg_hudGrenadePointerPivot "12 27"
    cg_hudGrenadePointerPulseFreq "1.7"
    cg_hudGrenadePointerPulseMax "1.85"
    cg_hudGrenadePointerPulseMin "0.3"
    A cg_hudGrenadePointerWidth "25"
    A cg_hudMapBorderWidth "2"
    A cg_hudMapFriendlyHeight "15"
    A cg_hudMapFriendlyWidth "15"
    A cg_hudMapPlayerHeight "20"
    A cg_hudMapPlayerWidth "20"
    A C cg_hudMapRadarLineThickness "0.15"
    cg_hudStanceFlash "1 1 1 1"
    A cg_hudStanceHintPrints "0"
    A cg_invalidCmdHintBlinkInterval "600"
    A cg_invalidCmdHintDuration "1800"
    C cg_laserEndOffset "0.5"
    C cg_laserFlarePct "0.2"
    C cg_laserForceOn "0"
    A cg_laserLight "1"
    C cg_laserLightBeginOffset "13"
    C cg_laserLightBodyTweak "15"
    C cg_laserLightEndOffset "-3"
    C cg_laserLightRadius "3"
    C cg_laserRadius "0.8"
    C cg_laserRange "1500"
    C cg_laserRangePlayer "1500"
    A cg_mapLocationSelectionCursorSpeed "0.6"
    A cg_marks_ents_player_only "0"
    A cg_nopredict "0"
    cg_objectiveListWrapCountStandard "600"
    cg_objectiveListWrapCountWidescreen "530"
    cg_showmiss "0"
    A cg_small_dev_string_fontscale "1"
    A cg_sprintMeterDisabledColor "0.8 0.1 0.1 0.2"
    A cg_sprintMeterEmptyColor "0.7 0.5 0.2 0.8"
    A cg_sprintMeterFullColor "0.8 0.8 0.8 0.8"
    A cg_subtitleMinTime "3"
    A cg_subtitles "1"
    A cg_subtitleWidthStandard "360"
    A cg_subtitleWidthWidescreen "520"
    C cg_tracerchance "0.2"
    C cg_tracerlength "160"
    C cg_tracerScale "1"
    C cg_tracerScaleDistRange "25000"
    C cg_tracerScaleMinDist "5000"
    C cg_tracerScrewDist "100"
    C cg_tracerScrewRadius "0.5"
    C cg_tracerSpeed "7500"
    C cg_tracerwidth "4"
    C cg_viewVehicleInfluence "1"
    A cg_viewZSmoothingMax "16"
    A cg_viewZSmoothingMin "1"
    A cg_viewZSmoothingTime "0.1"
    A cg_weaponCycleDelay "0"
    cg_weaponHintsCoD1Style "1"
    C chaplinCheat "0"
    A cheat_items_set1 "33554432"
    A cheat_items_set2 "0"
    A cheat_points "1"
    cl_analog_attack_threshold "0.8"
    cl_anglespeedkey "1.5"
    cl_avidemo "0"
    cl_forceavidemo "0"
    A cl_freelook "1"
    C cl_freemove "0"
    C cl_freemoveScale "1"
    A cl_mouseAccel "0"
    cl_noprint "0"
    cl_paused "0"
    A cl_pitchspeed "140"
    cl_showmouserate "0"
    cl_shownet "0"
    cl_stanceHoldTime "300"
    cl_testAnimWeight "0"
    A cl_yawspeed "140"
    com_animCheck "0"
    com_filter_output "0"
    A com_introPlayed "0"
    A com_maxfps "0"
    com_maxFrameTime "100"
    R com_playerProfile "bullet-worm"
    A com_recommendedSet "1"
    com_statmon "0"
    R C com_timescale "1"
    compass "1"
    A C compassClampIcons "1"
    A compassCoords "740 3590 400"
    A compassECoordCutoff "37"
    C compassEnemyFootstepEnabled "0"
    C compassEnemyFootstepMaxRange "500"
    C compassEnemyFootstepMaxZ "100"
    C compassEnemyFootstepMinSpeed "140"
    A compassFriendlyHeight "18.75"
    A compassFriendlyWidth "18.75"
    compassIconOtherVehHeight "40"
    compassIconOtherVehWidth "40"
    compassIconTankHeight "35"
    compassIconTankWidth "35"
    A C compassMaxRange "3500"
    A compassMinRadius "0.0001"
    A compassMinRange "0.0001"
    A compassObjectiveArrowHeight "20"
    A compassObjectiveArrowOffset "2"
    A compassObjectiveArrowRotateDist "5"
    A compassObjectiveArrowWidth "20"
