Parche 1.5 para Battlefield 2 en el horno!

Parche 1.5 para Battlefield 2 en el horno!

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  • #21754 Score: 0
    cybor
    Superadministrador
    1 pt

    BATTLEFIELD 2 PATCH 1.5 SUGGESTIONS LIST


    BUGS, GLITCHES, ETC



    -Fix the F-35B USMC fighter jet. Lots of research on Total BF2 has found that the issue lies in the hitbox of the F-35, it is simply too large. This causes it to get hit by the majority of missiles fired at it, which makes maps like Wake Island extremely unbalanced. Ideally, the hitbox of the F-35 should be made much smaller. Its performance should not exceed the F-18’s, but perhaps match the MiG-29.

    -If hitboxes cannot be modified, then perhaps making the air-to-air missiles less effective. Not as bad as 1.12’s, but not as good as 1.4’s. The ground-to-air (Stinger, IGLA, Essex) should retain their current effectiveness against air targets.

    -Improve the netcode (hit registration). Many compelling videos have been made (search on YouTube for «BF2 hit detection») that show how bad the hit registration really is. One can experience this first-hand by just going into any BF2 server. The hitboxes should match the models MUCH more closely, rather than trailing behind them.

    -Improve the helicopter netcode. A missile going through the front of a helicopter is unacceptable. The hitboxes are very erratic on them. As stated, a missile going through the front will never net a kill, and a missile can go underneath a helicopter and kill it.

    -TV missile glitches need to be fixed. For instance, after firing a TV missile and switching to guns, then switching back to the TV Missile, the missile will reload again. This prevents you from firing. Another glitch that happens is the player hears the firing sound, and sometimes even the pilot sees the missile, but no missile is fired and the reload process starts again.

    -Fix the Warlord palace glitch.

    -Fix the Wake Island airfield glitch (players can glitch into some of the buildings near the flag)

    -Fix the Karkand market glitch (players can glitch into the area near the TOW)

    -Fix the hit crosshairs on aircraft HUDs. Currently only the Su-34 has the crosshair; the BFPro mod used in the CAL competition league fixes this.

    -Looping sound for weapons is out of sync with the weapon’s fire. BFPro also addresses this.

    -Sniper rifles, when zoomed in, sometimes zoom right back out. Whether this is poor netcode or just network lag/packet loss is uncertain, but if it’s a game issue it would be nice to have fixed. This also has been reported to be a problem with other scopes/ironsights.

    -Fix the CTD issue where when a player picks up a kit, they crash to their desktop.

    -Fix multiple server browser issues, such as favorites clearing when pressing «Refresh», not being able to type into the filters, and bad ping reports (the ludicrous 99823498 «ping»), and the browser taking a very long time to report server info (the entire interface freezes until the server info is retrieved).

    -Some players have reported that their sprint immediately empties out upon sprinting.

    -Fix the Private bug, where you show up as a private and/or don’t have your unlocks. Whether this is a GameSpy feed issue or a game issue is unknown to us, but if it can be fixed it would be nice.

    -Fix the «redlining» problem, where players can hover their chopper gunners out of bounds and have them die. If any passengers in the vehicle are out of bounds, all passengers should be considered out of bounds.

    -Let users be able to click on ribbons in BFHQ to see their description. The only way to see the description for a ribbon right now is if it is in the «Recently Earned» section.

    -The sound glitch where, if a player near you fires a full auto weapon, the firing sound keeps playing is still present.

    -Players report that if a person is sitting in any position other than the driver’s seat in a transport vehicle, the vehicle will not show up on commander scans.

    -Defibrillators (shock paddles) do not always recharge right away after many uses.

    -If a TOW or AA site is fired (AA sites have both missiles fired), if the user gets out before the site reloads, then the next time someone gets into the site it has to do the reloading sound before firing.

    -Jets have buggy laser guided missiles. Sometimes when reloading the 4 missiles, the player cannot switch out of missile view until missiles are reloaded. Other times, the missiles are completely bugged and when a player clicks and hears the sound of the missile firing (they even see the missile), no missile is actually fired. This is usually not fixed unless the player bails out, or the jet is destroyed.

    -Server loading screen is still buggy. It usually displays the default settings, and no IP and server name.

    -If the Sergeant Major of the Corps is still an included rank, it should be fixed to be given to actual Sergeant Major. The last known SMotC was a person with 170,000 points who had not played since February, and thus never got promoted to the rank of Lieutenant Colonel until he played another round many months after 1.2.

    -On the kit selection screen, the unlock selection thing is messed up. The shadow of the next weapon is not accurate. For instance, if your Medic kit currently has the AK-101 chosen, the shadow next to the Weapon Change will show the G36E twice rather than the L85A1, then the G36E.

