Disponible DEMO Call of Duty 4

Disponible DEMO Call of Duty 4

Home 3 Foros Cuartel General GGS Información y noticias Disponible DEMO Call of Duty 4

Comparte si te gusta
Viendo 15 entradas - de la 31 a la 45 (de un total de 45)
  • Autor
    Entradas
  • #46787 Score: 0
    gonzete
    Participante

    NVIDIA FX5200, PIV a 2.2 o 2.4 y 1Gb de RAM y es que ni me arranca el juego, ya me aparece una ventana con mensaje de error.

    #46788 Score: 0
    mesUx
    Participante

    Igual con una tarjeta mejor ya es suficiente. Es parecido al mio algo más flojo. Gastate los leuros!!!

    #46792 Score: 0
    gonzete
    Participante

    si en eso estoy, un dia me acosejó Inx un portatil de pcbox, pero llevo con él encargado desde primeros de agosto, espero que esta semana ya me lo den. Aunque he encontrado en Madrid una tienda de subastas judiciales, embargos, y cosas similares y me han dicho que esta semana recibían una VAIO, así que a ver……

    #46797 Score: 0
    RafiX
    Participante

    Core 2 Duo 6850 , 2 gb de ram de 800 mhz, y 6800gs pcie………………

    Unos 40 Fps, con la mayoria de las cosas puestas. Asi q de momento me apaño hasta que salgan las 9800 y a por una de ellas. por cierto una comparativa de graficas en DX10:

    http://www.tomshardware.com/2007/10/09/directx_10_shootout/page3.html

    Al final de la pagina estan las secciones para q veais los resultados en los juegos q hay en dx10.

    Ati ……………….. Puffffffffffo

    #46803 Score: 0
    gonzete
    Participante

    Pero meloncín, si luego no entras a jugar. Un pepino con polvo :ohmy:

    Entra un día, haber si coincidimos y te doy la tarde:lol: 😆

    #46830 Score: 0
    Malach
    Participante

    Que maravilla de juego xD, es la poll…:woohoo: , lo he probao esta tarde, después de escuchar lo buenos comentarios de toda la peña y la verdad es que ha sobrepasao las expectativas que tenía.
    Con lo que me gustan los juegos de la IIW, al final entre el AIRBONE y este me quedo con este, habra que ver que tal va en multi y si llega el caso me lo comprare.
    Aunque son tantos que no se, el CRYSIS tambien tiene buena pinta…, ya veremos por cual nos decidimos todos o casi, pa vernos en el servidor llenos de GGS´s, de p…m…
    Os imaginais;:unsure: bueno los más antiguos del grupo seguro que lo habeis visto:unsure: ; pero tiene que ser la leche, ver el servidor principal de 32 slot lleno con tag de los -=GGS}=-, y echar unas warrillas:lol: , y en otro servidor otros pocos de -={GGS}=- jugando con la peña porque no hay sitio en el principal:silly: .
    Con esta esperanza espero que todos o casi todos tengamos la misma preferencia sobre un juego; principalmente; y que lo compremos y jugemos con clave original.:evil: 👿 👿

    #46837 Score: 0
    Colombo
    Participante

    Estoy de acuerdo contigo Malach, hay que pensar que sales una noche y te gastas lo que te cuesta un juego, en 6 o 7 horas e has pulido 40 euros y encima al día siguiente te duele la cabeza.

    Si te compras el juego tienes muuuuchas horas de diversión, y además contribuyes a qeu estas empresas inviertan en nuevas tecnologías y mejoren los juegos.

    No sé, es mi opinión, y la verdad es que no hace mucho que la tengo.

    #46650 Score: 0
    LA LECHE
    Participante

    KE:evil: GRANDE eres,gracias por avisar…..:woohoo:

    #46841 Score: 0
    gonzete
    Participante

    si es que tenéis que entrar más al foro a leer, que no cuesta tanto tener la info actualizada.

    salu2

    #46847 Score: 0
    gonzete
    Participante

    Por cierto, por si a alguien le interesa, pego aquí el listado completo de comandos y dvars del COD4

    Commands:

    -back
    -moveright
    -breath_sprint
    +breath_sprint
    scriptUsage
    -gostand
    -leanright
    -frag
    -moveleft
    -reload
    -actionslot
    dvarlist_saved
    -scores
    dvarlist
    -melee
    -activate
    -forward
    +forward
    +moveright
    -attack
    +attack
    updatehunkusage
    snd_list
    snd_refreshSpeakerMaps
    printentities
    echo
    stats
    jumptonode
    setviewpos
    levelshot
    ufo
    noclip
    notarget
    demigod
    god
    take
    give
    kill
    cg_ufo
    cg_noclip
    cg_shellshock_save
    cg_shellshock_load
    cg_shellshock
    +actionslot
    fade
    weapprev
    weapnext
    +scores
    viewpos
    phys_go
    phys_stop
    closemenu
    openmenu
    r_smc_flush
    r_smc_stats
    r_savesun
    r_loadsun
    reloadmaterialtextures
    r_applyPicmip
    imagelist
    screenshotJpeg
    screenshot
    map
    difficultyEasy
    set
    cinematic
    snd_deactivateEq
    snd_setEqType
    snd_setEqQ
    snd_setEqGain
    snd_setEqFreq
    snd_setEq
    snd_playLocal
    snd_deactivateEnvironmentEffects
    snd_setEnvironmentEffects
    localizeSoundAliasFiles
    cubemapShot
    +decAnimWeight
    +incAnimWeight
    shellExecute
    startSingleplayer
    startMultiplayer
    sl
    pause
    unskippablecinematic
    logo
    stoprecord
    record
    timedemo
    demo
    disconnect
    snd_restart
    vid_restart
    cmd
    -nightvision
    +nightvision
    -sprint
    +sprint
    +gostand
    gocrouch
    goprone
    toggleprone
    togglecrouch
    raisestance
    lowerstance
    -toggleads_throw
    +toggleads_throw
    -speed_throw
    +speed_throw
    -throw
    +throw
    leaveads
    toggleads
    -mlook
    +mlook
    -stance
    +stance
    -prone
    +prone
    +leanright
    -leanleft
    +leanleft
    -usereload
    +usereload
    +reload
    +activate
    -smoke
    +smoke
    +frag
    -melee_breath
    +melee_breath
    -holdbreath
    +holdbreath
    +melee
    -speed
    +speed
    +moveleft
    -strafe
    +strafe
    -lookdown
    +lookdown
    -lookup
    +lookup
    +back
    -right
    +right
    -left
    +left
    -movedown
    +movedown
    -moveup
    +moveup
    centerview
    clear
    ragdoll_baselerp_bone
    ragdoll_limit
    ragdoll_joint
    ragdoll_selfpair
    ragdoll_bone
    ragdoll_clear
    exec
    ragdoll_pin_bone
    savegame_lastcommit
    devsave
    stringUsage
    difficultyFu
    difficultyHard
    difficultyMedium
    loadgame_continue
    nextlevel
    loadgame
    spdevmap
    devmap
    spmap
    map_restart
    fast_restart
    in_restart
    writedefaults
    writeconfig
    quit
    meminfo
    con_showchannel
    con_hidechannel
    seta
    bind
    unbindall
    con_visiblechannellist
    con_channellist
    touchFile
    fdir
    dir
    fullpath
    path
    bindlist
    unbind
    wait
    vstr
    dvar_float
    dvar_int
    dvar_bool
    dvardump
    reset
    setdvartotime
    setfromlocString
    setfromdvar
    sets
    togglep
    toggle
    209 commands