    compassObjectiveDetailDist "10"
    A compassObjectiveDrawLines "1"
    A compassObjectiveHeight "20"
    A compassObjectiveIconHeight "16"
    A compassObjectiveIconWidth "16"
    compassObjectiveMaxHeight "70"
    A compassObjectiveMaxRange "2048"
    A compassObjectiveMinAlpha "1"
    compassObjectiveMinDistRange "2"
    compassObjectiveMinHeight "-70"
    compassObjectiveNearbyDist "8"
    A compassObjectiveNumRings "10"
    A compassObjectiveRingSize "80"
    A compassObjectiveRingTime "10000"
    A compassObjectiveTextHeight "18"
    A compassObjectiveTextScale "0.3"
    A compassObjectiveWidth "20"
    A compassPlayerHeight "25"
    A compassPlayerWidth "25"
    A C compassRadarLineThickness "0.4"
    A C compassRadarPingFadeTime "4"
    A C compassRadarUpdateTime "4"
    A compassRotation "1"
    A compassSize "1"
    A C compassSoundPingFadeTime "2"
    A compassTickertapeStretch "0.5"
    con_default_console_filter "*"
    A con_errormessagetime "8"
    A con_gameMsgWindow0FadeInTime "0.25"
    A con_gameMsgWindow0FadeOutTime "0.5"
    AL con_gameMsgWindow0Filter "gamenotify obituary"
    A con_gameMsgWindow0LineCount "6"
    A con_gameMsgWindow0MsgTime "5"
    A con_gameMsgWindow0ScrollTime "0.25"
    A con_gameMsgWindow0SplitscreenScale "1.5"
    A con_gameMsgWindow1FadeInTime "0.25"
    A con_gameMsgWindow1FadeOutTime "0.01"
    AL con_gameMsgWindow1Filter "boldgame"
    A con_gameMsgWindow1LineCount "6"
    A con_gameMsgWindow1MsgTime "8"
    A con_gameMsgWindow1ScrollTime "0.25"
    A con_gameMsgWindow1SplitscreenScale "1.5"
    A con_gameMsgWindow2FadeInTime "0.75"
    A con_gameMsgWindow2FadeOutTime "0.5"
    AL con_gameMsgWindow2Filter "subtitle"
    A con_gameMsgWindow2LineCount "7"
    A con_gameMsgWindow2MsgTime "5"
    A con_gameMsgWindow2ScrollTime "0.25"
    A con_gameMsgWindow2SplitscreenScale "1.5"
    A con_gameMsgWindow3FadeInTime "0.25"
    A con_gameMsgWindow3FadeOutTime "0.5"
    AL con_gameMsgWindow3Filter ""
    A con_gameMsgWindow3LineCount "6"
    A con_gameMsgWindow3MsgTime "5"
    A con_gameMsgWindow3ScrollTime "0.25"
    A con_gameMsgWindow3SplitscreenScale "1.5"
    A con_inputBoxColor "0.25 0.25 0.2 1"
    A con_inputHintBoxColor "0.4 0.4 0.35 1"
    A con_matchPrefixOnly "1"
    A con_minicon "0"
    A con_miniconlines "5"
    A con_minicontime "4"
    A con_outputBarColor "1 1 0.95 0.6"
    A con_outputSliderColor "0.15 0.15 0.1 0.6"
    A con_outputWindowColor "0.35 0.35 0.3 0.75"
    con_typewriterColorBase "1 1 1"
    A con_typewriterColorGlowCheckpoint "0.6 0.5 0.6 1"
    A con_typewriterColorGlowCompleted "0 0.3 0.8 1"
    A con_typewriterColorGlowFailed "0.8 0 0 1"
    A con_typewriterColorGlowUpdated "0 0.6 0.18 1"
    A con_typewriterDecayDuration "700"
    A con_typewriterDecayStartTime "6000"
    A con_typewriterPrintSpeed "50"
    credits_active "0"
    credits_load "0"
    debug "0"
    debug_bcprint "off"
    debug_bcshowqueue "off"
    debug_friendlyfire "0"
    developer "0"
    I developer_script "0"
    A disable_tank_shock_minspec "0"
    A drew_notes "5"
    A dynEnt_active "1"
    C dynEnt_bulletForce "1000"
    C dynEnt_explodeForce "12500"
    C dynEnt_explodeMaxEnts "20"
    C dynEnt_explodeMinForce "40"
    C dynEnt_explodeSpinScale "3"
    C dynEnt_explodeUpbias "0.5"