    -Change the RIB so that MEC RIBs have an RPK-74, and PLA RIBs have the Type 95

    -Players have reported not receiving the Middle East Service ribbon even though they meet all the criteria.

    -MECSF and SEAL ribbons sometimes arrive to players before they have all the hours needed, and sometimes do not arrive until much later.

    —-GAMEPLAY BALANCE AND TWEAKS



    -Increase the rate at which engineers gain repair points. Rather than getting one point for a ‘full’ repair, the player should get one point for a ‘half’ repair. Example: if a UAV is at full health then destroyed by 2 packs of C4, an engineer that repairs it fully would get 2 points.

    -Lower the Veteran and Expert Armor badge requirements. Veteran Armor should require only 75 hours in armor, and Expert Armor should only require 175 hours. Because of the abundance of armor on any map, this makes it so the requirements are more reasonable for all players while not being quite as easy as 50/150 hours.

    -Tweak the Blackhawk helicopter’s miniguns. They should have higher damage, slightly less than what they had in the 1.12 patch. Given the current changes that have happened to Blackhawks, the improved weaponry should be more than balanced by the lower armor and the longer amount of time it takes an engineer to repair the helicopter. This would also make maps like Wake Island more balanced.

    -One content request: a PLA vs. USMC urban map. The urban maps (Mashtuur, Sharqi, Karkand, Jalalabad) are arguably the most popular maps in BF2, and this unfortunately means less servers with PLA maps. An urban PLA map would be a change from the usual MEC v. USMC fights in the streets. Although one of the reasons there haven’t been any PLA city maps is because of a lack of good Chinese models for buildings, the map Great Wall from the Euro Force booster pack offers some good CQC battles. Simply making a map like Mashtuur but slightly closer flags and China instead of MEC would be fine.

    -Perhaps increase the TV missile distance to 450 or 500 meters. Less than their original, but slightly more effective than their current limit of 350.

    -Let SAM batteries (IGLA, Stinger, Essex) lock on once aircraft come into visual range. Players have even had times where a square appears around the aircraft but no lock on until they’re already able to easily kill the guy in the AA.

    -Claymores should be able to be destroyed again. This will essentially nip the claymore problem in the bud.

    -Random deviation should be lowered. Not to CS or BFPro levels, just a tad better than right now.

    -Possibly make the G36E about as accurate as the M16A2. It should be considered an alternative to the gun, not a better version.

    -M95 should not be able to shoot the cockpits of friendly aircraft.

    -Any TK’s caused by running over someone in a jet should not count as a TK, and should instead count as a suicide for the person who gets killed. This will stop jet blocking.

    -Choppers should be heard from a longer distance.

    -Grenade launcher should be more powerful, maybe a SLIGHTLY larger splash radius

    -ARMORED FURY: Increase WZ-11 and EC-635 armor

    -ARMORED FURY: Increase attack jet armor, increase attack jet gun power.

    -Smoke grenades should have thicker, longer lasting smoke and Assault kits should carry 2 smoke grenades

    -The crosshair for TV missiles does not contrast well with the sky on Dragon Valley. This makes Chopper to Chopper combat very difficult for most players, as it’s near impossible to see where the crosshair is. The sky should be darkened in TV mode.

    —FINALLY—

    -TAKE YOUR TIME WITH THIS PATCH. The 1.4 patch was for the most part fine. Even though there was a 3 month wait for the patch to come out, this isn’t nearly as bad because the current patch has far better stability than the 1.3 patch had. So the community will most likely not mind you guys taking your time with this patch, since it was made evident that doing things right rather than rushing them will please the playerbase.

    -Perhaps do a public beta as was done with the 1.4 patch. Did it take a while? Yes. But 1.4 ended up not having random freak server crashes, client crashes, etc because of the testing that went into it. Put love into your work and your players will love you back. Testing with Combat Testing (a division of Combat Studios that apparently worked on previous patches with DICE), BF2RS, and BFROE is also encouraged. A «Patch Feedback» forum on a major site such as Total BF2 would also be nice, as it seemed to work well for Patch 1.4.

    Come on guys, if enough people (and the right people) can see this list, we can get what could be the last BF2 patch (assuming it is going to be developed) to be the best. We can make BF2 be at its prime, perhaps not as good as 1.12 but pretty close! POST YOUR SUGGESTIONS (REMEMBER TO BE CONSTRUCTIVE) AND I WILL EDIT THEM INTO THIS LIST.

    un saludo

    #62662 Score: 0
    imported_paulventseck
    Participante
    1 pt

    Con decir que habia salido sobraba jajaja
    Bueno, que esta pa salir :S

    #62664 Score: 0
    kalioN
    Participante

    ¿lo cualo? :huh:

    #62665 Score: 0
    javipe
    Participante

    ta mu bien!!:huh: :huh: :huh:

    #62666 Score: 0
    cybor
    Superadministrador
    1 pt

    lO ESTO:cheer:

    Q: What are your thoughts of cheating in your games?