    Dvars:
    aa_ads_damage_dealt "0"
    aa_deaths "0"
    aa_enemy_damage_taken "552"
    aa_enemy_deaths "2"
    aa_player_damage_dealt "0"
    aa_player_damage_taken "0"
    aa_player_kills "0"
    aa_time_tracking "33.6"
    aa_zoneaa_main_bog_a "on"
    actionSlotsHide "0"
    C ai_accuracyDistScale "1"
    A ai_badPathSpam "0"
    A ai_corpseCount "10"
    C ai_count "32"
    C ai_coverScore_coverType "2"
    C ai_coverScore_distance "16"
    C ai_coverScore_engagement "4"
    C ai_coverScore_nodeAngle "4"
    C ai_coverScore_playerLos "8"
    C ai_coverScore_priority "8"
    C ai_coverScore_targetDir "4"
    C ai_coverScore_visibility "8"
    A C ai_debugAccuracy "0"
    C ai_debugAnimDeltas "0"
    C ai_debugClaimedNodes "0"
    C ai_debugCoverEntityNum "-1"
    A C ai_debugCoverSelection "0"
    ai_debugEntIndex "-1"
    C ai_debugFindPath "0"
    C ai_debugFindPathDirect "0"
    C ai_debugFindPathLock "0"
    C ai_debugFindPathWidth "0"
    C ai_debugGrenadeFailSafe "0"
    C ai_debugGrenadeHintArc "150"
    C ai_debugMayMove "0"
    A C ai_debugMeleeAttackSpots "0"
    C ai_debugPlayerLOS "0"
    A C ai_debugThreatSelection "0"
    C ai_disableSpawn "0"
    C ai_eventDistBadPlace "256"
    C ai_eventDistBullet "96"
    C ai_eventDistDeath "1024"
    C ai_eventDistExplosion "1024"
    C ai_eventDistFootstep "512"
    C ai_eventDistFootstepLite "256"
    C ai_eventDistGrenadePing "512"
    C ai_eventDistGunShot "2048"
    C ai_eventDistNewEnemy "1024"
    C ai_eventDistPain "512"
    C ai_eventDistProjImpact "256"
    C ai_eventDistProjPing "128"
    C ai_eventDistSilencedShot "128"
    C ai_foliageSeeThroughDist "128"
    C ai_friendlyFireBlockDuration "2000"
    C ai_friendlySuppression "1"
    C ai_friendlySuppressionDist "128"
    C ai_moveOrientMode "invalid"
    C ai_noDodge "0"
    C ai_pathMomentum "0.78"
    C ai_pathNegotiationOverlapCost "300"
    C ai_playerADS_LOSRange "150"
    C ai_playerADSTargetTime "10000"
    ai_playerFarAccuracy "0.1"
    ai_playerFarRange "2000"
    C ai_playerLOSHalfWidth "15"
    C ai_playerLOSMinTime "1500"
    C ai_playerLOSRange "150"
    ai_playerNearAccuracy "0.5"
    ai_playerNearRange "800"
    C ai_showBadPlaces "0"
    A ai_ShowCanshootChecks "0"
    A C ai_showClaimedNode "0"
    C ai_showDodge "0"
    C ai_showFriendlyChains "0"
    C ai_showNearestNode "0"
    C ai_showNodes "0"
    C ai_showNodesDist "384"
    C ai_showPaths "0"
    C ai_showPotentialThreatDir "0"
    A C ai_showRegion "0"
    C ai_showSuppression "-1"
    C ai_showVisData "0"
    C ai_showVisDataDist "1000"
    C ai_showVolume "-1"
    C ai_threatUpdateInterval "500"
    C aim_accel_turnrate_debug "0"
    C aim_accel_turnrate_enabled "1"
    C aim_accel_turnrate_lerp "1200"
    C aim_autoaim_debug "0"
    C aim_autoaim_enabled "1"
    C aim_autoaim_lerp "40"
    C aim_autoaim_region_height "120"
    C aim_autoaim_region_width "160"
    C aim_automelee_debug "0"
    C aim_automelee_enabled "1"
    C aim_automelee_lerp "40"
    C aim_automelee_range "128"
    C aim_automelee_region_height "240"
    C aim_automelee_region_width "320"
    C aim_input_graph_debug "0"
    C aim_input_graph_enabled "1"
    C aim_input_graph_index "3"
    C aim_lockon_debug "0"
    C aim_lockon_deflection "0.05"
    C aim_lockon_enabled "1"
    C aim_lockon_region_height "90"
    C aim_lockon_region_width "90"
    C aim_lockon_strength "0.6"
    C aim_scale_view_axis "1"
    C aim_slowdown_debug "0"
    C aim_slowdown_enabled "1"
    C aim_slowdown_pitch_scale "0.4"
    C aim_slowdown_pitch_scale_ads "0.5"
    C aim_slowdown_region_height "90"
    C aim_slowdown_region_width "90"
    C aim_slowdown_yaw_scale "0.4"
    C aim_slowdown_yaw_scale_ads "0.5"
    C aim_target_sentient_radius "10"
    C aim_turnrate_pitch "90"
    C aim_turnrate_pitch_ads "55"
    C aim_turnrate_yaw "260"
    C aim_turnrate_yaw_ads "90"
    A airlift_min_spec "0"
    ammoCounterHide "0"
    angles "0"
    A animated_trees_enabled "1"
    arcademode "0"
    arcademode_full "0"
    autodifficulty_frac "25"
    autodifficulty_original_setting "0"
    autodifficulty_playerDeathTimer "0"
    bcs_enable "on"
    bcs_filterInform "off"
    bcs_filterOrder "off"
    bcs_filterReaction "off"
    bcs_filterResponse "off"
    bcs_filterThreat "off"
    bcs_threatLimitInLocation "on"
    bcs_threatLimitInPlayerFOV "on"
    bcs_threatLimitSpeakerDist "512"
    bcs_threatLimitTargetingPlayer "off"
    bcs_threatLimitTargettedBySelf "off"
    bcs_threatLimitThreatDist "2048"
    bcs_threatPlayerRelative "off"
    C bg_aimSpreadMoveSpeedThreshold "11"
    C bg_bobAmplitudeDucked "0.0075 0.0075"
    C bg_bobAmplitudeProne "0.02 0.005"
    C bg_bobAmplitudeSprinting "0.02 0.014"
    C bg_bobAmplitudeStanding "0.007 0.007"
    C bg_bobMax "8"
    C bg_fallDamageMaxHeight "350"
    C bg_fallDamageMinHeight "200"
    C bg_foliagesnd_fastinterval "500"
    C bg_foliagesnd_maxspeed "180"
    C bg_foliagesnd_minspeed "40"
    C bg_foliagesnd_resetinterval "500"
    C bg_foliagesnd_slowinterval "1500"
    C bg_ladder_yawcap "100"
    C bg_legYawTolerance "20"
    C bg_maxGrenadeIndicatorSpeed "20"
    C bg_prone_yawcap "85"
    C bg_shock_lookControl "0"
    C bg_shock_lookControl_fadeTime "0.001"
    C bg_shock_lookControl_maxpitchspeed "0"
    C bg_shock_lookControl_maxyawspeed "0"
    C bg_shock_lookControl_mousesensitivityscale "0"
    C bg_shock_movement "1"
    C bg_shock_screenBlurBlendFadeTime "0.001"
    C bg_shock_screenBlurBlendTime "0.001"
    C bg_shock_screenFlashShotFadeTime "0"
    C bg_shock_screenFlashWhiteFadeTime "0"
    C bg_shock_screenType "blurred"
    C bg_shock_sound "0"
    C bg_shock_soundDryLevel "1"
    C bg_shock_soundEnd "shellshock_end"
    C bg_shock_soundEndAbort "shellshock_end_abort"
    C bg_shock_soundFadeInTime "0.25"
    C bg_shock_soundFadeOutTime "2.5"
    C bg_shock_soundLoop "shellshock_loop"
    C bg_shock_soundLoopEndDelay "-1.5"
    C bg_shock_soundLoopFadeTime "2"
    C bg_shock_soundLoopSilent "shellshock_loop_silent"
    C bg_shock_soundModEndDelay "-0.75"
    C bg_shock_soundRoomType "generic"
    C bg_shock_soundWetLevel "0.5"
    C bg_shock_viewKickFadeTime "0.001"
    C bg_shock_viewKickPeriod "0.75"
    C bg_shock_viewKickRadius "0"
    C bg_shock_volume_ambient "0.2"