    C dynEntPieces_angularVelocity "0 0 0"
    C dynEntPieces_impactForce "1000"
    C dynEntPieces_velocity "0 0 0"
    fallback "0"
    finished_demo "0"
    C fixedtime "0"
    C friction "5.5"
    friendlyfire_dev_disabled "0"
    friendlyNameFontColor "0.9 1 0.9 0.7"
    friendlyNameFontGlowColor "0 0.3 0 1"
    friendlyNameFontObjective "1"
    friendlyNameFontSize "0.3"
    I fs_basegame ""
    I fs_basepath "C:Program FilesGamesCall of Duty 4 – Modern Warfare Demo"
    I fs_cdpath ""
    I fs_copyfiles "0"
    fs_debug "0"
    S I fs_game ""
    I fs_homepath "C:Program FilesGamesCall of Duty 4 – Modern Warfare Demo"
    LC fs_ignoreLocalized "0"
    C fx_count "0"
    fx_cull_effect_spawn "0"
    fx_cull_elem_draw "1"
    fx_cull_elem_spawn "1"
    C fx_debugBolt "0"
    C fx_draw "1"
    C fx_drawClouds "1"
    C fx_enable "1"
    C fx_freeze "0"
    C fx_mark_profile "0"
    A fx_marks "1"
    A fx_marks_ents "1"
    A fx_marks_smodels "1"
    C fx_profile "0"
    C fx_visMinTraceDist "80"
    C g_ai "1"
    C g_aiEventDump "-1"
    g_changelevel_time "4"
    g_connectpaths "0"
    A g_deathDelay "3000"
    C g_debugBullets "0"
    C g_debugDamage "0"
    C g_debugLocDamage "0"
    C g_drawEntBBoxes "0"
    C g_drawGrenadeHints "0"
    C g_dumpAnims "-1"
    C g_dumpAnimsCommands "-1"
    C g_earthquakeEnable "1"
    C g_enteqDelay "150"
    C g_enteqDist "4000"
    C g_enteqEnable "1"
    C g_entinfo "off"
    C g_entinfo_AItext "brief"
    C g_entinfo_maxdist "2048"
    C g_entinfo_scale "1"
    C g_entinfo_type "AI only"
    R C g_fogColorReadOnly "0.545098 0.392157 0.219608 1"
    R C g_fogHalfDistReadOnly "4556.45"
    R C g_fogStartDistReadOnly "477.057"
    C g_friendlyfireDist "175"
    C g_friendlyNameDist "15000"
    S R L g_gameskill "0"
    g_gravity "800"
    g_knockback "1000"
    g_listEntity "0"
    C g_minGrenadeDamageSpeed "400"
    g_no_script_spam "0"
    R L g_player_maxhealth "100"
    C g_playerTrailTime "500"
    R g_reloading "0"
    LC g_spawnai "1"
    g_speed "190"
    A g_useGear "1"
    g_useholdtime "0"
    C g_vehicleDebug "0"
    C g_vehicleDrawPath ""
    C g_vehicleTexScrollScale "0"
    R gamedate "Sep 27 2007"
    S R gamename "main"
    R hiDef "1"
    hostileNameFontColor "1 0.9 0.9 0.7"
    hostileNameFontGlowColor "0.6 0 0 1"
    A hud_deathQuoteFadeTime "1000"
    hud_drawHUD "1"
    A hud_fade_ammodisplay "8"
    A hud_fade_compass "8"
    A hud_fade_healthbar "2"
    A hud_fade_offhand "8"
    A hud_fade_sprint "1.7"
    A hud_fade_stance "1.7"
    A hud_fadeout_speed "0.1"
    A hud_flash_period_offhand "0.5"
    A hud_flash_time_offhand "2"
    hud_gasMaskOverlay "0"
    A hud_health_pulserate_critical "0.5"
    A hud_health_pulserate_injured "1"
    A hud_health_startpulse_critical "0.33"
    A hud_health_startpulse_injured "1"
    hud_healthOverlay_phaseEnd_fromAlpha "0.2"
    hud_healthOverlay_phaseEnd_pulseDuration "700"
    hud_healthOverlay_phaseEnd_toAlpha "0"
    hud_healthOverlay_phaseOne_pulseDuration "150"
    hud_healthOverlay_phaseOne_toAlphaAdd "0.3"
    hud_healthOverlay_phaseThree_pulseDuration "400"
    hud_healthOverlay_phaseThree_toAlphaMultiplier "0.6"
    hud_healthOverlay_phaseTwo_pulseDuration "320"
    hud_healthOverlay_phaseTwo_toAlphaMultiplier "0.7"
    hud_healthOverlay_pulseStart "0.35"