    A: Cheating is a big problem, especially in online games as its human nature to want the advantage over other players; some do it with practice and skill, others feel cheating is the only way. Some people are just out to spoil it for others. It is something that we take very seriously and are always working to stop it from happening as much as possible.

    Q: What can be done to prevent cheating in the future?

    A: We will always be looking at ways of stopping as much cheating as we can with the help of Evenbalance and GameSpy as well as making updates to stop as many cheats as we can. While there is a benefit to cheating, people will keep on doing it so I don’t think we will ever see cheating go away but we can work to prevent it where ever possible in our games.

    Q: What will the BF2 1.5 patch do to prevent cheating?

    A: We released some information about the changes we have taken to prevent cheating on Battlefield.com. We have included a new account verification process to make sure the player is who they say they are. Server security and stability changes have been made as well as closing off other cheats based around the Commander assets. We don’t want to give away too much with what we have done to prevent cheating as we don’t want to give the upper hand back to the cheats.
    :P

    Y PARECE SER Q TRAE UN MAPA GRATIS:)
    http://www.totalgamingnetwork.com/page.php?do=dicevisit

    #62667 Score: 0
    Tripode
    Participante

    Yo me he perdido a partir de donde pone «nuevo parche para el Battle 2»

    Y yo q lo tengo comprado y no lo tengo instalado jeje

    #62668 Score: 0
    InXs
    Participante

    Yo te pediría Cybor y, no te lo tomes a mal que en lugar de hacer un copy paste pongas directamente el link, incluso un link con la traducción de google vendría de puta madre, porque?, en primer lugar porque estas COPIANDO información de una web sin citar sus fuentes y eso en según que casos puede ser una infracción del Copyright e incluso de la licencia CC (creative commons), o lo que es peor un HOAX, osea una TROLA, como bien sabes llevan sin actualizar el bf2 desde el 2006 y la verdad es que ya va siendo hora, cita las fuentes please.

    Traduzco ese ultimo link que has puesto.

    #62671 Score: 0
    Colombo
    Participante

    Se va a liar parda :S

    #62674 Score: 0
    Tripode
    Participante

    Yo me quito de en medio por si las moscas se escapa alguna galleta o insulto y me da a mi.:laugh: :laugh: :laugh: :laugh:

    Nocheeeeeeeeeeee de pazzzzzzzzzzzzzzzz noche de amorrrrrrrrrrrrrrrrrrrr

    #62675 Score: 0
    cybor
    Superadministrador
    1 pt

    Muchas gracias InXs por la traduccion Buen trabajo;)

    Cuando Jugamos al batlefield2 notamos qe las hitbox dejaban mucho ke desear La «hitbox» es una caja qe envuelve el modelado del personaje y señala en ké parte del cuerpo recibe éste un tiro/golpe (hit), de ahi su nombre] y para los ke no lo jugais o no lo sepais, cuando un pavo corre por un descampado le podias disparar 100 veces ke no le das .El fallo es qe las «hitboxes» no siguen bien al modelo, es decir, tú veias al pavo/muñeco correr medio metro por delante de la caja, la cual logikamente no podias ver. Conclusion: Tenias ke disparar ligeramente un poko detras del muñeco para acertar a la hitbox ke le seguia.

    Pues bien presuntamente:lol: 😆 éste fallo será corregido en el parche 1.5

    Tambien como muchos de vostros sabeis que hay pavos( q se dedican a hacer caer los servidores de BF2 dejando caer en el mapa cientos de vehiculos.Un buen problema ya q la mayoria de los clanes o gente q tiene contratados(administradores) server,no tienen acceso a poder levantar o puesta en marcha los servidores caidos y tienen q esperar a q sea la compañia arrendadora la q lo haga.
    aparte esta el problema de la suplantacion de identidad y en este juego q uno de los principales alicientes q tiene es el rank:) es una falla gordisima.

    Se mantendra informado al foro puntualmente sobre el parche

    Un saludo

    #62676 Score: 0
    InXs
    Participante

    Gracias Cybor por la info :woohoo: , yo la verdad es que últimamente estoy entrando mas a jugar al bf2 y eso que dices de los hitbox pues que quieres que te diga hay pavos que o lo tienen muy bien pillado o son unos putos cracks, hoy en el special force un pavo 70-5 vamos que ya te disparaba antes de que salieras y encima te daba y te mataba a la primera aunque fueras corriendo.. pa cagarse :S .

    Intentare eso de disparar a la «hitbox», mas trucos? ;) .

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