    C bg_shock_volume_announcer "0.9"
    C bg_shock_volume_auto "0.5"
    C bg_shock_volume_auto2 "0.5"
    C bg_shock_volume_auto2d "0.5"
    C bg_shock_volume_autodog "0.9"
    C bg_shock_volume_body "0.2"
    C bg_shock_volume_body2d "0.2"
    C bg_shock_volume_bulletimpact "0.5"
    C bg_shock_volume_bulletwhizby "0.5"
    C bg_shock_volume_effects1 "0.5"
    C bg_shock_volume_effects2 "0.5"
    C bg_shock_volume_element "0.5"
    C bg_shock_volume_hurt "0.4"
    C bg_shock_volume_item "0.2"
    C bg_shock_volume_local "0.2"
    C bg_shock_volume_local2 "0.2"
    C bg_shock_volume_menu "1"
    C bg_shock_volume_mission "0.9"
    C bg_shock_volume_music "0.5"
    C bg_shock_volume_musicnopause "0.5"
    C bg_shock_volume_nonshock "0.5"
    C bg_shock_volume_physics "0.5"
    C bg_shock_volume_player1 "0.4"
    C bg_shock_volume_player2 "0.4"
    C bg_shock_volume_reload "0.2"
    C bg_shock_volume_reload2d "0.2"
    C bg_shock_volume_shellshock "1"
    C bg_shock_volume_vehicle "0.1"
    C bg_shock_volume_vehiclelimited "0.1"
    C bg_shock_volume_voice "0.2"
    C bg_shock_volume_weapon "0.5"
    C bg_shock_volume_weapon2d "0.5"
    C bg_swingSpeed "0.2"
    C bg_viewKickMax "90"
    C bg_viewKickMin "5"
    C bg_viewKickRandom "0.4"
    C bg_viewKickScale "0.8"
    A bog_b_min_spec "0"
    C bullet_penetrationEnabled "1"
    C bullet_penetrationMinFxDist "30"
    A cg_blood "1"
    A cg_bloodLimit "0"
    A cg_bloodLimitMsec "330"
    cg_bobWeaponAmplitude "0.16"
    cg_bobWeaponLag "0.25"
    cg_bobWeaponMax "10"
    cg_bobWeaponRollAmplitude "1.5"
    A cg_brass "1"
    C cg_centertime "3"
    cg_cinematicFullscreen "1"
    A C cg_crosshairAlpha "1"
    A C cg_crosshairAlphaMin "0.5"
    A C cg_crosshairDynamic "0"
    A C cg_crosshairEnemyColor "1"
    A cg_cursorHints "3"
    C cg_debug_overlay_viewport "0"
    C cg_debugevents "0"
    A cg_debugInfoCornerOffset "0 0"
    cg_draw2D "1"
    A cg_drawBreathHint "1"
    A cg_drawCrosshair "1"
    A cg_drawFPS "Off"
    A cg_drawFPSLabels "1"
    A C cg_drawFriendlyFireCrosshair "0"
    C cg_drawGun "1"
    C cg_drawHealth "0"
    cg_drawHUD "1"
    A cg_drawMantleHint "1"
    C cg_drawMaterial "Off"
    cg_drawpaused "1"
    C cg_drawPerformanceWarnings "1"
    C cg_drawPlayerPosInFreeMove "1"
    cg_drawScriptUsage "0"
    C cg_drawShellshock "1"
    A cg_drawTurretCrosshair "1"
    C cg_dumpAnims "-1"
    cg_errordecay "100"
    C cg_footsteps "1"
    cg_fov "65"
    A cg_gameBoldMessageWidth "390"
    A cg_gameMessageWidth "500"
    C cg_gun_move_f "0"
    C cg_gun_move_minspeed "0"
    C cg_gun_move_r "0"
    C cg_gun_move_rate "0"
    C cg_gun_move_u "0"
    C cg_gun_ofs_f "0"
    C cg_gun_ofs_r "0"
    C cg_gun_ofs_u "0"
    C cg_gun_rot_minspeed "0"
    C cg_gun_rot_p "0"
    C cg_gun_rot_r "0"
    C cg_gun_rot_rate "0"
    C cg_gun_rot_y "0"
    C cg_gun_x "0"
    C cg_gun_y "0"
    C cg_gun_z "0"
    A cg_hintFadeTime "100"
    A cg_hudDamageIconHeight "64"
    A cg_hudDamageIconInScope "0"
    A cg_hudDamageIconOffset "128"
    A cg_hudDamageIconTime "2000"
    A cg_hudDamageIconWidth "128"
    A cg_hudGrenadeIconEnabledFlash "0"
    A cg_hudGrenadeIconHeight "25"
    A cg_hudGrenadeIconInScope "1"
    A cg_hudGrenadeIconMaxHeight "104"
    A cg_hudGrenadeIconMaxRangeFlash "500"
    A cg_hudGrenadeIconMaxRangeFrag "256"
    A cg_hudGrenadeIconOffset "50"
    A cg_hudGrenadeIconWidth "25"
    A cg_hudGrenadePointerHeight "12"
    A cg_hudGrenadePointerPivot "12 27"
    cg_hudGrenadePointerPulseFreq "1.7"
    cg_hudGrenadePointerPulseMax "1.85"
    cg_hudGrenadePointerPulseMin "0.3"
    A cg_hudGrenadePointerWidth "25"
    A cg_hudMapBorderWidth "2"
    A cg_hudMapFriendlyHeight "15"
    A cg_hudMapFriendlyWidth "15"
    A cg_hudMapPlayerHeight "20"
    A cg_hudMapPlayerWidth "20"
    A C cg_hudMapRadarLineThickness "0.15"
    cg_hudStanceFlash "1 1 1 1"
    A cg_hudStanceHintPrints "0"
    A cg_invalidCmdHintBlinkInterval "600"
    A cg_invalidCmdHintDuration "1800"
    C cg_laserEndOffset "0.5"
    C cg_laserFlarePct "0.2"
    C cg_laserForceOn "0"
    A cg_laserLight "1"
    C cg_laserLightBeginOffset "13"
    C cg_laserLightBodyTweak "15"
    C cg_laserLightEndOffset "-3"
    C cg_laserLightRadius "3"
    C cg_laserRadius "0.8"
    C cg_laserRange "1500"
    C cg_laserRangePlayer "1500"
    A cg_mapLocationSelectionCursorSpeed "0.6"
    A cg_marks_ents_player_only "0"
    A cg_nopredict "0"
    cg_objectiveListWrapCountStandard "600"
    cg_objectiveListWrapCountWidescreen "530"
    cg_showmiss "0"
    A cg_small_dev_string_fontscale "1"
    A cg_sprintMeterDisabledColor "0.8 0.1 0.1 0.2"
    A cg_sprintMeterEmptyColor "0.7 0.5 0.2 0.8"
    A cg_sprintMeterFullColor "0.8 0.8 0.8 0.8"
    A cg_subtitleMinTime "3"
    A cg_subtitles "1"
    A cg_subtitleWidthStandard "360"
    A cg_subtitleWidthWidescreen "520"
    C cg_tracerchance "0.2"
    C cg_tracerlength "160"
    C cg_tracerScale "1"
    C cg_tracerScaleDistRange "25000"
    C cg_tracerScaleMinDist "5000"
    C cg_tracerScrewDist "100"
    C cg_tracerScrewRadius "0.5"
    C cg_tracerSpeed "7500"
    C cg_tracerwidth "4"
    C cg_viewVehicleInfluence "1"
    A cg_viewZSmoothingMax "16"
    A cg_viewZSmoothingMin "1"
    A cg_viewZSmoothingTime "0.1"
    A cg_weaponCycleDelay "0"
    cg_weaponHintsCoD1Style "1"
    C chaplinCheat "0"
    A cheat_items_set1 "33554432"
    A cheat_items_set2 "0"
    A cheat_points "1"
    cl_analog_attack_threshold "0.8"
    cl_anglespeedkey "1.5"
    cl_avidemo "0"
    cl_forceavidemo "0"
    A cl_freelook "1"
    C cl_freemove "0"
    C cl_freemoveScale "1"
    A cl_mouseAccel "0"
    cl_noprint "0"
    cl_paused "0"
    A cl_pitchspeed "140"
    cl_showmouserate "0"
    cl_shownet "0"
    cl_stanceHoldTime "300"
    cl_testAnimWeight "0"
    A cl_yawspeed "140"
    com_animCheck "0"
    com_filter_output "0"
    A com_introPlayed "0"
    A com_maxfps "0"
    com_maxFrameTime "100"
    R com_playerProfile "bullet-worm"
    A com_recommendedSet "1"
    com_statmon "0"
    R C com_timescale "1"
    compass "1"
    A C compassClampIcons "1"
    A compassCoords "740 3590 400"
    A compassECoordCutoff "37"
    C compassEnemyFootstepEnabled "0"
    C compassEnemyFootstepMaxRange "500"
    C compassEnemyFootstepMaxZ "100"
    C compassEnemyFootstepMinSpeed "140"