    hud_healthOverlay_pulseStop "0.9"
    A hud_letterBoxFadeTime "1000"
    hud_missionFailed "0"
    hud_showStance "1"
    C hudElemPausedBrightness "0.4"
    A in_gpuSync "1"
    AL in_mouse "1"
    C inertiaAngle "-1000"
    C inertiaDebug "0"
    C inertiaMax "50"
    introscreen "1"
    C jump_height "39"
    C jump_ladderPushVel "128"
    C jump_slowdownEnable "0"
    C jump_spreadAdd "64"
    C jump_stepSize "18"
    AL loc_forceEnglish "0"
    AL loc_language "0"
    L loc_translate "1"
    loc_warnings "1"
    loc_warningsAsErrors "0"
    logfile "1"
    lowAmmoWarningColor1 "0.901961 0.901961 0.901961 0.8"
    lowAmmoWarningColor2 "1 1 1 1"
    lowAmmoWarningNoAmmoColor1 "0.8 0 0 0.8"
    lowAmmoWarningNoAmmoColor2 "1 0 0 1"
    lowAmmoWarningNoReloadColor1 "0.701961 0.701961 0 0.8"
    lowAmmoWarningNoReloadColor2 "1 1 0 1"
    lowAmmoWarningPulseFreq "1.7"
    lowAmmoWarningPulseMax "1.5"
    lowAmmoWarningPulseMin "0"
    A m_filter "0"
    A m_forward "0.25"
    A m_pitch "0.022"
    A m_side "0.25"
    A m_yaw "0.022"
    C mantle_check_angle "60"
    C mantle_check_radius "0.1"
    C mantle_check_range "20"
    C mantle_debug "0"
    C mantle_enable "1"
    C mantle_view_yawcap "60"
    S R mapname "bog_a"
    C melee_debug "0"
    mgTurret "off"
    A min_spec_ai "0"
    R mis_01 "0"
    mis_cheat "0"
    R mis_difficulty "00000000000000000000000000000000000000000000000000"
    missileDebugAttractors "0"
    missileDebugDraw "0"
    missileDebugText "0"
    C missileHellfireMaxSlope "0.5"
    C missileHellfireUpAccel "1000"
    C missileJavAccelClimb "300"
    C missileJavAccelDescend "3000"
    C missileJavClimbAngleDirect "85"
    C missileJavClimbAngleTop "50"
    C missileJavClimbCeilingDirect "0"
    C missileJavClimbCeilingTop "3000"
    C missileJavClimbHeightDirect "10000"
    C missileJavClimbHeightTop "15000"
    C missileJavClimbToOwner "700"
    C missileJavSpeedLimitClimb "1000"
    C missileJavSpeedLimitDescend "6000"
    C missileJavTurnDecel "0.05"
    C missileJavTurnRateDirect "60"
    C missileJavTurnRateTop "100"
    C missileWaterMaxDepth "60"
    A monkeytoy "0"
    name "bullet-worm"
    nextdemo ""
    nextmap "map_restart"
    nightVisionDisableEffects "0"
    nightVisionFadeInOutTime "0.1"
    nightVisionPowerOnTime "0.3"
    noai "off"
    overrideNVGModelWithKnife "0"
    phys_autoDisableAngular "1"
    phys_autoDisableLinear "20"
    phys_autoDisableTime "0.9"
    phys_bulletSpinScale "3"
    phys_bulletUpBias "0.5"
    phys_cfm "0.0001"
    phys_collUseEntities "0"
    phys_contact_cfm "1e-005"
    phys_contact_cfm_ragdoll "0.001"
    phys_contact_erp "0.8"
    phys_contact_erp_ragdoll "0.3"
    phys_csl "1"
    phys_dragAngular "0.5"
    phys_dragLinear "0.03"
    phys_drawAwake "0"
    phys_drawAwakeTooLong "0"
    phys_drawCollisionObj "0"
    phys_drawCollisionWorld "0"
    phys_drawcontacts "0"
    phys_drawDebugInfo "0"
    phys_dumpcontacts "0"
    phys_erp "0.8"
    phys_frictionScale "1"
    phys_gravity "-800"
    phys_gravityChangeWakeupRadius "120"
    phys_interBodyCollision "0"
    phys_jitterMaxMass "200"
    phys_joint_cfm "0.0001"
    phys_joint_stop_cfm "0.0001"
    phys_joint_stop_erp "0.8"
    phys_mcv "20"
    phys_mcv_ragdoll "1000"
    phys_minImpactMomentum "250"
    phys_narrowObjMaxLength "4"