    A compassFriendlyHeight "18.75"
    A compassFriendlyWidth "18.75"
    compassIconOtherVehHeight "40"
    compassIconOtherVehWidth "40"
    compassIconTankHeight "35"
    compassIconTankWidth "35"
    A C compassMaxRange "3500"
    A compassMinRadius "0.0001"
    A compassMinRange "0.0001"
    A compassObjectiveArrowHeight "20"
    A compassObjectiveArrowOffset "2"
    A compassObjectiveArrowRotateDist "5"
    A compassObjectiveArrowWidth "20"
    compassObjectiveDetailDist "10"
    A compassObjectiveDrawLines "1"
    A compassObjectiveHeight "20"
    A compassObjectiveIconHeight "16"
    A compassObjectiveIconWidth "16"
    compassObjectiveMaxHeight "70"
    A compassObjectiveMaxRange "2048"
    A compassObjectiveMinAlpha "1"
    compassObjectiveMinDistRange "2"
    compassObjectiveMinHeight "-70"
    compassObjectiveNearbyDist "8"
    A compassObjectiveNumRings "10"
    A compassObjectiveRingSize "80"
    A compassObjectiveRingTime "10000"
    A compassObjectiveTextHeight "18"
    A compassObjectiveTextScale "0.3"
    A compassObjectiveWidth "20"
    A compassPlayerHeight "25"
    A compassPlayerWidth "25"
    A C compassRadarLineThickness "0.4"
    A C compassRadarPingFadeTime "4"
    A C compassRadarUpdateTime "4"
    A compassRotation "1"
    A compassSize "1"
    A C compassSoundPingFadeTime "2"
    A compassTickertapeStretch "0.5"
    con_default_console_filter "*"
    A con_errormessagetime "8"
    A con_gameMsgWindow0FadeInTime "0.25"
    A con_gameMsgWindow0FadeOutTime "0.5"
    AL con_gameMsgWindow0Filter "gamenotify obituary"
    A con_gameMsgWindow0LineCount "6"
    A con_gameMsgWindow0MsgTime "5"
    A con_gameMsgWindow0ScrollTime "0.25"
    A con_gameMsgWindow0SplitscreenScale "1.5"
    A con_gameMsgWindow1FadeInTime "0.25"
    A con_gameMsgWindow1FadeOutTime "0.01"
    AL con_gameMsgWindow1Filter "boldgame"
    A con_gameMsgWindow1LineCount "6"
    A con_gameMsgWindow1MsgTime "8"
    A con_gameMsgWindow1ScrollTime "0.25"
    A con_gameMsgWindow1SplitscreenScale "1.5"
    A con_gameMsgWindow2FadeInTime "0.75"
    A con_gameMsgWindow2FadeOutTime "0.5"
    AL con_gameMsgWindow2Filter "subtitle"
    A con_gameMsgWindow2LineCount "7"
    A con_gameMsgWindow2MsgTime "5"
    A con_gameMsgWindow2ScrollTime "0.25"
    A con_gameMsgWindow2SplitscreenScale "1.5"
    A con_gameMsgWindow3FadeInTime "0.25"
    A con_gameMsgWindow3FadeOutTime "0.5"
    AL con_gameMsgWindow3Filter ""
    A con_gameMsgWindow3LineCount "6"
    A con_gameMsgWindow3MsgTime "5"
    A con_gameMsgWindow3ScrollTime "0.25"
    A con_gameMsgWindow3SplitscreenScale "1.5"
    A con_inputBoxColor "0.25 0.25 0.2 1"
    A con_inputHintBoxColor "0.4 0.4 0.35 1"
    A con_matchPrefixOnly "1"
    A con_minicon "0"
    A con_miniconlines "5"
    A con_minicontime "4"
    A con_outputBarColor "1 1 0.95 0.6"
    A con_outputSliderColor "0.15 0.15 0.1 0.6"
    A con_outputWindowColor "0.35 0.35 0.3 0.75"
    con_typewriterColorBase "1 1 1"
    A con_typewriterColorGlowCheckpoint "0.6 0.5 0.6 1"
    A con_typewriterColorGlowCompleted "0 0.3 0.8 1"
    A con_typewriterColorGlowFailed "0.8 0 0 1"
    A con_typewriterColorGlowUpdated "0 0.6 0.18 1"
    A con_typewriterDecayDuration "700"
    A con_typewriterDecayStartTime "6000"
    A con_typewriterPrintSpeed "50"
    credits_active "0"
    credits_load "0"
    debug "0"
    debug_bcprint "off"
    debug_bcshowqueue "off"
    debug_friendlyfire "0"
    developer "0"
    I developer_script "0"
    A disable_tank_shock_minspec "0"
    A drew_notes "5"
    A dynEnt_active "1"
    C dynEnt_bulletForce "1000"
    C dynEnt_explodeForce "12500"
    C dynEnt_explodeMaxEnts "20"
    C dynEnt_explodeMinForce "40"
    C dynEnt_explodeSpinScale "3"
    C dynEnt_explodeUpbias "0.5"
    C dynEntPieces_angularVelocity "0 0 0"
    C dynEntPieces_impactForce "1000"
    C dynEntPieces_velocity "0 0 0"
    fallback "0"
    finished_demo "0"
    C fixedtime "0"
    C friction "5.5"
    friendlyfire_dev_disabled "0"
    friendlyNameFontColor "0.9 1 0.9 0.7"
    friendlyNameFontGlowColor "0 0.3 0 1"
    friendlyNameFontObjective "1"
    friendlyNameFontSize "0.3"
    I fs_basegame ""
    I fs_basepath "C:Program FilesGamesCall of Duty 4 – Modern Warfare Demo"
    I fs_cdpath ""
    I fs_copyfiles "0"
    fs_debug "0"
    S I fs_game ""
    I fs_homepath "C:Program FilesGamesCall of Duty 4 – Modern Warfare Demo"
    LC fs_ignoreLocalized "0"
    C fx_count "0"
    fx_cull_effect_spawn "0"
    fx_cull_elem_draw "1"
    fx_cull_elem_spawn "1"
    C fx_debugBolt "0"
    C fx_draw "1"
    C fx_drawClouds "1"
    C fx_enable "1"
    C fx_freeze "0"
    C fx_mark_profile "0"
    A fx_marks "1"
    A fx_marks_ents "1"
    A fx_marks_smodels "1"
    C fx_profile "0"
    C fx_visMinTraceDist "80"
    C g_ai "1"
    C g_aiEventDump "-1"
    g_changelevel_time "4"
    g_connectpaths "0"
    A g_deathDelay "3000"
    C g_debugBullets "0"
    C g_debugDamage "0"
    C g_debugLocDamage "0"
    C g_drawEntBBoxes "0"
    C g_drawGrenadeHints "0"
    C g_dumpAnims "-1"
    C g_dumpAnimsCommands "-1"
    C g_earthquakeEnable "1"
    C g_enteqDelay "150"
    C g_enteqDist "4000"
    C g_enteqEnable "1"
    C g_entinfo "off"
    C g_entinfo_AItext "brief"
    C g_entinfo_maxdist "2048"
    C g_entinfo_scale "1"
    C g_entinfo_type "AI only"
    R C g_fogColorReadOnly "0.545098 0.392157 0.219608 1"
    R C g_fogHalfDistReadOnly "4556.45"
    R C g_fogStartDistReadOnly "477.057"
    C g_friendlyfireDist "175"
    C g_friendlyNameDist "15000"
    S R L g_gameskill "0"
    g_gravity "800"
    g_knockback "1000"
    g_listEntity "0"
    C g_minGrenadeDamageSpeed "400"
    g_no_script_spam "0"
    R L g_player_maxhealth "100"
    C g_playerTrailTime "500"
    R g_reloading "0"
    LC g_spawnai "1"
    g_speed "190"
    A g_useGear "1"
    g_useholdtime "0"
    C g_vehicleDebug "0"
    C g_vehicleDrawPath ""
    C g_vehicleTexScrollScale "0"
    R gamedate "Sep 27 2007"
    S R gamename "main"
    R hiDef "1"
    hostileNameFontColor "1 0.9 0.9 0.7"
    hostileNameFontGlowColor "0.6 0 0 1"
    A hud_deathQuoteFadeTime "1000"
    hud_drawHUD "1"
    A hud_fade_ammodisplay "8"
    A hud_fade_compass "8"
    A hud_fade_healthbar "2"
    A hud_fade_offhand "8"
    A hud_fade_sprint "1.7"
    A hud_fade_stance "1.7"
    A hud_fadeout_speed "0.1"
    A hud_flash_period_offhand "0.5"
    A hud_flash_time_offhand "2"
    hud_gasMaskOverlay "0"
    A hud_health_pulserate_critical "0.5"
    A hud_health_pulserate_injured "1"
    A hud_health_startpulse_critical "0.33"
    A hud_health_startpulse_injured "1"
    hud_healthOverlay_phaseEnd_fromAlpha "0.2"
    hud_healthOverlay_phaseEnd_pulseDuration "700"
    hud_healthOverlay_phaseEnd_toAlpha "0"
    hud_healthOverlay_phaseOne_pulseDuration "150"
    hud_healthOverlay_phaseOne_toAlphaAdd "0.3"
    hud_healthOverlay_phaseThree_pulseDuration "400"
    hud_healthOverlay_phaseThree_toAlphaMultiplier "0.6"
    hud_healthOverlay_phaseTwo_pulseDuration "320"
    hud_healthOverlay_phaseTwo_toAlphaMultiplier "0.7"
    hud_healthOverlay_pulseStart "0.35"
    hud_healthOverlay_pulseStop "0.9"
    A hud_letterBoxFadeTime "1000"
    hud_missionFailed "0"
    hud_showStance "1"
    C hudElemPausedBrightness "0.4"
    A in_gpuSync "1"
    AL in_mouse "1"
    C inertiaAngle "-1000"
    C inertiaDebug "0"
    C inertiaMax "50"
    introscreen "1"
    C jump_height "39"
    C jump_ladderPushVel "128"
    C jump_slowdownEnable "0"
    C jump_spreadAdd "64"
    C jump_stepSize "18"
    AL loc_forceEnglish "0"
    AL loc_language "0"
    L loc_translate "1"
    loc_warnings "1"
    loc_warningsAsErrors "0"
    logfile "1"
    lowAmmoWarningColor1 "0.901961 0.901961 0.901961 0.8"
    lowAmmoWarningColor2 "1 1 1 1"
    lowAmmoWarningNoAmmoColor1 "0.8 0 0 0.8"
    lowAmmoWarningNoAmmoColor2 "1 0 0 1"
    lowAmmoWarningNoReloadColor1 "0.701961 0.701961 0 0.8"
    lowAmmoWarningNoReloadColor2 "1 1 0 1"
    lowAmmoWarningPulseFreq "1.7"
    lowAmmoWarningPulseMax "1.5"
    lowAmmoWarningPulseMin "0"
    A m_filter "0"
    A m_forward "0.25"
    A m_pitch "0.022"
    A m_side "0.25"
    A m_yaw "0.022"
    C mantle_check_angle "60"
    C mantle_check_radius "0.1"
    C mantle_check_range "20"
    C mantle_debug "0"
    C mantle_enable "1"
    C mantle_view_yawcap "60"
    S R mapname "bog_a"
    C melee_debug "0"
    mgTurret "off"
    A min_spec_ai "0"
    R mis_01 "0"
    mis_cheat "0"
    R mis_difficulty "00000000000000000000000000000000000000000000000000"
    missileDebugAttractors "0"
    missileDebugDraw "0"
    missileDebugText "0"
    C missileHellfireMaxSlope "0.5"
    C missileHellfireUpAccel "1000"
    C missileJavAccelClimb "300"
    C missileJavAccelDescend "3000"
    C missileJavClimbAngleDirect "85"
    C missileJavClimbAngleTop "50"
    C missileJavClimbCeilingDirect "0"
    C missileJavClimbCeilingTop "3000"
    C missileJavClimbHeightDirect "10000"
    C missileJavClimbHeightTop "15000"
    C missileJavClimbToOwner "700"
    C missileJavSpeedLimitClimb "1000"
    C missileJavSpeedLimitDescend "6000"
    C missileJavTurnDecel "0.05"
    C missileJavTurnRateDirect "60"
    C missileJavTurnRateTop "100"
    C missileWaterMaxDepth "60"
    A monkeytoy "0"
    name "bullet-worm"
    nextdemo ""
    nextmap "map_restart"
    nightVisionDisableEffects "0"
    nightVisionFadeInOutTime "0.1"
    nightVisionPowerOnTime "0.3"
    noai "off"
    overrideNVGModelWithKnife "0"
    phys_autoDisableAngular "1"
    phys_autoDisableLinear "20"
    phys_autoDisableTime "0.9"
    phys_bulletSpinScale "3"
    phys_bulletUpBias "0.5"
    phys_cfm "0.0001"
    phys_collUseEntities "0"
    phys_contact_cfm "1e-005"
    phys_contact_cfm_ragdoll "0.001"
    phys_contact_erp "0.8"
    phys_contact_erp_ragdoll "0.3"
    phys_csl "1"
    phys_dragAngular "0.5"
    phys_dragLinear "0.03"
    phys_drawAwake "0"
    phys_drawAwakeTooLong "0"
    phys_drawCollisionObj "0"
    phys_drawCollisionWorld "0"
    phys_drawcontacts "0"
    phys_drawDebugInfo "0"
    phys_dumpcontacts "0"
    phys_erp "0.8"
    phys_frictionScale "1"
    phys_gravity "-800"
    phys_gravityChangeWakeupRadius "120"
    phys_interBodyCollision "0"
    phys_jitterMaxMass "200"
    phys_joint_cfm "0.0001"
    phys_joint_stop_cfm "0.0001"
    phys_joint_stop_erp "0.8"
    phys_mcv "20"
    phys_mcv_ragdoll "1000"
    phys_minImpactMomentum "250"
    phys_narrowObjMaxLength "4"
    phys_noIslands "0"
    phys_qsi "15"
    phys_reorderConst "1"
    phys_visibleTris "0"
    C pickupPrints "0"
    C player_adsExitDelay "0"
    C player_backSpeedScale "0.7"
    C player_breath_fire_delay "0"
    C player_breath_gasp_lerp "6"
    C player_breath_gasp_scale "4.5"
    C player_breath_gasp_time "1"
    C player_breath_hold_lerp "4"
    C player_breath_hold_time "4.5"
    C player_breath_snd_delay "1"
    C player_breath_snd_lerp "2"
    C player_burstFireCooldown "0.2"
    player_cheated "0"
    C player_damageMultiplier "0.210526"
    C player_deathInvulnerableTime "4000"
    C player_deathInvulnerableToMelee "0"
    C player_deathInvulnerableToProjectile "1"
    C player_debugHealth "0"
    player_died_recently "0"
    C player_dmgtimer_flinchTime "500"
    C player_dmgtimer_maxTime "750"
    C player_dmgtimer_minScale "0"
    C player_dmgtimer_stumbleTime "500"
    C player_dmgtimer_timePerPoint "100"
    R C player_footstepsThreshhold "0"
    player_healthEasy "500"
    player_healthFu "115"
    player_healthHard "165"
    player_healthMedium "275"
    C player_lean_rotate_crouch_left "1.25"
    C player_lean_rotate_crouch_right "1"
    C player_lean_rotate_left "1.25"
    C player_lean_rotate_right "1.25"
    C player_lean_shift_crouch_left "12.5"
    C player_lean_shift_crouch_right "13"
    C player_lean_shift_left "5"
    C player_lean_shift_right "2.5"
    C player_maxGrenadeCatchHeight "80"
    C player_meleeChargeFriction "1200"
    C player_meleeDamageMultiplier "0.4"
    C player_meleeHeight "10"
    C player_meleeRange "64"
    C player_meleeWidth "10"
    C player_move_factor_on_torso "0"
    R C player_moveThreshhold "10"
    C player_radiusDamageMultiplier "1"
    C player_scopeExitOnDamage "0"
    C player_spectateSpeedScale "1"
    C player_sprintCameraBob "0.5"
    player_sprintForwardMinimum "105"
    C player_sprintMinTime "1"
    C player_sprintRechargePause "0"
    C player_sprintSpeedScale "1.5"
    C player_sprintStrafeSpeedScale "0.667"
    C player_sprintTime "4"
    C player_strafeAnimCosAngle "0.5"
    C player_strafeSpeedScale "0.8"
    C player_sustainAmmo "0"
    C player_throwbackInnerRadius "72"
    C player_throwbackOuterRadius "192"