    phys_noIslands "0"
    phys_qsi "15"
    phys_reorderConst "1"
    phys_visibleTris "0"
    C pickupPrints "0"
    C player_adsExitDelay "0"
    C player_backSpeedScale "0.7"
    C player_breath_fire_delay "0"
    C player_breath_gasp_lerp "6"
    C player_breath_gasp_scale "4.5"
    C player_breath_gasp_time "1"
    C player_breath_hold_lerp "4"
    C player_breath_hold_time "4.5"
    C player_breath_snd_delay "1"
    C player_breath_snd_lerp "2"
    C player_burstFireCooldown "0.2"
    player_cheated "0"
    C player_damageMultiplier "0.210526"
    C player_deathInvulnerableTime "4000"
    C player_deathInvulnerableToMelee "0"
    C player_deathInvulnerableToProjectile "1"
    C player_debugHealth "0"
    player_died_recently "0"
    C player_dmgtimer_flinchTime "500"
    C player_dmgtimer_maxTime "750"
    C player_dmgtimer_minScale "0"
    C player_dmgtimer_stumbleTime "500"
    C player_dmgtimer_timePerPoint "100"
    R C player_footstepsThreshhold "0"
    player_healthEasy "500"
    player_healthFu "115"
    player_healthHard "165"
    player_healthMedium "275"
    C player_lean_rotate_crouch_left "1.25"
    C player_lean_rotate_crouch_right "1"
    C player_lean_rotate_left "1.25"
    C player_lean_rotate_right "1.25"
    C player_lean_shift_crouch_left "12.5"
    C player_lean_shift_crouch_right "13"
    C player_lean_shift_left "5"
    C player_lean_shift_right "2.5"
    C player_maxGrenadeCatchHeight "80"
    C player_meleeChargeFriction "1200"
    C player_meleeDamageMultiplier "0.4"
    C player_meleeHeight "10"
    C player_meleeRange "64"
    C player_meleeWidth "10"
    C player_move_factor_on_torso "0"
    R C player_moveThreshhold "10"
    C player_radiusDamageMultiplier "1"
    C player_scopeExitOnDamage "0"
    C player_spectateSpeedScale "1"
    C player_sprintCameraBob "0.5"
    player_sprintForwardMinimum "105"
    C player_sprintMinTime "1"
    C player_sprintRechargePause "0"
    C player_sprintSpeedScale "1.5"
    C player_sprintStrafeSpeedScale "0.667"
    C player_sprintTime "4"
    C player_strafeAnimCosAngle "0.5"
    C player_strafeSpeedScale "0.8"
    C player_sustainAmmo "0"
    C player_throwbackInnerRadius "72"
    C player_throwbackOuterRadius "192"
    C player_turnAnims "0"
    C player_view_pitch_down "85"
    C player_view_pitch_up "85"
    A r_aaAlpha "dither (fast)"
    AL r_aaSamples "4"
    AL r_altModelLightingUpdate "1"
    AL r_aspectRatio "auto"
    A r_autopriority "0"
    C r_blur "0"
    C r_brightness "0"
    r_cacheModelLighting "1"
    r_cacheSModelLighting "1"
    r_clear "dev-only blink"
    r_clearColor "0 0 0 0"
    r_clearColor2 "0 0 0 0"
    C r_colorMap "Unchanged"
    C r_contrast "1"
    AL r_customMode ""
    A r_debugLineWidth "1"
    C r_debugShader "none"
    A r_depthPrepass "0"
    C r_desaturation "1"
    r_detail "1"
    C r_diffuseColorScale "1"
    AL r_displayRefresh "60 Hz"
    A r_distortion "1"
    A r_dlightLimit "4"
    C r_dof_bias "0.5"
    A r_dof_enable "1"
    C r_dof_farBlur "1.8"
    C r_dof_farEnd "7000"
    C r_dof_farStart "1000"
    C r_dof_nearBlur "6"
    C r_dof_nearEnd "60"
    C r_dof_nearStart "10"
    C r_dof_tweak "0"
    C r_dof_viewModelEnd "8"
    C r_dof_viewModelStart "2"
    A r_drawDecals "1"
    A r_drawSun "1"
    A r_drawWater "1"