    C player_turnAnims "0"
    C player_view_pitch_down "85"
    C player_view_pitch_up "85"
    A r_aaAlpha "dither (fast)"
    AL r_aaSamples "4"
    AL r_altModelLightingUpdate "1"
    AL r_aspectRatio "auto"
    A r_autopriority "0"
    C r_blur "0"
    C r_brightness "0"
    r_cacheModelLighting "1"
    r_cacheSModelLighting "1"
    r_clear "dev-only blink"
    r_clearColor "0 0 0 0"
    r_clearColor2 "0 0 0 0"
    C r_colorMap "Unchanged"
    C r_contrast "1"
    AL r_customMode ""
    A r_debugLineWidth "1"
    C r_debugShader "none"
    A r_depthPrepass "0"
    C r_desaturation "1"
    r_detail "1"
    C r_diffuseColorScale "1"
    AL r_displayRefresh "60 Hz"
    A r_distortion "1"
    A r_dlightLimit "4"
    C r_dof_bias "0.5"
    A r_dof_enable "1"
    C r_dof_farBlur "1.8"
    C r_dof_farEnd "7000"
    C r_dof_farStart "1000"
    C r_dof_nearBlur "6"
    C r_dof_nearEnd "60"
    C r_dof_nearStart "10"
    C r_dof_tweak "0"
    C r_dof_viewModelEnd "8"
    C r_dof_viewModelStart "2"
    A r_drawDecals "1"
    A r_drawSun "1"
    A r_drawWater "1"
    r_envMapExponent "5"
    r_envMapMaxIntensity "0.5"
    r_envMapMinIntensity "0.2"
    r_envMapOverride "0"
    r_envMapSpecular "1"
    r_envMapSunIntensity "2"
    A r_fastSkin "0"
    r_filmTweakBrightness "0"
    r_filmTweakContrast "1.4"
    r_filmTweakDarkTint "0.7 0.85 1"
    r_filmTweakDesaturation "0.2"
    r_filmTweakEnable "0"
    r_filmTweakInvert "0"
    r_filmTweakLightTint "1.1 1.05 0.85"
    C r_filmUseTweaks "0"
    L r_floatz "1"
    C r_fog "1"
    C r_forceLod "none"
    C r_fullbright "0"
    AL r_fullscreen "1"
    A r_gamma "1"
    C r_glow "1"
    A r_glow_allowed "1"
    r_glow_allowed_script_forced "0"
    C r_glowTweakBloomCutoff "0.5"
    C r_glowTweakBloomDesaturation "0"
    C r_glowTweakBloomIntensity0 "1"
    C r_glowTweakEnable "0"
    C r_glowTweakRadius0 "5"
    C r_glowUseTweaks "0"
    r_gpuSync "adaptive"
    C r_highLodDist "-1"
    r_ignore "0"
    AL r_ignorehwgamma "0"
    A r_inGameVideo "1"
    C r_lightMap "Unchanged"
    R r_lightTweakAmbient "0.125"
    R r_lightTweakAmbientColor "0.670588 0.721569 0.941177 1"
    R r_lightTweakDiffuseFraction "0.4"
    C r_lightTweakSunColor "0.894118 0.94902 1 1"
    R r_lightTweakSunDiffuseColor "0.717647 0.776471 1 1"
    C r_lightTweakSunDirection "-22 247 0"
    C r_lightTweakSunLight "0.5"
    L r_loadForRenderer "1"
    C r_lockPvs "0"
    A r_lodBiasRigid "0"
    A r_lodBiasSkinned "0"
    A r_lodScaleRigid "1"
    A r_lodScaleSkinned "1"
    r_logFile "0"
    C r_lowestLodDist "-1"
    C r_lowLodDist "-1"
    C r_mediumLodDist "-1"
    AL r_mode "1024×768"
    LC r_modelVertColor "1"
    AL r_monitor "0"
    A r_multiGpu "0"
    C r_norefresh "0"
    r_normal "1"
    C r_normalMap "Unchanged"
    r_outdoor "1"
    r_outdoorAwayBias "32"
    r_outdoorDownBias "0"
    r_outdoorFeather "8"
    A r_picmip "0"
    A r_picmip_bump "0"
    A r_picmip_manual "0"
    A r_picmip_spec "0"
    AL r_picmip_water "0"
    A r_polygonOffsetBias "-1"
    A r_polygonOffsetScale "-1"
    A r_portalBevels "0.7"
    r_portalBevelsOnly "0"
    r_portalMinClipArea "0.02"
    C r_portalMinRecurseDepth "2"
    C r_portalWalkLimit "0"
    AL r_preloadShaders "0"
    r_pretess "1"
    r_reflectionProbeGenerate "0"
    r_reflectionProbeGenerateExit "0"
    r_reflectionProbeRegenerateAll "0"
    R r_rendererInUse "Shader model 3.0"
    AL r_rendererPreference "Default"
    C r_resampleScene "1"
    C r_scaleViewport "1"
    C r_showFbColorDebug "None"
    C r_showFloatZDebug "0"
    C r_showLightGrid "0"
    C r_showMissingLightGrid "0"
    C r_showPixelCost "off"
    C r_showPortals "0"
    C r_singleCell "0"
    r_skinCache "1"
    C r_skipPvs "0"
    r_smc_enable "1"
    r_smp_backend "1"
    r_smp_worker "1"
    R r_smp_worker_thread0 "0"
    R r_smp_worker_thread1 "0"
    A r_specular "1"
    C r_specularColorScale "2.42"
    C r_specularMap "Unchanged"
    C r_spotLightBrightness "14"
    C r_spotLightEndRadius "196"
    C r_spotLightEntityShadows "1"
    C r_spotLightFovInnerFraction "0.7"
    C r_spotLightShadows "1"
    C r_spotLightSModelShadows "1"
    C r_spotLightStartRadius "36"
    r_sse_skinning "1"
    C r_sun_from_dvars "0"
    r_sun_fx_position "0 0 0"
    r_sunblind_fadein "0.5"
    r_sunblind_fadeout "3"
    r_sunblind_max_angle "5"
    r_sunblind_max_darken "0.75"
    r_sunblind_min_angle "30"
    r_sunflare_fadein "1"
    r_sunflare_fadeout "1"
    r_sunflare_max_alpha "1"
    r_sunflare_max_angle "2"
    r_sunflare_max_size "2500"
    r_sunflare_min_angle "45"
    r_sunflare_min_size "0"
    r_sunflare_shader "sun_flare"
    r_sunglare_fadein "0.5"
    r_sunglare_fadeout "3"
    r_sunglare_max_angle "5"
    r_sunglare_max_lighten "0.75"
    r_sunglare_min_angle "30"
    r_sunsprite_shader "sun"
    r_sunsprite_size "16"
    A r_texFilterAnisoMax "4"
    A r_texFilterAnisoMin "1"
    C r_texFilterDisable "0"
    C r_texFilterMipBias "0"
    A r_texFilterMipMode "Unchanged"
    L r_useLayeredMaterials "0"
    L r_vc_makelog "0"
    r_vc_showlog "0"
    AL r_vsync "0"
    r_warningRepeatDelay "5"
    C r_zfar "0"
    A r_zFeather "1"
    C r_znear "4"
    C r_znear_depthhack "0.1"
    C radius_damage_debug "0"
    C ragdoll_baselerp_time "1000"
    C ragdoll_bullet_force "500"
    C ragdoll_bullet_upbias "0.5"
    C ragdoll_debug "0"
    ragdoll_dump_anims "0"
    A ragdoll_enable "1"
    C ragdoll_explode_force "18000"
    C ragdoll_explode_upbias "0.8"
    C ragdoll_fps "20"
    C ragdoll_jitter_scale "1"
    C ragdoll_jointlerp_time "3000"
    C ragdoll_max_life "4500"
    A ragdoll_max_simulating "16"
    C ragdoll_rotvel_scale "1"
    C ragdoll_self_collision_scale "1.2"
    RunForTime "0"
    A s0 "0"
    A s1 "0"
    A s10 "0"
    A s11 "0"
    A s12 "0"
    A s13 "0"
    A s14 "0"
    A s15 "0"
    A s16 "0"
    A s17 "0"
    A s18 "0"
    A s2 "0"
    A s3 "0"
    A s4 "0"
    A s5 "0"
    A s6 "0"
    A s7 "0"
    A s8 "0"
    A s9 "0"
    saved_gameskill "0"
    C sc_blur "2"
    C sc_count "24"
    C sc_debugCasterCount "24"
    C sc_debugReceiverCount "24"
    sc_enable "0"
    C sc_fadeRange "0.25"
    C sc_length "400"
    C sc_offscreenCasterLodBias "0"
    C sc_offscreenCasterLodScale "20"
    C sc_shadowInRate "2"
    C sc_shadowOutRate "5"
    C sc_showDebug "0"
    C sc_showOverlay "0"
    C sc_wantCount "12"
    C sc_wantCountMargin "1"
    scr_ai_auto_fire_rate "1.0"
    scr_art_visionfile "bog_a"
    scr_cinematic_autofocus "1"
    C scr_dof_enable "1"
    scr_expDeathMayMoveCheck "on"
    scr_playerInvulTimeScale "1"
    scr_RequiredMapAspectratio "1"
    A sensitivity "5"
    R sf_use_bw "0"
    R sf_use_chaplin "0"
    R sf_use_clustergrenade "0"
    R sf_use_contrast "0"
    R sf_use_ignoreammo "0"
    R sf_use_invert "0"
    R sf_use_slowmo "0"
    R sf_use_tire_explosion "0"
    S R shortversion "1.0"
    A sm_enable "1"
    C sm_fastSunShadow "1"
    sm_lightScore_eyeProjectDist "64"
    sm_lightScore_spotProjectFrac "0.125"
    A sm_maxLights "4"
    sm_polygonOffsetBias "0.5"
    sm_polygonOffsetScale "2"
    C sm_qualitySpotShadow "1"
    C sm_spotEnable "1"
    sm_spotShadowFadeTime "1"
    C sm_strictCull "1"
    C sm_sunEnable "1"
    C sm_sunSampleSizeNear "0.25"
    C sm_sunShadowCenter "0 0 0"
    C sm_sunShadowScale "1"
    A snd_cinematicVolumeScale "0.85"
    C snd_draw3D "Off"
    snd_drawInfo "None"
    C snd_enable2D "1"
    C snd_enable3D "1"
    A snd_enableEq "1"
    C snd_enableReverb "1"
    C snd_enableStream "1"
    A snd_errorOnMissing "0"
    AL snd_khz "44"
    A C snd_levelFadeTime "250"
    AL snd_outputConfiguration "Windows default"
    A C snd_slaveFadeTime "500"
    A snd_touchStreamFilesOnLoad "0"
    A snd_volume "0.8"
    start " ** melee breach alley shanty bog zpu cobras end "
    start_timeaa_main_bog_a "0"
    starting_ads_damage_dealtaa_main_bog_a "0"
    starting_deathsaa_main_bog_a "0"
    starting_enemy_damage_takenaa_main_bog_a "0"
    starting_enemy_deathsaa_main_bog_a "0"
    starting_player_damage_dealtaa_main_bog_a "0"
    starting_player_damage_takenaa_main_bog_a "0"
    starting_player_killsaa_main_bog_a "0"
    C stopspeed "100"
    RI sv_cheats "0"
    sv_framerate_smoothing "1"
    A sv_lastSaveGame "profiles/bullet-worm/saveautosave/bog_a.svg"
    S R sv_mapname ""
    R sv_running "1"
    S sv_saveOnStartMap "1"
    C sv_znear "0"
    IA sys_configSum "222167764"
    IA sys_configureGHz "9.00994"
    R sys_cpuGHz "2.40002"
    R sys_cpuName "Intel® Core™2 CPU 6600 @ 2.40GHz"
    IA sys_gpu "NVIDIA GeForce 8800 GTS"
    sys_lockThreads "none"
    I sys_smp_allowed "1"
    R sys_SSE "1"
    IA sys_sysMB "1024"
    A takeCoverWarnings "0"
    C timescale "1"
    C turretPlayerAvoidScale "1.7"
    turretScopeZoom "20"
    turretScopeZoomMax "20"
    turretScopeZoomMin "5"
    turretScopeZoomRate "15"
    ui_autoContinue "0"
    A ui_bigFont "0.4"
    ui_borderLowLightScale "0.6"
    ui_campaign "american"
    ui_cinematicsTimestamp "0"
    A ui_extraBigFont "0.55"
    ui_hideMap "0"
    ui_hint_text "@NULL_EMPTY"
    R ui_isSaving "0"
    ui_level_cheatpoints "2"
    ui_level_player_cheatpoints "1"
    ui_load_level "bog_a"
    A ui_mousePitch "0"
    R ui_multiplayer "0"
    ui_nextMission "0"
    ui_playerProfileAlreadyChosen "0"
    R ui_playerProfileCount "0"
    ui_playerProfileNameNew ""
    R ui_playerProfileSelected ""
    ui_savegame ""
    ui_saveMessageMinTime "1"
    C ui_showList "0"
    ui_showMenuOnly ""
    A ui_smallFont "0.25"
    ui_victoryquote "@VICTORYQUOTE_EVERY_MANS_LIFE_ENDS"
    uiscript_debug "0"
    I useFastFile "1"
    C vehHelicopterDecelerationFwd "0.5"
    C vehHelicopterDecelerationSide "1"
    C vehHelicopterFreeLookReleaseSpeed "8"
    vehHelicopterHeadSwayDontSwayTheTurret "1"
    C vehHelicopterHeadSwayOnPitch "0.2"
    C vehHelicopterHeadSwayOnRollHorz "0.1"
    C vehHelicopterHeadSwayOnRollVert "2"
    C vehHelicopterHeadSwayOnYaw "0.1"
    C vehHelicopterHoverSpeedThreshold "400"
    C vehHelicopterInvertUpDown "0"
    vehHelicopterJitterJerkyness "0.3"
    C vehHelicopterLookaheadTime "1"
    C vehHelicopterMaxAccel "45"
    C vehHelicopterMaxAccelVertical "30"
    C vehHelicopterMaxPitch "10"
    C vehHelicopterMaxRoll "35"
    C vehHelicopterMaxSpeed "150"
    C vehHelicopterMaxSpeedVertical "65"
    C vehHelicopterMaxYawAccel "90"
    C vehHelicopterMaxYawRate "120"
    C vehHelicopterRightStickDeadzone "0.3"
    C vehHelicopterScaleMovement "1"
    C vehHelicopterSoftCollisions "0"
    C vehHelicopterStrafeDeadzone "0.3"
    C vehHelicopterTiltFromAcceleration "2"
    C vehHelicopterTiltFromControllerAxes "0"
    C vehHelicopterTiltFromDeceleration "2"
    C vehHelicopterTiltFromFwdAndYaw "0"
    C vehHelicopterTiltFromFwdAndYaw_VelAtMaxTilt "1"
    C vehHelicopterTiltFromVelocity "1"
    C vehHelicopterTiltMomentum "0.4"
    C vehHelicopterTiltSpeed "1.2"
    vehHelicopterYawAltitudeControls "Altitude and yaw are both controlled by the thumbstick"
    C vehHelicopterYawOnLeftStick "5"
    vehHudDrawPipOnStickWhenFreelooking "1"
    vehHudLineWidth "8"
    vehHudReticleBouncingDiamondSize "24"
    vehHudReticleBouncingRadius "80"
    vehHudReticleBouncingSpeed "400"
    vehHudReticlePipOnAStickCenterCircle "8"
    vehHudReticlePipOnAStickCenterCircleBuffer "0.25"
    vehHudReticlePipOnAStickMovingCircle "32"
    vehHudReticlePipOnAStickMovingCircleBuffer "1"
    vehHudTargetScreenEdgeClampBufferBottom "134"
    vehHudTargetScreenEdgeClampBufferLeft "120"
    vehHudTargetScreenEdgeClampBufferRight "126"
    vehHudTargetScreenEdgeClampBufferTop "139"
    vehHudTargetSize "50"
    R version "CoD4 1.0 build 13600 Wed Sep 19 23:21:04 2007 win-x86"
    A vid_xpos "3"
    A vid_ypos "22"
    waypointDebugDraw "0"
    waypointDistScaleRangeMax "3000"
    waypointDistScaleRangeMin "1000"
    waypointDistScaleSmallest "0.8"
    waypointIconHeight "36"
    waypointIconWidth "36"
    waypointOffscreenCornerRadius "105"
    waypointOffscreenDistanceThresholdAlpha "30"
    waypointOffscreenPadBottom "30"
    waypointOffscreenPadLeft "103"
    waypointOffscreenPadRight "0"
    waypointOffscreenPadTop "0"
    waypointOffscreenPointerDistance "30"
    waypointOffscreenPointerHeight "12"
    waypointOffscreenPointerWidth "25"
    waypointOffscreenRoundedCorners "1"
    waypointOffscreenScaleLength "500"
    waypointOffscreenScaleSmallest "1"
    C waypointPlayerOffsetCrouch "56"
    C waypointPlayerOffsetProne "30"
    C waypointPlayerOffsetStand "74"
    waypointSplitscreenScale "1.8"
    waypointTweakY "-17"
    R wideScreen "1"