    r_envMapExponent "5"
    r_envMapMaxIntensity "0.5"
    r_envMapMinIntensity "0.2"
    r_envMapOverride "0"
    r_envMapSpecular "1"
    r_envMapSunIntensity "2"
    A r_fastSkin "0"
    r_filmTweakBrightness "0"
    r_filmTweakContrast "1.4"
    r_filmTweakDarkTint "0.7 0.85 1"
    r_filmTweakDesaturation "0.2"
    r_filmTweakEnable "0"
    r_filmTweakInvert "0"
    r_filmTweakLightTint "1.1 1.05 0.85"
    C r_filmUseTweaks "0"
    L r_floatz "1"
    C r_fog "1"
    C r_forceLod "none"
    C r_fullbright "0"
    AL r_fullscreen "1"
    A r_gamma "1"
    C r_glow "1"
    A r_glow_allowed "1"
    r_glow_allowed_script_forced "0"
    C r_glowTweakBloomCutoff "0.5"
    C r_glowTweakBloomDesaturation "0"
    C r_glowTweakBloomIntensity0 "1"
    C r_glowTweakEnable "0"
    C r_glowTweakRadius0 "5"
    C r_glowUseTweaks "0"
    r_gpuSync "adaptive"
    C r_highLodDist "-1"
    r_ignore "0"
    AL r_ignorehwgamma "0"
    A r_inGameVideo "1"
    C r_lightMap "Unchanged"
    R r_lightTweakAmbient "0.125"
    R r_lightTweakAmbientColor "0.670588 0.721569 0.941177 1"
    R r_lightTweakDiffuseFraction "0.4"
    C r_lightTweakSunColor "0.894118 0.94902 1 1"
    R r_lightTweakSunDiffuseColor "0.717647 0.776471 1 1"
    C r_lightTweakSunDirection "-22 247 0"
    C r_lightTweakSunLight "0.5"
    L r_loadForRenderer "1"
    C r_lockPvs "0"
    A r_lodBiasRigid "0"
    A r_lodBiasSkinned "0"
    A r_lodScaleRigid "1"
    A r_lodScaleSkinned "1"
    r_logFile "0"
    C r_lowestLodDist "-1"
    C r_lowLodDist "-1"
    C r_mediumLodDist "-1"
    AL r_mode "1024×768"
    LC r_modelVertColor "1"
    AL r_monitor "0"
    A r_multiGpu "0"
    C r_norefresh "0"
    r_normal "1"
    C r_normalMap "Unchanged"
    r_outdoor "1"
    r_outdoorAwayBias "32"
    r_outdoorDownBias "0"
    r_outdoorFeather "8"
    A r_picmip "0"
    A r_picmip_bump "0"
    A r_picmip_manual "0"
    A r_picmip_spec "0"
    AL r_picmip_water "0"
    A r_polygonOffsetBias "-1"
    A r_polygonOffsetScale "-1"
    A r_portalBevels "0.7"
    r_portalBevelsOnly "0"
    r_portalMinClipArea "0.02"
    C r_portalMinRecurseDepth "2"
    C r_portalWalkLimit "0"
    AL r_preloadShaders "0"
    r_pretess "1"
    r_reflectionProbeGenerate "0"
    r_reflectionProbeGenerateExit "0"
    r_reflectionProbeRegenerateAll "0"
    R r_rendererInUse "Shader model 3.0"
    AL r_rendererPreference "Default"
    C r_resampleScene "1"
    C r_scaleViewport "1"
    C r_showFbColorDebug "None"
    C r_showFloatZDebug "0"
    C r_showLightGrid "0"
    C r_showMissingLightGrid "0"
    C r_showPixelCost "off"
    C r_showPortals "0"
    C r_singleCell "0"
    r_skinCache "1"
    C r_skipPvs "0"
    r_smc_enable "1"
    r_smp_backend "1"
    r_smp_worker "1"
    R r_smp_worker_thread0 "0"
    R r_smp_worker_thread1 "0"
    A r_specular "1"
    C r_specularColorScale "2.42"
    C r_specularMap "Unchanged"
    C r_spotLightBrightness "14"
    C r_spotLightEndRadius "196"
    C r_spotLightEntityShadows "1"
    C r_spotLightFovInnerFraction "0.7"
    C r_spotLightShadows "1"
    C r_spotLightSModelShadows "1"
    C r_spotLightStartRadius "36"
    r_sse_skinning "1"
    C r_sun_from_dvars "0"
    r_sun_fx_position "0 0 0"
    r_sunblind_fadein "0.5"
    r_sunblind_fadeout "3"
    r_sunblind_max_angle "5"
    r_sunblind_max_darken "0.75"