    #46848 Score: 0
    RafiX
    Participante

    Alguno ya estara practicando con la CFG para cuando salga el MP ir de PRO ………….

    #46849 Score: 0
    mesUx
    Participante

    ¿Por qué ponéis estás cosas? Ya voy chetao pa to el día.

    #46852 Score: 0
    gonzete
    Participante

    para informar mesux, para informar. Ya lo que dice Rafix no sé, no tengo mucha idea de modificar estas cosas, y si supiera, me acojonaria pensar que esté haciendo algo ilegal o alegal.

    #46855 Score: 0
    mesUx
    Participante

    De momento a disfrutar de la demo, el que quiera tocar algo allá él. Espero que si para el COD4 hay modo MP que sea en un server con el juego original, de esta manera el que chetee se tendrá que comprar otra cdkey que con cambiar el nick no vale.

    #46858 Score: 0
    gonzete
    Participante

    ¿quieres jugar la demo del COD4 en MODO ARCADE: Aquí te digo cómo, aunque está en inglés no lo traduzco , que está tirado, si tienes problemas para traducir http://www.elmundo.es/traductor

    first start the demo, and press the tilde key to bring up the command box.
    Enter "seta thereisacow 1337" (without the qoutes). then enter "arcademode1" (again, without the qoutes). then enter
    "arcademode_full 1" (once again, without the quotes) and finally enter "spdevmap bog" (yes, without qoutes) and you will be in arcade mode, a time crisis like mode where you try to rack up points in a time limit. All credit goes to me.

    La noticia está sacada de:http://uk.gamespot.com/pc/action/callofduty4modernwarfare/show_msgs.php?topic_id=m-1-38878658&pid=939217
    y tienes más info también en http://www.iwnation.com/Forums/index.php?showtopic=27932

    Un cordial saludo, ya diréis cuantos puntos habéis conseguido;) :)

Viendo 15 entradas - de la 31 a la 45 (de un total de 45)
  • Debes estar registrado para responder a este debate.

Lost Password

Esta web utiliza cookies propias y de terceros para su correcto funcionamiento y para fines analíticos. Contiene enlaces a sitios web de terceros con políticas de privacidad ajenas que podrás aceptar o no cuando accedas a ellos. Al hacer clic en el botón Aceptar, acepta el uso de estas tecnologías y el procesamiento de tus datos para estos propósitos. Configurar y más información
Privacidad