    r_sunblind_min_angle "30"
    r_sunflare_fadein "1"
    r_sunflare_fadeout "1"
    r_sunflare_max_alpha "1"
    r_sunflare_max_angle "2"
    r_sunflare_max_size "2500"
    r_sunflare_min_angle "45"
    r_sunflare_min_size "0"
    r_sunflare_shader "sun_flare"
    r_sunglare_fadein "0.5"
    r_sunglare_fadeout "3"
    r_sunglare_max_angle "5"
    r_sunglare_max_lighten "0.75"
    r_sunglare_min_angle "30"
    r_sunsprite_shader "sun"
    r_sunsprite_size "16"
    A r_texFilterAnisoMax "4"
    A r_texFilterAnisoMin "1"
    C r_texFilterDisable "0"
    C r_texFilterMipBias "0"
    A r_texFilterMipMode "Unchanged"
    L r_useLayeredMaterials "0"
    L r_vc_makelog "0"
    r_vc_showlog "0"
    AL r_vsync "0"
    r_warningRepeatDelay "5"
    C r_zfar "0"
    A r_zFeather "1"
    C r_znear "4"
    C r_znear_depthhack "0.1"
    C radius_damage_debug "0"
    C ragdoll_baselerp_time "1000"
    C ragdoll_bullet_force "500"
    C ragdoll_bullet_upbias "0.5"
    C ragdoll_debug "0"
    ragdoll_dump_anims "0"
    A ragdoll_enable "1"
    C ragdoll_explode_force "18000"
    C ragdoll_explode_upbias "0.8"
    C ragdoll_fps "20"
    C ragdoll_jitter_scale "1"
    C ragdoll_jointlerp_time "3000"
    C ragdoll_max_life "4500"
    A ragdoll_max_simulating "16"
    C ragdoll_rotvel_scale "1"
    C ragdoll_self_collision_scale "1.2"
    RunForTime "0"
    A s0 "0"
    A s1 "0"
    A s10 "0"
    A s11 "0"
    A s12 "0"
    A s13 "0"
    A s14 "0"
    A s15 "0"
    A s16 "0"
    A s17 "0"
    A s18 "0"
    A s2 "0"
    A s3 "0"
    A s4 "0"
    A s5 "0"
    A s6 "0"
    A s7 "0"
    A s8 "0"
    A s9 "0"
    saved_gameskill "0"
    C sc_blur "2"
    C sc_count "24"
    C sc_debugCasterCount "24"
    C sc_debugReceiverCount "24"
    sc_enable "0"
    C sc_fadeRange "0.25"
    C sc_length "400"
    C sc_offscreenCasterLodBias "0"
    C sc_offscreenCasterLodScale "20"
    C sc_shadowInRate "2"
    C sc_shadowOutRate "5"
    C sc_showDebug "0"
    C sc_showOverlay "0"
    C sc_wantCount "12"
    C sc_wantCountMargin "1"
    scr_ai_auto_fire_rate "1.0"
    scr_art_visionfile "bog_a"
    scr_cinematic_autofocus "1"
    C scr_dof_enable "1"
    scr_expDeathMayMoveCheck "on"
    scr_playerInvulTimeScale "1"
    scr_RequiredMapAspectratio "1"
    A sensitivity "5"
    R sf_use_bw "0"
    R sf_use_chaplin "0"
    R sf_use_clustergrenade "0"
    R sf_use_contrast "0"
    R sf_use_ignoreammo "0"
    R sf_use_invert "0"
    R sf_use_slowmo "0"
    R sf_use_tire_explosion "0"
    S R shortversion "1.0"
    A sm_enable "1"
    C sm_fastSunShadow "1"
    sm_lightScore_eyeProjectDist "64"
    sm_lightScore_spotProjectFrac "0.125"
    A sm_maxLights "4"
    sm_polygonOffsetBias "0.5"
    sm_polygonOffsetScale "2"
    C sm_qualitySpotShadow "1"
    C sm_spotEnable "1"
    sm_spotShadowFadeTime "1"
    C sm_strictCull "1"
    C sm_sunEnable "1"
    C sm_sunSampleSizeNear "0.25"
    C sm_sunShadowCenter "0 0 0"
    C sm_sunShadowScale "1"
    A snd_cinematicVolumeScale "0.85"
    C snd_draw3D "Off"
    snd_drawInfo "None"
    C snd_enable2D "1"
    C snd_enable3D "1"
    A snd_enableEq "1"
    C snd_enableReverb "1"
    C snd_enableStream "1"
    A snd_errorOnMissing "0"
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    en respuesta a: Disponible DEMO Call of Duty 4 #46841
    gonzete
    Participante

    si es que tenéis que entrar más al foro a leer, que no cuesta tanto tener la info actualizada.

    salu2

    en respuesta a: Sobre el metin2 y a peticion de JAVIPE #46835
    gonzete
    Participante

    InXsense escribio:

    Quote:
    Prueba ahora

    genial, muy bueno el video.

    Proselitismo, bonita palabra, me gustaría añadir:

    La barrera entre proselitismo legítimo e ilegítimo no está muy clara. Lo qué una persona considera legítimo, otra puede considerarlo incorrecto o incluso ilegal. El proselitismo puede incluir:

    * Tentativa alguna de convertir otras personas, a menos que pregunten específicamente por su religión.
    * Predicación.
    * Proporcionar ventajas físicas solamente a aquellos que quieran escuchar.
    * Proporcionar ventajas físicas solamente a los prosélitos.
    * Obligar a otros a ser prosélitos.

    Pues leyendo esto, para mi que ya se han convertido y algunos están ya perdidos:ohmy: :ohmy: :ohmy:

    en respuesta a: Vendo, para los que tengan AGP #46845
    gonzete
    Participante

    hombre entre lo que cuesta y los gastos de envío te sale más barata totalmente nueva. Como está el mercado de segunda mano en este país!!!!!!:ohmy:

    en respuesta a: Sobre el metin2 y a peticion de JAVIPE #46832
    gonzete
    Participante

    sip, una verdad como un templo, aún recuerdo mis horas y horas dedicadas al Ogame en el UNI 7. Gracias a ese pensamiento he evitado entrar en el metin :pinch:

    Pd: por cierto, no tengo permisos para ver el video :(

    en respuesta a: Encuentro en Valdemoro #46831
    gonzete
    Participante

    Colombo escribio:

    Quote:
    nos cambiamos los móviles para quedar y eso.

    Una mierda, que tengo el N95 recien estrenado;) , yo no cambio nada, pero si eso te digo el número:laugh: :laugh:

    en respuesta a: Disponible DEMO Call of Duty 4 #46803
    gonzete
    Participante

    Pero meloncín, si luego no entras a jugar. Un pepino con polvo :ohmy:

    Entra un día, haber si coincidimos y te doy la tarde:lol: 😆

    en respuesta a: Encuentro en Valdemoro #46826
    gonzete
    Participante

    Yo igual me paso a veros, pero tengo que saber que fin de semana. tengo una agenda muy apretada, a pesar de ser pobre.

    en respuesta a: Problema Con Windows Live Messenger #46828
    gonzete
    Participante

    Esta es la última distribución disponible de Msn, el resto con antiguas o BETA:

    http://www.microsoft.com/downloads/details.aspx?FamilyID=d78f2ff1-79ea-4066-8ba0-ddbed94864fc&displaylang=es

    en respuesta a: Segunda alternativa. #46818
    gonzete
    Participante

    uffff ¿seguro que es la decisión correcta? no sé yo…….mira que luego te vas a arrepentir….;) :P

    en respuesta a: Problema Con Windows Live Messenger #46816
    gonzete
    Participante

    Hola Aldo, ¿no será que eres muy feo y el msn te lo dice de otra manera? jajajajaja:P

    Es raro lo que te pasa, se me ocurre que el tamaño o la resolución de la foto sean muy grandes.

    En ocasiones este tipo de problema también aparece cuando en la ruta de destino tienes demasiadas fotos o gif. Prueba a crearte una carpeta que sea C:prueba y copia dentro la foto que quieres poner, a ver si puedes de esta manera.

    Si lo anterior funciona, en el directorio donde cuelgas las imágenes que quieres poner borra las que ya no vayas a usar y limpialo un poquito.

    Un cordial saludo

    en respuesta a: Segunda alternativa. #46800
    gonzete
    Participante

    eizan la que te he puesto es la que te recomienda INx, no seré yo el que le lleva a él la contraria con estas cosas;)

    en respuesta a: Segunda alternativa. #46798
    gonzete
    Participante
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